Windows Fully generate a world.

TheMrPancake

New member
Greetings, I am hoping there is flag or hidden check mark or terminal command that will fully render a random gen world. My dedicated server chokes when traveling quickly in a new part of the map. If in a gyro, you will stop moving, float in the air, take random damage while the dedicated server uses only a single core and chokes on rendering the new chunk. I know that generated worlds were "improved" in an earlier alpha by not actually generating the worlds but laying the framework for them to be rendered on the fly to "claim" improved world gen speed; but I would like my machine to sit for an hour or two and just render the whole map. Is this possible?
 
yes. The visitmap command will crawl the map and uncover all of it. I imagine it might take several hours if the system is bottlenecking that hard though.

You will still run into bottlenecks loading the world data. Especially if your hardware is struggling already.
 
yes. The visitmap command will crawl the map and uncover all of it. I imagine it might take several hours if the system is bottlenecking that hard though.

You will still run into bottlenecks loading the world data. Especially if your hardware is struggling already.
Thanks; I will give that a try. I render the world on a much more powerful machine and then migrate it to the dedicated. I will just run the command on the beefier machine before moving it over. Thanks!
 
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