PC When do you make a higher level version of your preferred weapon?

Parts are too rare. I see most don't want to waste parts and materials crafting low to mid-tier weapons, tools and, likely, armor as well. They're too precious to waste. Might as well wait to craft 5 or 6 with the exception of stone. Can find a 3 or 4 on the rare occasion with the exception of armor. (And why does iron-looking armor require steel?)

Thanks for asking. Hopefully, TFP will address this at some point.

 
Parts are too rare. I see most don't want to waste parts and materials crafting low to mid-tier weapons, tools and, likely, armor as well.
I don't think they're actually too rare; I usually get enough that I could upgrade at least my mid tier weapons to Q6 and not suffer for it. People just want to be sure, and thus stockpile whatever parts they have; even though it's highly likely they'd find more between an AK and an M60. Armor? Can't really waste anything there, you'll have that piece for the rest of the game?

And why does iron-looking armor require steel?
What's the visual difference between iron and steel...?

Ofc the real answer is "random mats, selected for the tier they represent, and nothing else".

 
What's the visual difference between iron and steel...?

Ofc the real answer is "random mats, selected for the tier they represent, and nothing else".


Appearance is affected by many things.  Most people assume that iron is dull while steel is always shiny.  Pure iron is actually a shiny ore.  The way that iron is then processed (cast / wrought) is what causes it to become more dull and less shiny.  However, finishing may bring a shine to an otherwise dull iron bar - for example polishing, coating, or galvanizing.

Steel is the same way.  People assume it is always shining while it's appearance can either be a dull / matte looking finish or a shiny surface like we see with stainless steels - just based on how the material was manufactured or finished.  Steel is also an alloy so the composition of the additional alloys added to iron or how much carbon is added to the steel.  Low carbon steels (like 1015 Steel) tend to be dull compared to high carbon steels (like 1080 Steel).

So in game, TFP have chosen to use the common perception between Iron and Steel to show the visual difference between them when they are in your inventory, but that has nothing to do with final appearance when using Iron or Steel in manufacturing items.  You see it in other games where the developer used the same model but tinted it differently to represent different materials - Satisfactory is a good example.

And why does iron-looking armor require steel?

 
Steel is the same way.
Umm.. thanks for bringing in the deets for my snark. In essence, there isn't one; you can't reliably visually distinguish iron from steel. Which makes the juxtaposition "iron-looking vs steel", well, curious ;)

I never actually noticed a steel vs iron color scheme difference here; there may well be one, but since the gear is so different and there's no "duplicate icons" or such, I never even thought to compare in that sense. The iron stuff may be darker in color, but the battleaxe is made of rebar and brake discs .. :)

 
I don't think they're actually too rare; I usually get enough that I could upgrade at least my mid tier weapons to Q6 and not suffer for it. People just want to be sure, and thus stockpile whatever parts they have; even though it's highly likely they'd find more between an AK and an M60. Armor? Can't really waste anything there, you'll have that piece for the rest of the game?
I admittedly haven't played much since 1.0, but prior to that, I would quite often not have enough steel tool parts to make a Q6 Pick and Axe when I unlocked them.  Quite often, not enough even for one or the other.  Tons of Motor Tool parts, though, which I never use.

Never had issues with other parts, though (well, maybe steel armor parts, but those aren't a thing anymore, iirc?)

 
I admittedly haven't played much since 1.0, but prior to that, I would quite often not have enough steel tool parts to make a Q6 Pick and Axe when I unlocked them.  Quite often, not enough even for one or the other.  Tons of Motor Tool parts, though, which I never use.
Yup, that's been my experience in A22 too.. sometimes you get em "in time", sometimes you don't. I seem to recall "tool shelves" being a good source; the store shelves with circular saw blades etc on them - some of the working stiffs have quite a few of those. A bit of dedicated looting may solve the issue, in this case :)

 
Umm.. Engines. Most definitely engines, at the very least. 😛 
Would it make it better if I said that I am currently the safety officer for a OEM in the electrification vehicle testing group?  I know they don't have engines, but they have motors  😉

 
I know they don't have engines, but they have motors
Hol up, wasn't "engine" anything that converts (some energy) into (work). I'm not a native, but.. Siege engines are a thing, but not siege motors, or some such :)

But

safety officer
making things better... I mean, if your job description includes "containing a literal ton of a self-combusting chemical fire", I dunno, I might consider another job description :D

 
Hol up, wasn't "engine" anything that converts (some energy) into (work). I'm not a native, but.. Siege engines are a thing, but not siege motors, or some such :)
They are used interchangeably by a lot of people, but they are technically different.  Engines convert energy into motion, while motors convert some kind of energy into mechanical energy... though that could also be used to create motion, making it confusing.  Probably the main difference is that engines don't need an external power source and motors do.  For example, you'll plug in an electric motor to make it work but a car engine doesn't need to be plugged in.  But even that can be confusing considering fuel is technically external until you introduce it to a car engine and a car engine still needs to be started by an external power source (a starter, powered by a battery or alternator).  It becomes easier to see if you consider a manual transmission car, though.  You can start a manual transmission car by getting it moving and popping the clutch, even if your battery is dead and your alternator isn't working and your starter isn't working.  The engine will still work until you shut off the car.  You can also consider that although an engine needs some form of way to get it started (starter or popping the clutch), once it is running, it'll keep running without any further external power source.  A motor that is disconnected from an external power source will stop.

Hopefully that isn't too confusing.  The end of it probably makes the most sense since I kind of built up to that final explanation.  ;)

 
Appreciate the effort, but nope, that raises more questions than it answers :D  

"Mechanical energy vs motion" ... set and subset, no?

"Cutting the fuel line vs cutting the power cord" wasn't really addressed either, your example cuts off the "externals" of a combustion engine, but cuts the main power source from the motor?

My native language doesn't have a word for engines, they're all "motors", as in "combustion motor" instead of "combustion engine". Or machines as in "siege machine(ry)". That might be giving me more trouble than its worth; but I think I'm fine with not understanding :D  

 
As Riamus pointed out, they are used interchangeably by general society.

For engineers however, they differ based on their energy source (I think this is a simpler explanation than what Riamus provided)

  • Motors - convert electrical energy into mechanical energy
  • Engines - convert chemical or thermal energy into mechanical energy

They do the same thing, the difference is how  they are powered.

In the automotive world, you see various examples of both:

  • ICE - Internal Combustion Engine which uses gasoline or diesel to provide the energy source to convert into mechanical energy


    Honda Civic, Chevy Malibu

[*]Electric Vehicles - use either batteries or Fuel Cells to provide electric energy which the motors convert into mechanical energy


  • Tesla, Chevy EV Blazer, 

[*]Hybrids - Have both ICE and motors in them


  • Toyota Prius, Honda Civic Hybrid, Chevy Volt


making things better... I mean, if your job description includes "containing a literal ton of a self-combusting chemical fire", I dunno, I might consider another job description :D


Be committed to the GM Purpose and Values and to Live Values that Return People Home Safely. Every Person. Every Site. Every Day.


That's the only job description I really need, it doesn't get any better than that.

 
I get that "current" use, where essentially a motor is always an "electric motor", no worries there. But I went for bit of rabbit hole diving.. "“The first recorded use of ‘engine’ to mean an electrical machine driven by a petroleum motor occurs in 1853,” says Fuller." that's all kinds of wrong in the current context... language is just borked, tbh :D  

That's the only job description I really need, it doesn't get any better than that.
A noble endeavour, for sure. But having them sit on a chemical fire is a bold way to go about it :D (it's a joke, I ain't really against EVs, the concept is just rather.. wild. For safety, specifically)

 
I found this conversation interesting, and your point of view. I looked up what

your were talking about. It was basically a first version of a hybrid idea.

They just took an engine, stuck the output shaft of the engine which was rotating

and mated it to the input shaft of the motor, to generate electricity from the spinning

magnets.

It was an example of a kinetic to electric engine/motor, the same principle as a wind

turbine, or riding a bike and generating light from the rotation of the wheel.

Or just get an rc motor and twirl the shaft, just don't touch the other end.

 
During my most recent playthrough (spear-only insane single-player), I went:
Stone spear 1, 2, 3, 4, 5. 
Iron spear 1, 5. 
Steel spear 3, 6.

For armour:
Primitive 1. 
Biker 4, 6. 

 
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