New class of explosives - Rad remover effect

warmer

Well-known member
Subject line pretty much sums it up. It'd be nice to have a upgraded explosive type for pipe bombs and grenades that essentially applied the rad remover effect in the same way the mod does installed on a weapon. 

 
The crossbow, bow and grenade launcher can have a mod that disables health regeneration for glowing zombies.

 
The crossbow, bow and grenade launcher can have a mod that disables health regeneration for glowing zombies.
when you use explosive bolts/arrows on cross/bow, does that achieve the desired effect? I have never used explosive arrows or a grenade launcher because of the cost per shot.

 
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Explosive arrows are awesome. They also have a really good A.O.E (Area of Effect). So, with that said, a bow with that ammo and the rad remover mod, I think would be a good combination.

 
when you use explosive bolts/arrows on cross/bow, does that achieve the desired effect? I have never used explosive arrows or a grenade launcher because of the cost per shot.
I used the explosive arrows on the crossbow, it's a pretty good thing, especially considering that you can shoot through bars. The only thing I didn't like about them was that they do more damage to blocks than the pipe bombs, but that only applies to defending your base during a blood moon.

The grenade launcher is a great thing. 2 types of ammunition, one does a lot of damage to zombies, and the second to blocks. I often used it to enter a building through a wall.

 
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