PC V2.0 Storms Brewing Dev Diary

No protection in vehicles. That could change
That would be great! Currently I never feel the need for a 4x4 (single player) because it's slower than the motorbike and is more problematic to drive in harsh terrain. If you add weather protection on the 4x4, that would be further incentive to get one (barring the bigger storage).

 
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I wonder if being struck by lightning will be a possibility 🤔 🤣


I'd like to understand your desire here. You want a seemingly random chance for the character to be obliterated or is there some behavior you want to make being struck by lightning more likely and thus have an element of "game" involved? For instance, you don't want to be the tallest thing within 100 blocks when there is lightning?

 
Thinking along the lines of if you're running around with a steel club for example during a storm. Are you going to get struck by lightning while running around outside? Or if you're on top of a building looting, would you get struck by lightning then? Things that would make players be more cautious during gameplay with the new update.

 
That would be great! Currently I never feel the need for a 4x4 (single player) because it's slower than the motorbike and is more problematic to drive in harsh terrain. If you add weather protection on the 4x4, that would be further incentive to get one (barring the bigger storage).
I also like the motorcycle more than the 4x4...but just because I think it looks cooler lol. I think the motorcycle and 4x4 have the same speeds though according to the vehicle.xml file.

Anyway yeah would love if the 4x4 had the weather protection. Sort of like if you got caught out in a summer rain or hail storm. You would just pop in your covered vehicle and be safe from it.

 
I was on a roof when the storm hit at 2200. I quickly raised a small enclosure of basic building blocks and as soon as I was sealed inside the damage stopped. If I removed a block to look outside the damage resumed. If I made a half block to fill the space then I could see out and not take damage. Making a window also worked. 
 

my little structure had to be 100% sealed. Will underground mines have to have their entrances sealed?  Will larger bases need to have all openings closed?  I don’t know. 
 

The feature is still in flux so this can still change but I do like the idea of needing to batten down the hatches during a storm and not just stand under any overhanging structure. Can’t wait to see where it goes once Faatal is done. 

 
Be careful what you ask for, were getting 2 new tiers above radiated but no new weapons to fight them with, so its going to be even more bullet spongy than it already is since there is no upgraded weapons to deal with the new tiers. Unelss they lower the health of every zombie and the new tip tier has current radiated health while radiated have about half what they do now.
Very true. I don't know how I feel about these red & blue tiered zombies though. For some reason, that just sounds "out of place" for lack of better words. 

The radiated makes sense, Navezgane was nuked in a to be determined war if we ever get some story to that. 

I'd much rather more boss type zombies like Grace. He'll give us a mutated snake, relive the horror from the original resident evil. 

However I'll withhold judgement until I play it for myself. 

In Pimps we Trust!!!!

 
Next I have to get the Frostclaw temp model replaced and setup and finish his attack, which is a new type as he throws something at you.
I'm assuming this throwing attack works differently to how cops and mutated have an animation (which can be cancelled by hitting them) before the projectile spawns with a follow up animation?

 
I was on a roof when the storm hit at 2200. I quickly raised a small enclosure of basic building blocks and as soon as I was sealed inside the damage stopped. If I removed a block to look outside the damage resumed. If I made a half block to fill the space then I could see out and not take damage. Making a window also worked. 
 

my little structure had to be 100% sealed. Will underground mines have to have their entrances sealed?  Will larger bases need to have all openings closed?  I don’t know. 
 

The feature is still in flux so this can still change but I do like the idea of needing to batten down the hatches during a storm and not just stand under any overhanging structure. Can’t wait to see where it goes once Faatal is done. 
faatal had said that being underground was considered as being inside when I asked about mining, so based on that I don't think you'd need to seal the entrance.  At this point, I am going to guess that it'll work like sunlight does for plants... you have a radius around an opening that will be affected by storm damage, but otherwise you're fine if you're covered.  But we'll see.  In one way I like the idea that you have to design a base to protect against storms, but at the same time, there are some great bases people have made that wouldn't qualify for that.  I'd hate to lose that level of flexibility when building bases.

Very true. I don't know how I feel about these red & blue tiered zombies though. For some reason, that just sounds "out of place" for lack of better words. 

The radiated makes sense, Navezgane was nuked in a to be determined war if we ever get some story to that. 

I'd much rather more boss type zombies like Grace. He'll give us a mutated snake, relive the horror from the original resident evil. 

However I'll withhold judgement until I play it for myself. 

In Pimps we Trust!!!!
Boss zombies are okay, but I would prefer having more zombies (including tiers) that you will see regularly.  Having a boss zombie you rarely see (even if it might appear a couple of dozen times in a game, it's still rare compared to other zombies) wouldn't be as nice as a new zombie or tier of zombies you see all the time.  I'd rather see things more often than something special only rarely.  If we can have both, then that's of course the best option.

 
I was on a roof when the storm hit at 2200. I quickly raised a small enclosure of basic building blocks and as soon as I was sealed inside the damage stopped. If I removed a block to look outside the damage resumed. If I made a half block to fill the space then I could see out and not take damage. Making a window also worked. 
 

my little structure had to be 100% sealed. Will underground mines have to have their entrances sealed?  Will larger bases need to have all openings closed?  I don’t know. 
 

The feature is still in flux so this can still change but I do like the idea of needing to batten down the hatches during a storm and not just stand under any overhanging structure. Can’t wait to see where it goes once Faatal is done. 
Just my opinion but I think just standing under any overhanging structure would be fine if it was just raining or even snowing, but for stuff like heat or cold I would think you would have to be fully indoors.

That being said I don't know how complicated it would be to make it different for every single weather effect so would be fine if you had to be enclosed for it all.

 
I was on a roof when the storm hit at 2200. I quickly raised a small enclosure of basic building blocks and as soon as I was sealed inside the damage stopped. If I removed a block to look outside the damage resumed. If I made a half block to fill the space then I could see out and not take damage. Making a window also worked. 
 

my little structure had to be 100% sealed. Will underground mines have to have their entrances sealed?  Will larger bases need to have all openings closed?  I don’t know. 
 

The feature is still in flux so this can still change but I do like the idea of needing to batten down the hatches during a storm and not just stand under any overhanging structure. Can’t wait to see where it goes once Faatal is done. 


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I was on a roof when the storm hit at 2200. I quickly raised a small enclosure of basic building blocks and as soon as I was sealed inside the damage stopped. If I removed a block to look outside the damage resumed. If I made a half block to fill the space then I could see out and not take damage. Making a window also worked. 
 

my little structure had to be 100% sealed. Will underground mines have to have their entrances sealed?  Will larger bases need to have all openings closed?  I don’t know. 
 

The feature is still in flux so this can still change but I do like the idea of needing to batten down the hatches during a storm and not just stand under any overhanging structure. Can’t wait to see where it goes once Faatal is done. 
About how long would you say the damaging storm lasted?  I assume you were on 1 hour days?

 
I do 50 minute days. I didn't clock it, sorry. It didn't last all night long. I did other stuff waiting for dawn after it was over. One of the visual cues of the storm is sideways blowing particles in the air. Before and after the storm there was still rain but particles in the air blowing horizontally were only during the storm. This is all still subject to change of course as it is actively being worked on and the iteration that makes it to experimental could be different than the way it is now.

 
@faatalJust to clarify, if I build an enclosed structure, the game will detect that I'm inside?  Or it has a be a game produced POI with a defined inside area?
There is code to check areas of blocks to determine if any location is an interior. It is not perfect, but it works well enough and is tolerant of holes in walls or even entire walls missing as you mainly need to have an area above you being solid.

 
I still would like to see seasonal weather, and the "everyday" debuffs (like being hot in the desert if not indoors) make a return. But hopefully these will be easy to mod in if they're not in the vanilla game.
We have no plans for seasons. Biomes will remain distinct.

Hey @faatal is Frostclaw going to function like a zombie (roaming around, in wandering hordes, at horde night, a POI sleeper, etc), a zombie animal, or a boss creature like Grace?

I like the way you think!
Frostclaw is primarily a snow biome spawned zombie. Allan may have him in other spawn groups, but I don't know.

I was on a roof when the storm hit at 2200. I quickly raised a small enclosure of basic building blocks and as soon as I was sealed inside the damage stopped. If I removed a block to look outside the damage resumed. If I made a half block to fill the space then I could see out and not take damage. Making a window also worked. 
 

my little structure had to be 100% sealed. Will underground mines have to have their entrances sealed?  Will larger bases need to have all openings closed?  I don’t know. 
 

The feature is still in flux so this can still change but I do like the idea of needing to batten down the hatches during a storm and not just stand under any overhanging structure. Can’t wait to see where it goes once Faatal is done. 
Enclosure size matters. I did a test a few weeks ago with 1 small wall and a fairly large roof. It stopped damage once the roof was big enough and I stood next to the wall.

I'm assuming this throwing attack works differently to how cops and mutated have an animation (which can be cancelled by hitting them) before the projectile spawns with a follow up animation?
It is basically the same, but is sequenced differently, so has new/changed code.

Hi @faatal ! What will storms look like from the outside? will the player see from one biome that there is a storm in the other, or will he need to enter the biome and it turns out to be a surprise? :heh:
You would need to enter the biome and it would fade in.

 
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