Akuman
New member
Multiplayer Rework. Please do not comment on this topic anymore, it is closed.
In this post I want to focus on multiplayer and make it more accessible, which will help bring players together and create a more tightly knit gaming community. As I described in the post “Changed balance of experience gain (traps, zombies) and rating system”, it would be cool in every sense to add a rating system to the game. There I described the need to create “game presets” that are the same for all players, which will allow for a common rating system to raise the competitive spirit of the community. Now, regarding multiplayer:
1) Let the number of zombies on a blood moon be determined not by the day number on the server, but by the number of days the player has lived in the game (probably this already exists, I don’t know).
2) Let the game, when the player selects a multiplayer mode within the preset, offer the player to first connect to existing servers with the largest number of people from the list of available ones and will have the opportunity to create a new server (in case there are no suitable ones for any reason), suitable for a specific game character, which is described below.
3) The player will be able to use the same character on different servers within the same game preset. The player will be able to connect only to a server whose number of days is identical to or greater than the number of days lived by the character!
4) The player will be able to transfer blocks inside the “claim block” field from one server to another, as well as the experience of his relationships with traders, because this data will be saved in the character menu, and not on the game server. Once a player has moved his “base” with items to a new server, he will no longer be able to move it around the server map.
5) The record of lived blood moons will be tied to the character. To set a new record, you will need to create a new one. The character's nickname will display the number of days lived by the character, as well as the record of lived blood moons, if any.
The main goal of the rating is to unite players, create a system of achievements in the game with distinctive signs that will be hunted for and cause a large influx of new users to the game.
Thank you for your attention
In this post I want to focus on multiplayer and make it more accessible, which will help bring players together and create a more tightly knit gaming community. As I described in the post “Changed balance of experience gain (traps, zombies) and rating system”, it would be cool in every sense to add a rating system to the game. There I described the need to create “game presets” that are the same for all players, which will allow for a common rating system to raise the competitive spirit of the community. Now, regarding multiplayer:
1) Let the number of zombies on a blood moon be determined not by the day number on the server, but by the number of days the player has lived in the game (probably this already exists, I don’t know).
2) Let the game, when the player selects a multiplayer mode within the preset, offer the player to first connect to existing servers with the largest number of people from the list of available ones and will have the opportunity to create a new server (in case there are no suitable ones for any reason), suitable for a specific game character, which is described below.
3) The player will be able to use the same character on different servers within the same game preset. The player will be able to connect only to a server whose number of days is identical to or greater than the number of days lived by the character!
4) The player will be able to transfer blocks inside the “claim block” field from one server to another, as well as the experience of his relationships with traders, because this data will be saved in the character menu, and not on the game server. Once a player has moved his “base” with items to a new server, he will no longer be able to move it around the server map.
5) The record of lived blood moons will be tied to the character. To set a new record, you will need to create a new one. The character's nickname will display the number of days lived by the character, as well as the record of lived blood moons, if any.
The main goal of the rating is to unite players, create a system of achievements in the game with distinctive signs that will be hunted for and cause a large influx of new users to the game.
Thank you for your attention
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