Adam the Waster
Well-known member
Sense on the dev diary people agreed alot of 7dtd survival aspects is slighty lacking. I wanted to here peoples ideas on how to improve it/make it harder.
I'll credit others people's ideas that also inspire me
@FramFramson randomized health on zombies of all tiers and even changes in .movement speed and movement style too make things unpredictable
Towns have Much more hostiles roaming around like zombie dogs, cops, Solders and clusters of zombies, even screamers
Making rual pois more of a safe opinion
More hostile Wildlife such as coyotes, packs of coyotes and hostile hogs. Wolf packs and more
More tiers of zombies for all stages of the game. From debuffer like the Putrid zombie, the quick starving zombie, the hardern Hulk varrant, the ranged toxic varrant. Etc
Repair kits are more expensive, needing
1 oil, 3 iron, 2 tape, 2 mechanical parts
POIS have clusters of zombies sleeping outside and around pois that will respawn often unless you have a land claim block down
Pois have alarms that if set will spawn a massive horde. Can disable
effects and other injuries
• Sickness that lowers food and water and if not cursed you get even weaker
• Toxic exposure that weakens health and damage resistance gotten from special zombies and acid from ranged attacks
• Poison that lowers stamina and health. Gotten from spider zombies and snakes
• Radation exposure: from swimming in water, eatting bad food or water and from things around the map like barrels and radioactive zombies. Lowers your Max Hp, stamina and weakens you and your stats. Need anti Radation drugs
• Weather exposure: overtime when your out and about, no matter the biome. Weather will effect you. Pine forest and forest will get warm and cold and will lower hp regen and food for cold, and lower stamina regeneration and water for heat.
Each biome has a varring Weather
• Food poisoning. Chance of not only disitary but food poisoning that lowers health and makes you lose a chunk of food and water
• Food decay: all foods aside from canned goods have a timer that the longer you don't eat it. The higher the % of getting sick is too the point where it will go bad
• Water system: jars and cans are back but at a cost: only 5 jars at a time and getting water from rivers gives you poison water, contaminate, radioactive, and other horrible things. The only ways to clean it are with using anti Radation drugs to ""clean"" It into murky water, or use a chemistry station. The best way to get murky water is via dew collectors or upgrades water collectors.
• Water filters/life straws will clean Radation and sickness but you still lose health and they have durability cuz the water is still horrible
Effects when your hungry and thirsty for too long such as low blood sugar, blured vision, weakness, and more
What are your ideas?
I'll credit others people's ideas that also inspire me
@FramFramson randomized health on zombies of all tiers and even changes in .movement speed and movement style too make things unpredictable
Towns have Much more hostiles roaming around like zombie dogs, cops, Solders and clusters of zombies, even screamers
Making rual pois more of a safe opinion
More hostile Wildlife such as coyotes, packs of coyotes and hostile hogs. Wolf packs and more
More tiers of zombies for all stages of the game. From debuffer like the Putrid zombie, the quick starving zombie, the hardern Hulk varrant, the ranged toxic varrant. Etc
Repair kits are more expensive, needing
1 oil, 3 iron, 2 tape, 2 mechanical parts
POIS have clusters of zombies sleeping outside and around pois that will respawn often unless you have a land claim block down
Pois have alarms that if set will spawn a massive horde. Can disable
effects and other injuries
• Sickness that lowers food and water and if not cursed you get even weaker
• Toxic exposure that weakens health and damage resistance gotten from special zombies and acid from ranged attacks
• Poison that lowers stamina and health. Gotten from spider zombies and snakes
• Radation exposure: from swimming in water, eatting bad food or water and from things around the map like barrels and radioactive zombies. Lowers your Max Hp, stamina and weakens you and your stats. Need anti Radation drugs
• Weather exposure: overtime when your out and about, no matter the biome. Weather will effect you. Pine forest and forest will get warm and cold and will lower hp regen and food for cold, and lower stamina regeneration and water for heat.
Each biome has a varring Weather
• Food poisoning. Chance of not only disitary but food poisoning that lowers health and makes you lose a chunk of food and water
• Food decay: all foods aside from canned goods have a timer that the longer you don't eat it. The higher the % of getting sick is too the point where it will go bad
• Water system: jars and cans are back but at a cost: only 5 jars at a time and getting water from rivers gives you poison water, contaminate, radioactive, and other horrible things. The only ways to clean it are with using anti Radation drugs to ""clean"" It into murky water, or use a chemistry station. The best way to get murky water is via dew collectors or upgrades water collectors.
• Water filters/life straws will clean Radation and sickness but you still lose health and they have durability cuz the water is still horrible
Effects when your hungry and thirsty for too long such as low blood sugar, blured vision, weakness, and more
What are your ideas?