PC A Fireman's axe mod does 25% more damage against blocks, is as good as a grave digger mod that does 25% against dirt?

I mean, 25 = 25; if you got the numbers right, then sure, in that regard they are the same. Then again, iirc, you can't put the axe mod on a shovel, and the grave digger doesn't affect wood.

 
An axe with that mod might have the same % damage increase, but an axe doesn't do as much damage to dirt as a shovel, so you can't just put that on an axe and use the axe to dig as well as using a shovel to dig, if that's what you're wondering.

 
An axe with that mod might have the same % damage increase, but an axe doesn't do as much damage to dirt as a shovel, so you can't just put that on an axe and use the axe to dig as well as using a shovel to dig, if that's what you're wondering.
That's what I was thinking

 
No, they are different multipliers


Fireman's Axe Mod:
<passive_effect name="BlockDamage" operation="perc_add" value=".25"/>
This adds damage to the BASE, and only the base

Grave Digger:
<passive_effect name="DamageModifier" operation="perc_add" value=".25" tags="earth"/>
This adds to the overall damage

For the context of an axe, the wood splitter is almost the same, even though it's only 15%. Sometimes it's a couple of points of damage less, sometimes it's a little more

 
that tag is the material type then I take it. Probably is the same tag they use to associate sounds of impact I am guessing.
yes, they are a value in the materials xml to determine the sounds they make when stepped on,  as well as damage type for the sounds and visual when hit

 
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