If they remove everything that concerns third-party models, there will be not much left. And just because you like the mod doesn't mean that the developers are of the same opinion.Have the Devs seen the Rebirth Mod! It's fire. They should pay them to add all the non-stolen content to their game.
They do. Though that is a gray area and it wouldn't be smart to just copy/paste a mod into vanilla. It may be legal based on their EULA/TOS, but it would be very bad press unless the author wanted to agree to it. Their rights to content is more so they can 1) prevent sales of such content, and 2) use such content in marketing or promotional stuff. It may also prevent a mod author from suing a streamer for showing their content, though there may be other things that protect streamers from that. How much they might do with those rights is up to them and subject to any laws in various countries.It may be some dream I had or the mandela effect but don't the fun pimps technically own the mods or have rights to the mods made for this game?
At least the ones using their vanilla assets?
I’d say rather that tinting existing models a new color is simply low hanging fruit when trying to add additional tiers of enemies. Modders did it because it was the path of least resistance and cheaper than adding new models. TFP has done it for the same reason. It’s not exactly a groundbreaking idea that only the modders could think of and then copied by TFP. If you want to add new tiers cheaply then it’s the obvious way to go and has been done for decades in many games.The blue zombie and the orange zombie we get in vanilla are obviously from mods. Rebirth and Darkness Falls.
Unless the models and their damage type where already in the code and the modders just used that. But at least the orange demonic one dealing fire damage exists quite some time already in DF and evev longer as a fire damage type used to look different back then though.
Although I deeply respect the time and effort the overhaul modders put into their visions of the game, I think a lot of players don't realize that some of their content is just uncommenting code TFPs decided to abandon, change, or did not meet with their quality standards, with some low hanging fruit changes thrown in.Modders did it because it was the path of least resistance and cheaper than adding new models. TFP has done it for the same reason. It’s not exactly a groundbreaking idea that only the modders could think of and then copied by TFP.
I see they updated the info to make the tiers and added that there will be new actions for them, which is unexpected and a good thing. Fire makes sense for orange. I could see blue being electric, but it could also be ice. But it doesn't specifically say they have elemental attacks. It could be that they just do things like dodge. We will have to see what they say.@Roland It´s not only the color. The orange one is called infernal, and in DF demonic. Damage type will also be fire like in DF i guess. And the blue one electric, like in Rebirth.
It´s not a bad thing though. I wish we would get more ideas from mods added to vanilla tbh.
I do remember some unused zombie code in the XMLs but I don't remember what it was about. But at the same time it doesn't matter. You don't need special hidden code for different damage. You simply change the number, down or up.The blue zombie and the orange zombie we get in vanilla are obviously from mods. Rebirth and Darkness Falls.
Unless the models and their damage type where already in the code and the modders just used that. But at least the orange demonic one dealing fire damage exists quite some time already in DF and evev longer as a fire damage type used to look different back then though.
I do remember some unused zombie code in the XMLs but I don't remember what it was about. But at the same time it doesn't matter. You don't need special hidden code for different damage. You simply change the number, down or up.
And blue and orange are such basic colors that I can't see how they can be attributed to mods. I think I've seen purple glowing zombie mods as well. They seem like next logical steps and not some clever creative decisions that would need to have been stolen. And the same applies to electricity and fire damage. Players have been inflicting those types of damages to zombies so it seems kind of obvious that it would be turned around on the player. Players can also burn and electrocute themselves which is not only the likely reason why you see it in mods (because it's already set up to work like that) but it also makes it pretty quick and easy for TFP to implement as well.
Wait is this going to become pokemon??? with fire and electric types? lmaoYeah it is kind of the obvious choice to have a fire/electric damage type, games did this way before TFP even thought about making a game (Diablo for example). I heard the blue one is called charged, so i am going with electric. I doubt that modders knew what you know though @Roland
A bit rubber room proseWait is this going to become pokemon???
Wait is this going to become pokemon??? with fire and electric types? lmao
Wait is this going to become pokemon??? with fire and electric types? lmao