Yeah, like they said, two of the four hazards aren't weather. So that isn't what was being suggested. Even faatal has said they no longer call those biome hazards weather because they know they aren't weather.I don't see how what they are doing isn't what they said they would do. Each biome has a weather effect that will kill you if you don't have the protection you need.
Just because you thought it was going to be something different doesn't mean they aren't doing what they said they would do.
That's just it though, it isn't really weather survival at all. Smoke in the burnt forest isn't weather. Radiation in the wasteland isn't weather. It's just hazards specific to each biome. Whoever came up with the promo art and the description for this update, as well as whoever approved it probably shouldn't be in charge of those sorts of things.
I actually was at first, hopeful to it pointing to a direction of development.I don't know that I was anticipating some big dramatic storm-like effects,
But after this post. I drastically tempered my expectations. When I see any picture now, It's just that, an ad.Now the first picture up there is obviously concept art, i.e. the equivalent of an ad where someone says this laundry detergent makes your laundry more white than white. It does not represent real ingame graphics and you can't be sure what in the picture is real and what is artistic licence
Perhaps they're choosing those names well in advance of development and testing, such that "weather" was kind of a vague goal that sort of evolved into hazards.
I don't know that I was anticipating some big dramatic storm-like effects, but I would have enjoyed something related to the complications of heat and cold; wet and dry. I assume that might still be possible via XML if the remnants of the older system remain present.
humble request...not a demand. please encourage them to make the vanilla version as good as it can be...I get that mods are fun, but, when you guys depend on modders to fix stuff, instead of advocating TFP to fix it, the base game suffers. just trying to advocate for the people who only have vanilla.
Perhaps they're choosing those names well in advance of development and testing, such that "weather" was kind of a vague goal that sort of evolved into hazards.
I don't know that I was anticipating some big dramatic storm-like effects, but I would have enjoyed something related to the complications of heat and cold; wet and dry. I assume that might still be possible via XML if the remnants of the older system remain present.
2 are weather effects(extreme temperatures. The other 2 are biome hazards. All 4 could be easily called biome hazards.Yeah, like they said, two of the four hazards aren't weather. So that isn't what was being suggested. Even faatal has said they no longer call those biome hazards weather because they know they aren't weather.
My only worry isWhatever the "weather" effects are I hope it never gets back to like it use to be.
I remember being in desert in a poi and was dying from heat but if I just rotated my character then he was fine.
Having me going from dying to being fine with hardly moving a step was very off putting to say the least.
So you don't see the update's name, the images used to promote it, and "weather overhaul" not lining up with what we are getting? It should've been called Hazard's Brewing and showed a cloud of smoke in the burnt forest instead of a lightning storm or something. When even the dev says they need to stop referring to it as weather because it isn't, I think it's safe to say they marketed it incorrectly. Can't really blame people for getting the wrong idea when they just went off the info TFP provided.Again. People got it thier heads that it was going to be something crazy, and they are upset that it didn't meet their expectations. That is not TFP fault, that is solely on the people having unreasonable expectations.
same though. Though we were getting a overhauling weather system with hazardsSo you don't see the update's name, the images used to promote it, and "weather overhaul" not lining up with what we are getting? It should've been called Hazard's Brewing and showed a cloud of smoke in the burnt forest instead of a lightning storm or something. When even the dev says they need to stop referring to it as weather because it isn't, I think it's safe to say they marketed it incorrectly. Can't really blame people for getting the wrong idea when they just went off the info TFP provided.
Yeah if there was a consistency, to the temperature changes.But the old systems mixed in wouldn't be bad nether
humble request...not a demand. please encourage them to make the vanilla version as good as it can be
I get that mods are fun, but, when you guys depend on modders to fix stuff, instead of advocating TFP to fix it, the base game suffers. just trying to advocate for the people who only have vanilla.
Speaking of hazards.. I hope they eventually get around to adding more POI hazards beyond the fire-spewing broken pipes. At the time I could swear they said they were adding more and then the idea just seemed to vanish.
People got it thier heads that it was going to be something crazy, and they are upset that it didn't meet their expectations. That is not TFP fault, that is solely on the people having unreasonable expectations.
I think I've made my stance perfectly clear. I went into it with only 1 expectation. That the current biomes were going to be changed. Plus I've been playing since A16.4, I've seen how they are changing the game and suspected that any changes would not be drastic. They are going for a broader audience with this game, some systems are being simplified.So you don't see the update's name, the images used to promote it, and "weather overhaul" not lining up with what we are getting? It should've been called Hazard's Brewing and showed a cloud of smoke in the burnt forest instead of a lightning storm or something. When even the dev says they need to stop referring to it as weather because it isn't, I think it's safe to say they marketed it incorrectly. Can't really blame people for getting the wrong idea when they just went off the info TFP provided.
Look people can be salty about anything they want. I'm not saying they can't be salty. I'm saying it's their fault for not reading the room. Why would anyone think for a moment that the weather and biome overhaul would do anything crazy? Didn't they notice that TFP basically neutered the temperature worries with the current release?You also have to remember that weather was already in the game until very recently. Prior to 1.0, the temperature could go up or down at different times of day, and your character could suffer ill effects because of it - getting too hot or too cold would give you a debuff.
The armor/clothing mods that counteracted these debuffs are still in the game today. (Insulated lining, for instance.)
It was not unreasonable for anyone to expect that TFP were simply re-working this existing system to be better gameplay-wise, and/or be tied to biome progression.
Especially since the current biome hazards are not weather at all. They could be considered environmental, but "environment" and "weather" are not the same thing.
"1 MONTH to GO!"... If all goes well. There's no guaranty of course, just wishful thinking.I CAAANT TAKE IT, im too hyped![]()
This updates gonna be so fire, just hope they do 1 change in particular and make water filters cheaper
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