I just did a T3 quest in the desert. The Vic Pawn Shop. I'm getting near the end, and I hear a screamer. Note that I have not fired a single gunshot. I've been getting through it with a Level 1 steel club, and I'm getting a screamer??? I keep going, knowing the screamer can't see me, but soon I can hear more Zs outside. I get to the end, up in the attic where the end of POI Zs are, and by now the Zs outside have broken in. I have to jump down and find an exit out of the building. Once I get outside, I count SIX screamers, and easily 30 Zs that the screamers have summoned. It was almost like a hoard fight.
On one hand, I was thinking "this is absolutely ridiculous." On the other hand, after I killed them all, I thought "hmmm, that was kind of fun."
What I don't like about the screamer mechanic is that TFP seems to have changed it so that they will call in their friends even if they can't see you. In the past, they had to be able to see you to do that. It would be good to get some clarity on that from TFP.
What this tells me: At least for veterans the screamers aren't bad enough. Why? Because you heard a screamer and continued calmly with your quest as if nothing happened

Screamers, dog hordes and the environmental hazards when they were dynamic in previous alphas should make the player stop doing whatever he is doing, alarm blaxons should be quacking, panic should set in and some form of disaster recovery plan should be formed and acted upon

Naturally it is okay that there may be situations where you know you are still safe, just like when a wandering horde's path is obviously not going near you. But if TFP changes stuff around so a situation that was safe before is a danger situation now, that seems okay to me as well, closer to the original intent of a dynamic danger event.
You are a veteran of surviving multiple alphas, you will adapt and next time give that event a little more attention probably.
Generally I see a problem though for new players because they won't know about the fact that simply running away is a solution to everything and especially to a horde of screamers. Not because of rules of this world but technical rules of zombie despawning in unloaded areas. This is a problem if you are a low level player with a small heap of ammo and a screamer-multiplying horde comes to your crafting base where you have stored all your meagre belongings. Naturally such a player will assume that the zombies will destroy everything if he simply runs away so he fights. But actually he doesn't have a chance once screamers have already multiplied and his actions will probably lead to exactly what he is trying to prevent, losing everything and a complete restart (except for some xp)