PC V2.0 Storms Brewing Dev Diary

Ouch. The console that would only have like 15 games listed for it if MS didn't force developers to include support for it.

Now I see why you're always on about optimization and support. Your hardware is below the min spec required for the game.


Now if I flamed you in kind what would be the response?

I bought the S because it had been years since I had bought a physical game...xbox @%$#ed a lot of people selling these.

I bought it after TFP bought back the rights at auction....I knew I would need a next gen console.

so kindly go @%$# yourself...it is sad you only act like a moderator when you feel like it.

 
Ooo, I love talking about RWG...

Another thing that I would like to see changed on RG maps is the rivers. They don't really go anywhere. They are more like ponds shaped like snakes.


Yes, they look like Oxbow lakes, which means a river would be nearby.

I see several of these ponds at the edge of towns and they each have a bridge going over it. 


It would be cool if rivers could run through settlements but I suspect we would have to have some Tile scheme in mind that would make it easy to implement with RWG. For instance, Tile roads enter/exit from from predictable points so RWG knows it is working with Cap, Corner, Intersection, Straight, and T configurations. RWG picks Gateway Tiles to be the interface to the road network.

If we assume that rivers are made to snake across the map similar to roads, the entry point to the city could be a River-Gateway Tile. After that we need a scheme for how RWG can assemble Tiles within the settlement. If we're willing to say a river will ALWAYS pass straight through a settlement, then we need a River Tile, which would be a Straight Tile for roads that crosses a Straight River.

Then we have one more complication to overcome. That is, which District is the river part of? Do we make a River Tile for each District, or do we say there is a River District? That might be the best. Many cities have to worry about flooding along rivers so they treat them as recreational places with parks, bike paths, etc.

I dunno. Just thinking...

The problem is that many POI cannot spawn on the intersection tiles, which are required if you want it to be grid like.  So it's not an option if you want those POI unless you want to go through and change all those POI.


I agree, though I think you might make more Tiles so that each of the standard POI sizes were possible on Intersection Tiles rather than change all the POIs to be one size. That's a number of Tiles since you need all combinations for all Districts, probably 2-3 Tiles per district.

A nearly all-Grid city makes lots of sense though for Western states (like AZ) that could plan their cities and had lots of flat space. But I also think cities that are just grids would be less interesting.

A possible compromise would be if the grid were every 2-3 Tiles.

Towns POIs, wilderness POIs and roads are already on a full world grid. There is random variations so wilderness POIs don't look grid like and roads have smoothing.


Oh, maybe I misunderstood. I thought he was talking about a city being a grid of roads, so all Intersection Tiles.

 
If we assume that rivers are made to snake across the map similar to roads, the entry point to the city could be a River-Gateway Tile. After that we need a scheme for how RWG can assemble Tiles within the settlement. If we're willing to say a river will ALWAYS pass straight through a settlement, then we need a River Tile, which would be a Straight Tile for roads that crosses a Straight River.

Then we have one more complication to overcome. That is, which District is the river part of? Do we make a River Tile for each District, or do we say there is a River District? That might be the best. Many cities have to worry about flooding along rivers so they treat them as recreational places with parks, bike paths, etc.

I dunno. Just thinking...


Couldn't you basically do something similar to this right now using custom settlements and tiles specifically made for that purpose?

 
Couldn't you basically do something similar to this right now using custom settlements and tiles specifically made for that purpose?


Not unless there are more options for settlement definitions than I'm aware of.

First, current rivers don't snake across the map. Second, RWG doesn't know about river gateways. Third, RWG would have to know to leave river sides and road sides connected for those special Straight Tiles. It couldn't freely rotate tiles or roads would run into rivers. RWG would have to have decided in advance there was going to be a river and that it's district would be a straight line cutting across the settlement.

 
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Not unless there are more options for settlement definitions than I'm aware of.

First, current rivers don't snake across the map. Second, RWG doesn't know about river gateways. Third, RWG would have to know to leave river sides and road sides connected for those special Straight Tiles. It would have to have decided in advance there was going to be a river and that it's district would be a straight line cutting across the settlement.


Oh, right. Of course. I was just thinking in terms of being able to generate a town with a series of connected river tiles cutting through it. I wasn't really talking about the external river and connections to the city.

My train of thought was basically to make a custom settlement constructed of river tiles that looks halfway reasonable, and then use Teragon or Photoshop to generate the river Splat file.

 
Oh, right. Of course. I was just thinking in terms of being able to generate a town with a series of connected river tiles cutting through it. I wasn't really talking about the external river and connections to the city.

My train of thought was basically to make a custom settlement constructed of river tiles that looks halfway reasonable, and then use Teragon or Photoshop to generate the river Splat file.


If you look at the Industrial Tiles you can kind of see a river. They just assume it goes underground before it leaves the Tile.

We have seen MPLogue make Swamp Tiles which made a swamp using the settlement options. That was kind of cool. If you're willing to make your own district you would have more options. You could make a flooded commercial district, for instance. The trouble is unless you control all of the districts you can't be certain what you'll connect to. So, if you make your own entire settlement you have options, but trying to sneak in river tiles to a TFP settlement you'd have to have some interesting scheme in mind.

Stallionsden makes lots of settlements. He would have some really good insight.

 
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If you look at the Industrial Tiles you can kind of see a river. They just assume it goes underground before it leaves the Tile.

We have seen MPLogue make Swamp Tiles which made a swamp using the settlement options. That was kind of cool. If you're willing to make your own district you would have more options. You could make a flooded commercial district, for instance. The trouble is unless you control all of the districts you can't be certain what you'll connect to. So, if you make your own entire settlement you have options, but trying to sneak in river tiles to a TFP settlement you'd have to have some interesting scheme in mind.


MPLogue's old Swamp Tile system was exactly what popped into my head when you made your post. I think the game/RWG is at a point now where it could actually handle what he was trying to do with his mod a couple of years ago, but I don't know if he ever plans to revisit it.

Anyway, yeah, it would require a full set of custom districts and tiles. It would be a LOT of work. But I've used Teragon quite a bit, and it's relatively easy to import the heightmap, road Splat, and POI info generated by 7dtd and then add additional roads and rivers where you want them. So linking up a river to your town wouldn't require much effort compared to the work it would take to build all those tiles and xml entries.
 

 
Now if I flamed you in kind what would be the response?

I bought the S because it had been years since I had bought a physical game...xbox @%$#ed a lot of people selling these.

I bought it after TFP bought back the rights at auction....I knew I would need a next gen console.

so kindly go @%$# yourself...it is sad you only act like a moderator when you feel like it.


You see offense where there is none. He only commented that the S is a weak console and if you have one then you would be very interested in more optimization.

 
this is what he said:

Ouch. The console that would only have like 15 games listed for it if MS didn't force developers to include support for it.

Now I see why you're always on about optimization and support. Your hardware is below the min spec required for the game.
 @meganoth don't tell me he was not trying to be insulting...that is insincere. I don't mind the back and forth, but, I am getting flamed on all sides, why is it I am the one who gets temp banned? off topic...see lot's of that daily.  offensive: am I alone? If there are rules...then apply them evenly.

I will admit I was a little extra irked because of all of the valid complaints and questions he skipped over just to be an @%$#.

 
Now if I flamed you in kind what would be the response?

I bought the S because it had been years since I had bought a physical game...xbox @%$#ed a lot of people selling these.

I bought it after TFP bought back the rights at auction....I knew I would need a next gen console.

so kindly go @%$# yourself...it is sad you only act like a moderator when you feel like it.


No, you misunderstand. There was no insult intended here at all. 

Microsoft absolutely @%$#ed people over with this device. When it released it was basically $450 vs $600, but the hardware is so much less. Literally 1/3rd of the processing power, and half the usable RAM.

Which is why I said what I did.  I fully understand your pain with the console release on that platform.

 
No, you misunderstand. There was no insult intended here at all. 

Microsoft absolutely @%$#ed people over with this device. When it released it was basically $450 vs $600, but the hardware is so much less. Literally 1/3rd of the processing power, and half the usable RAM.

Which is why I said what I did.  I fully understand your pain with the console release on that platform.


Fair enough, accepted and dropped. Thank you.

 
Great that we just got news...not great that now TFP are saying: fingers crossed console gets dedicated servers. seriously...wtf?

 
Damn, a bit more than I thought for 2.0. Will be interesting to see the new tiers of zombies. Hoping they don't look too goofy. Most sounds like good additions but will have to play it to know for sure. Kind of surprised to see more progression changes, honestly.

That is literally all they can do.  Sony and Microsoft have the final word there, not TFP.
But if he uses logic, he can't keep complaining about TFP. Besides, he constantly gripes about lack of communication so this 2.0 update kind of kills that argument for now. Let him have something. Lol.

 
That is literally all they can do.  Sony and Microsoft have the final word there, not TFP.


I promise I will not draw this out. Just need to vent a little. 

They did sell the game saying we would get dedicated servers.

They did go on ad nauseam about how they could do it...

 
They did sell the game saying we would get dedicated servers.
Where did they state dedicated servers were a given for console? I've looked at the original road to 1.0 post and I see mention of crossplay, but not dedis. I've seen them mention they hoped to make it happen, but no guarantees. Did I miss that somewhere?

It's merely a "concept" picture. Final version will be different.
Surely if we are this close to the hopeful EXP date it has to be fairly far along art-wise, no? Would be cool to see what it currently looks like. As I said, I like its build, just the cloth looks a bit odd.

Also, hoping he is a speedy boi with some hops.

 
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