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No Respawn Near Backpack

Byteblazar

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This mod hides the button to respawn near the backpack and adds a button to respawn in one of the world's starting spawn points on death. It does not add a menu option to toggle this feature on and off because I did not have time for that, and the mod would still be client-side either way, so when you don't want to use it, just remove it.

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EAC must be off.

Made for V1.2+, but might work in older versions of the game too.

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(use this link to just get the mod)


(use this link to support me)

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Last edited by a moderator:
Hey man I love the idea of this mod as I'm hosting a PvP server for my friends and I. I can't seem to get it to work though. Currently dying still allows me to spawn near my backpack in the current Stable build. I have it installed on server and my end as well. EAC is off, any help would be appreciated!

 
@ThatDogFromThatOneAnime if you don't mind, send me your most recent log file when you tried it. They are in

Code:
%userprofile%\AppData\Roaming\7DaysToDie\logs
Hey man this is actually my bad hah. I'm almost positive I had it installed on client and serverside but it seems I was missing it on my end 😅 My bad I'm sorry about that. The mod works just fine when installed properly on all clients.

 
Hey man this is actually my bad hah. I'm almost positive I had it installed on client and serverside but it seems I was missing it on my end 😅 My bad I'm sorry about that. The mod works just fine when installed properly on all clients.


All good. I'm glad I don't have to fix anything right now lol thanks for letting me know

 
///nothing

(I thought you were trying to do this without the dll-code)

 
Last edited by a moderator:
The other day, someone tried the mod, and after dying just a few times, they noticed they were not respawning in the farthest points of the world, and I had to use math to explain why that's not a good way to test the mod.

I find it genuinely funny how a good chunk of the community tends to jump to the conclusion whatever you make doesn't work or has problems.
It's just that maybe I could give you a hint, because I implemented this in my fashion much earlier and I know that it doesn't work very simply.

 
I tried using this mod on version 1.1 of the game and it seems to work as intended overall, but with permadeath mode, it prevents the "game_first_spawn" event (the starting items only appear on the very first spawn in a new world, on subsequent "respawns" none of the starting items appear in my inventory). Is this working as intended, or is this an error related to me using the mod on version 1.1?

 
JBruv said:
I tried using this mod on version 1.1 of the game and it seems to work as intended overall, but with permadeath mode, it prevents the "game_first_spawn" event (the starting items only appear on the very first spawn in a new world, on subsequent "respawns" none of the starting items appear in my inventory). Is this working as intended, or is this an error related to me using the mod on version 1.1?


Sorry I didn't reply sooner, I didn't get notifications for some reason. Thanks for reporting that. This is fixed in the latest version of the mod (1.0.0.2). Not tested in 1.1 but it should work fine.

 
Works perfectly now, thank you! 

Before you responded, I found a workaround by altering the "game_on_death_none" gameevent sequence.

To get the player reset and starting items, I added:

        <action class="ResetPlayerData">
            <property name="reset_skills" value="true" />
            <property name="reset_books" value="true" />
            <property name="reset_crafting" value="true" />
            <property name="reset_levels" value="true" />
            <property name="remove_quests" value="true" />
            <property name="remove_challenges" value="true" />
            <property name="reset_stats" value="true" />
        </action>

I intentionally left out the bedroll reset property and it works well for me. As I'm using this for a PVP server, it allows me to set a central area with all of the spawning points, but also allow player bedrolls to work with the permadeath-style player reset.   

 
Last edited by a moderator:

  • Version 1.0.0.3





    Fixed inaccurate respawns that can get the player stuck sometimes
  • Fixed respawning too soon, before the chunks load, which caused the player to sink below the ground level for a few seconds





 
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