TheDevilsBunny
New member
My server is hosted.
The server does not rise after the restart.
What's the mistake? Help me solve it
EndOfStreamException: Attempted to read past the end of the stream. at PooledBinaryReader.FillBuffer (System.Int32 _numBytes) [0x00030] in :0 at PooledBinaryReader.ReadUInt16 () [0x00000] in :0 at MinScript.Read (System.IO.BinaryReader _br) [0x00039] in :0 at SleeperVolume.Read (System.IO.BinaryReader _br) [0x00309] in :0 at World.ReadSleeperVolumes (System.IO.BinaryReader _br) [0x00021] in :0 at World+d__61.MoveNext () [0x0040c] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in :0 ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
The server does not rise after the restart.
What's the mistake? Help me solve it
EndOfStreamException: Attempted to read past the end of the stream. at PooledBinaryReader.FillBuffer (System.Int32 _numBytes) [0x00030] in :0 at PooledBinaryReader.ReadUInt16 () [0x00000] in :0 at MinScript.Read (System.IO.BinaryReader _br) [0x00039] in :0 at SleeperVolume.Read (System.IO.BinaryReader _br) [0x00309] in :0 at World.ReadSleeperVolumes (System.IO.BinaryReader _br) [0x00021] in :0 at World+d__61.MoveNext () [0x0040c] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in :0 ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)