PC When will End game content be added?

Slingblade2040

Active member
Day 21 of latest play through. All armor and weapons are Q6, augur Q6. Base is concrete with horde portion at steel.

That aside with how broken progression is when will actual end game content be added? T6 isn't end game content its the same infestations we have done along with the other types of quests we have done the entire play through. 

No true difference between zombies as far as abilities go and no boss types. Eventually the forest biome becomes as dangerous as the others and same goes for the loot. 

Are we looking at another 5+ years before we seen a hint of end game content cause it doesn't look like end game content is even being worked on much less talked about by the devs. 

Don't suggest ridiculous nonsense like insane difficulty because all that does is nerf player damage and turn zombies into sponges or not using traders which then locks people out of quests which means most of this games content. Yes i know about mods and how much they add.

 
your game stage must be pretty high for D21, how are you dealing with end-game hordes on D21? Like how is your horde base set up? Can you list some features, maybe a screenshot or reference to a YouTuber's guide?

 
They have a roadmap that answers your question.  That doesn't mean that you will consider the completed game to be the way you want, of course.

 
Day 21 of latest play through. All armor and weapons are Q6, augur Q6. Base is concrete with horde portion at steel.

That aside with how broken progression is when will actual end game content be added? T6 isn't end game content its the same infestations we have done along with the other types of quests we have done the entire play through. 

No true difference between zombies as far as abilities go and no boss types. Eventually the forest biome becomes as dangerous as the others and same goes for the loot. 

Are we looking at another 5+ years before we seen a hint of end game content cause it doesn't look like end game content is even being worked on much less talked about by the devs. 

Don't suggest ridiculous nonsense like insane difficulty because all that does is nerf player damage and turn zombies into sponges or not using traders which then locks people out of quests which means most of this games content. Yes i know about mods and how much they add.


I don't know why you are getting these kinds of replies. When I talk about wanting TFP to meet their roadmap, all I get is endless pushback, you didn't do your research TFP take as long as it takes, and "WE" are all good with that deal so don't bother complaining to us. (I paraphrased a little,but, still...that's pretty accurate)

 
This was all pretty clearly announced if you had bothered to do some research.

https://7daystodie.com/alpha-exodus-leaving-early-access/

Currently they are about a quarter behind on releases.
Ah yes the roadmap that doesn't explain anything besides we are adding new quests giving no indication of what types of quests they will be, they have also said no new zombies before so that's out the window, behemoth boss zombie not happening, still need to work on those kick starter goals, animal husbandry which is a kick starter goal and not mentioned in their roadmap. Along with a few other things.

No talk about what will be end game content because if it's the same nonsense we have now with tier 6s then that isn't end game its just replacing what we have we normal quests. 

No talk about game balance either. 

So yes I did bother to read it but it seems you didn't bother to answer my question and decided to give the rudest response possible which is typical with certain people here by posting a link to a roadmap that isn't on schedule and will more than likely have features taken out the same way they took out LBD, jars, under ground bases, scent feature and weapon parts to this dumbed down version we have today.

I won't be shocked if story mode ends up being a different thing from the endless survival we have now and we have to pick to either do the story which will probably be navazgane map only or play in a open world.

 
T6 isn't end game content its the same infestations we have done along with the other types of quests we have done the entire play through. 
Yep, agreed T6 /infestations are not end game.

It's pretty obvious the game is centred around horde night. Game stage 700 horde night is end game. Throw a couple turrets in any T6 and it becomes pretty trivial, plus you can just jump out of the POI on a whim if you think you are going to die. Can't do that on horde night, not an option.

So you're obviously not even close by a long shot to a GS 700 horde night and here you are complaining it's too easy. If you're so good, let me see a video of you seamlessly shrugging off a GS 700+ horde night and then you might have a leg to stand on, otherwise there's no need to complain.

You obviously know the game like the back of your hand and therefore can chose to cheese through progression due to your knowledge of the game. Casual players won't have that knowledge. You think you are their target demographic? so really it all goes back to you being too good at the game, good for you!

Also, so you've mastered a PvE environment. Let's see you jump in a PVP server with your skills against reputable PvP players and see how easily you breeze through the experience. Until then, no need to complain.

 
That aside with how broken progression is when will actual end game content be added?
In the "sandbox" it will not be. Of course, you can remember the same Conan Exiles, where there is an ending, but it is so sad and unnecessary that its presence or absence does not affect anything.

Currently they are about a quarter behind on releases.
There is nothing more annoying than unfulfilled promises. It would be better if the developers had made a longer plan from the start. Then releasing updates earlier than planned would bring positive emotions.

 
Ah yes the roadmap that doesn't explain anything besides we are adding new quests giving no indication of what types of quests they will be, they have also said no new zombies before so that's out the window, behemoth boss zombie not happening, still need to work on those kick starter goals, animal husbandry which is a kick starter goal and not mentioned in their roadmap. Along with a few other things.

No talk about what will be end game content because if it's the same nonsense we have now with tier 6s then that isn't end game its just replacing what we have we normal quests. 

No talk about game balance either. 

So yes I did bother to read it but it seems you didn't bother to answer my question and decided to give the rudest response possible which is typical with certain people here by posting a link to a roadmap that isn't on schedule and will more than likely have features taken out the same way they took out LBD, jars, under ground bases, scent feature and weapon parts to this dumbed down version we have today.

I won't be shocked if story mode ends up being a different thing from the endless survival we have now and we have to pick to either do the story which will probably be navazgane map only or play in a open world.


So I suppose you completely glazed over the following listed content changes.

  • Weather system & Biome progression overhaul.
  • Additional zombie stages & more
  • Bandits
  • Event System
  • New quest types
  • Trader overhaul (tip, there will be more balancing here like there already has been with nearly every update already)
  • Story Mode



So basically you choose to just cherry pick what you don't read. If I gave you a more in-depth answer, it would not have mattered.

Features like LBD were never a promised end feature. It was always known that it was a temporary method while TFP develops their own. They have talked about the system they wanted since before the LBD system everyone loved to exploit ever existed.

Story mode will of course be an optional mode. It will very likely be tied only to the Navezgane map. That is kind of how "Story Mode" works in nearly every game that exists. If you want to throw shade at something like that, you have already lost all credibility your topic might have had to begin with.  Seems like you're just here to troll, and we can shut that down.

 
In the "sandbox" it will not be. Of course, you can remember the same Conan Exiles, where there is an ending, but it is so sad and unnecessary that its presence or absence does not affect anything.

There is nothing more annoying than unfulfilled promises. It would be better if the developers had made a longer plan from the start. Then releasing updates earlier than planned would bring positive emotions.


The dates in the roadmap were clearly indicated as rough estimates and not promises.

I can also guarantee you that if they had set storms brewing in 2025 Q2 or Q3, people would have blown their fuse at the slow pace, even if it ended up coming in Q1 or Q2.

 
Wild.

When I said TFP should follow their roadmap, I get a stream of people telling me I don't know what I am talking about, I didn't do my research...TFP updates take as long as they take. when I pushed back that TFP implied they had heard all of the "jokes" about their inability to meet deadlines, and would show "us" wrong.  I was assured that I was wrong...tfp did not...and they would continue to take as long as it takes and I should just go find something else to do...it was going to be awhile. I asked if that meant y'all expect me to wait for another 3-4 more years of development ...I was told that was exactly what they meant. So I don't get why "y'all" are acting like Slingblade2040 is out to lunch for asking if it will take 5 years more? be consistent

 
So I suppose you completely glazed over the following listed content changes.

  • Weather system & Biome progression overhaul.
  • Additional zombie stages & more
  • Bandits
  • Event System
  • New quest types
  • Trader overhaul (tip, there will be more balancing here like there already has been with nearly every update already)
  • Story Mode



So basically you choose to just cherry pick what you don't read. If I gave you a more in-depth answer, it would not have mattered.

Features like LBD were never a promised end feature. It was always known that it was a temporary method while TFP develops their own. They have talked about the system they wanted since before the LBD system everyone loved to exploit ever existed.

Story mode will of course be an optional mode. It will very likely be tied only to the Navezgane map. That is kind of how "Story Mode" works in nearly every game that exists. If you want to throw shade at something like that, you have already lost all credibility your topic might have had to begin with.  Seems like you're just here to troll, and we can shut that down.
Ah yes calling someone asking legitimate questions a troll and making threats seems to be typical. 

It wasn't known LBD would be killed off and instead we got thrown this weird magazine rpg system. 

I don't see on that little promotional material or them saying new zombie stages. Not much of an explanation as to that unless it means zombies that are tougher which we have in game in the way of radiated will show up much later. 

Story mode or the Story itself as far as quests go was never explained but guess you let it out the bag and now we know we have to play a completely separate mode which again if it is a separate mode have no clue how it will play out and from your tone it seems any questions or concerns about it is frowned upon.

Idk what it is with with certain folks that any criticism, tough questions or anything even remotely negative about this games gets them in their feels and they need to make threats. Yeah they made a great game but let's not act like the past few years hasn't seen a downgrade and a shift of how the game is.

Yep, agreed T6 /infestations are not end game.

It's pretty obvious the game is centred around horde night. Game stage 700 horde night is end game. Throw a couple turrets in any T6 and it becomes pretty trivial, plus you can just jump out of the POI on a whim if you think you are going to die. Can't do that on horde night, not an option.

So you're obviously not even close by a long shot to a GS 700 horde night and here you are complaining it's too easy. If you're so good, let me see a video of you seamlessly shrugging off a GS 700+ horde night and then you might have a leg to stand on, otherwise there's no need to complain.

You obviously know the game like the back of your hand and therefore can chose to cheese through progression due to your knowledge of the game. Casual players won't have that knowledge. You think you are their target demographic? so really it all goes back to you being too good at the game, good for you!

Also, so you've mastered a PvE environment. Let's see you jump in a PVP server with your skills against reputable PvP players and see how easily you breeze through the experience. Until then, no need to complain.
Why would I play pvp? Gs 700? Will be no different than GS 400. Maybe a bit more demos or whatever they decide to throw that night. 

Cheese progression? You mean putting points into Attributes and focusing on Melle so parts and magazines show up in the loot table like it's intended? Really weird claim to say someone is cheering with no evidence but I guess you gotta defend certain folks somehow.

You are acting as if this game is some kind of complex masterpiece and new players have no clue what to do when youtube videos or streamers playing are all over the place. Rather insulting to say new players aren't capable of good gameplay and just assuming they are bad when maybe it's the games progression itself that's bad.

 
Why would I play pvp? Gs 700? Will be no different than GS 400. Maybe a bit more demos or whatever they decide to throw that night.
oh just a few more demos, no big deal . It is a big deal and yes it is different than GS 400. Like i said, maybe actually try fending off a GS 700+ horde night, that's your end game. Let's see vids of how you do it. We'll go from there. If you are in adventurer difficulty, don't even bother, conversations over.

 no evidence
relax eh, you're not being investigated at this time lol

Rather insulting to say new players aren't capable of good gameplay and just assuming they are bad
No need to be so negative, I never said new/casuals were bad or not as capable. I did say you've obviously been around the block, seen many versions and been through a few more games, hence know the tricks and exploits they won't. If they chose to read up on tricks and exploits , so be it, just as long as they don't  complain they made the game too easy by doing so. Something about complaining about a game being to easy after -according to you- you master it

So let's see those vids on you handling end game content (D700+ horde night). show us how good you really are and how easy it is. otherwise these are all just baseless complaints with no substance.

 
They have said that they would like day 70 on 1 hour days to be when people are starting a new game.  So you aren't likely to see anything that would take the game beyond that point.  This game isn't going to be a game with end game raids and quests to gain rep to unlock things like you find in games like MMOs.  The game will end when players have done whatever goals they have set for themselves.  That might be to only go until they have Q6 items.  Or it might be until they are at a certain level or game stage.  Maybe it is after they have built a huge and detailed base.  Maybe after they completed all of the challenges.  Whatever each person decides to use for goals, the game is done for them once they are finished.

This isn't going to be a game that incentives people to play the same save forever.  It is specifically designed to get people to start new games regularly.  And that actually works very well, letting people put in many more hours than they put into other games.  So you aren't likely to see true end game content.  There will be a story (possibly optional or limited to Navesgane) and they are adding more zombie levels.  Beyond that, there really isn't much in the way of planes end game content.  You will have the bandits, which really aren't end game since I'm sure they will be seen throughout the game.  You will have progression for biomes, but that isn't really end game content either.  So if you are expecting actual end game content, you are probably going to be disappointed.

 
oh just a few more demos, no big deal . It is a big deal and yes it is different than GS 400. Like i said, maybe actually try fending off a GS 700+ horde night, that's your end game. Let's see vids of how you do it. We'll go from there. If you are in adventurer difficulty, don't even bother, conversations over.

relax eh, you're not being investigated at this time lol

No need to be so negative, I never said new/casuals were bad or not as capable. I did say you've obviously been around the block, seen many versions and been through a few more games, hence know the tricks and exploits they won't. If they chose to read up on tricks and exploits , so be it, just as long as they don't  complain they made the game too easy by doing so. Something about complaining about a game being to easy after -according to you- you master it

So let's see those vids on you handling end game content (D700+ horde night). show us how good you really are and how easy it is. otherwise these are all just baseless complaints with no substance.
Like I said a few extra demos and basically all rads. No different than what youtubers have posted. 

You bringing difficulty into it shows the kind of try hard you are and why your input is invalid and useless. Heck I could build one of those cheese bases or just set up a line of turrets, spikes or really almost any other base that would work against a GS 200 horde. You're acting like this is some ultra complex tower defense game with a crazy deep game mechanics when it ain't that deep.

You acting like what I said affected you on a personal level or something. Gamestage 700 won't be much different than gamestage 400. 

I never said the game was easy this is what you made up with your fanfic. I said the game has bad progression and no end game content. That this game has flaws which I pointed out all of which don't need exploits or cheese style gameplay to get just normal gameplay. Ammo? No need to craft do infested quest for easy ammo from caches, food/water? Vending machines,traders and entire meals from crates, can't make work stations? Skip progression by buying them from trader, Need duct tape? Buy from trader to cut back on persky bone gathering and glue production. Armor? Just slap on preacher gloves and boots to reduce melee stamina use and who cares about the rest. 

Now if you feel offended by folks pointing out flaws and issues and take it that personally then that's a personal problem. Like I said before all you did was point out ridiculous and pointless things like oh do a 700GS horde night like that matter or has anything to do with the flaws I pointed out.

 
Like I said a few extra demos and basically all rads. No different than what youtubers have posted. 

You bringing difficulty into it shows the kind of try hard you are and why your input is invalid and useless. Heck I could build one of those cheese bases or just set up a line of turrets, spikes or really almost any other base that would work against a GS 200 horde. You're acting like this is some ultra complex tower defense game with a crazy deep game mechanics when it ain't that deep.

You acting like what I said affected you on a personal level or something. Gamestage 700 won't be much different than gamestage 400. 

I never said the game was easy this is what you made up with your fanfic. I said the game has bad progression and no end game content. That this game has flaws which I pointed out all of which don't need exploits or cheese style gameplay to get just normal gameplay. Ammo? No need to craft do infested quest for easy ammo from caches, food/water? Vending machines,traders and entire meals from crates, can't make work stations? Skip progression by buying them from trader, Need duct tape? Buy from trader to cut back on persky bone gathering and glue production. Armor? Just slap on preacher gloves and boots to reduce melee stamina use and who cares about the rest. 

Now if you feel offended by folks pointing out flaws and issues and take it that personally then that's a personal problem. Like I said before all you did was point out ridiculous and pointless things like oh do a 700GS horde night like that matter or has anything to do with the flaws I pointed out.


I agree with the underlined part. Great point to make and I made similar points a few times in the past, centered around the trader and quest rewards being too powerful, and this still seems to be the case after the last nerf.

TFP seems to be doing this because A) they still want this to be partly a sandbox, and sadly the many many different options a sandbox **needs** also gives the opportunity to combine features into OP abilities that propel you for example to have end game gear at day 21. I never have endgame gear at day 21, but I also don't exploit every speed option the game offers and don't take the optimal path. And B) they want this game to be newbie-friendly, they probably want veterans to find their luck in difficult mods made by veterans for veterans.

Another point you are making I agree with is that the difficulty settings right now are insufficient. They only change how difficult the combat is but they don't change how easy it is to get money and gear and generally progression for a veteran player. Difficulty should also change loot abundance and the trader sell/buy ratio to make it a real difficulty setting. Loot abundance is actually a setting already in the game but does not affect trader quest rewards, trader buy/sell ratio is totally missing as a setting

Though until your last post I did not recognize that you wanted to critizise this at all and I assume others had the same difficulties. All I saw was a question for end game content. And the answer to this is, there won't be any end game content of the type you seem to want. And it won't solve your problems if you have end game gear by day 21 anyway. Both of which was pointed out to you. Only the questions you ask will be answered, not the questions you try to imply.

 
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Like I said a few extra demos and basically all rads. No different than what youtubers have posted.


And there's your problem right there. Experiencing the game vicariously through youtubers. This is why I'm asking to see how you have dealt with horde nights, because I strongly suspect  you just copied someone elses ideas, which is fine, just don't whine and complain when you breeze through the game.

Trust me, not taking anything personal, despite your negativity. You are totally missing my point, which is: you have not reached end game. Armor progression is only one aspect of the game and they just did a major overhaul and probably are considering some tweaks to that system.

Like I said , you haven't convinced me you are at end game (or that if you were you could handle it), so your complaint that there's no end game content is baseless.

 
Day 21 of latest play through. All armor and weapons are Q6, augur Q6. Base is concrete with horde portion at steel.


Well if you get your wish for 24/7 traders being open I suspect you will have all of that by Day 18 or sooner. It's great that you have a place here to flex how quickly you rush the game but it doesn't have much relevance with players that take the game at a normal pace. For many players who don't exploit systems to finish the game as quickly as possible all the top tiers in gear, vehicles, building material, quests etc is endgame content because it takes them anywhere from 50-100 days to get them.

What if they did add a tier 7 quest or a new tier of zombie above radiated, or T7 gear? For someone like you that would add, what? An extra day or two? You'd be back here complaining that you got everything in 23 days and so there's still no endgame content. No matter what they add, people who rush games are like gameplay locusts who devour all the new content in moments and remain unsatisfied.

 
The thread seems rather hostile, but without trying to take part in that; what would be "End game" for OP / others? Atm, it seems T6 infestations are it. They Are a noticeable  step above the previous tier of quests, the amount and difficulty of zeds in the main fights increase quite dramatically. It's not like they're different, but they're obviously scaled to be harder. Still easy, a decent player will just grind them out with a net yield each mission.

But I can't really say what else should there be? Start chatting up traders? Story mode could bring some boss fights, but even if those are "massive dragon" -types, they'll be one-and-done, not sandboxy end game in any case. Repeat systems ala borderlands, "scale everything up just so you can loot a better shotgun to do any damage" and then redo that 10x ?

 
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