Dedicated Server, lags on host side

Piotr3q

New member
Hello, 

I've started dedicated server on my PC and I'm playing with my friend. 
Server is on the same PC as the game, PC is strong enough to hold it. 
Ryzen 7 7700
RTX 4070Ti Super
32GB DDR5 6000MHz 

I have around 80-120 fps depends on environment. 
As my friend said all is fine for him. I've tried to host the game via in-game client but with same results. 
Any advice here ? 

Thanks in advance! 

 
Post logs from the server and the client.

As for "PC is strong enough", you are fine for running just the client, or just the server. However running both will want to use more CPU cores than you have available. It will be tight. It also probably isn't strong enough if you're expecting 165FPS at 4k like you might get in other games like GTA-V

Lag is a network issue, but most people use it for anything but a network issue. Your FPS numbers seem fine for that setup if you are running both client and server. Mileage will vary depending on your settings, and if you are playing with mods or not.

Moving to the correct section of the forum. Read the Pinned thread that tells you how to report an issue.  Use Pastebin.

 
Which files are needed from the server and client ? 
I've found client logs in appdata, are the server logs in installation folder  ?

 
Which files are needed from the server and client ? 
I've found client logs in appdata, are the server logs in installation folder  ?


Where the server logs are will depend on how you configured it, and are starting it up. By default they will be in the 7DaysToDie_Data folder inside the dedi client.  This is covered in the Pinned thread on how to report an issue.

 
Only issue I see is some indications that your local game client may have files from an older game version.  I would suggest fully deleting the game client folder, and then re-downloading it clean.

Can you try to describe the issue you are facing in more detail?  The game client log wasn't very long.

 
Game has been dowloaded 2 weeks ago. Issue is that my game is lagging, stuttering. I mean that game is working as I would have 400 ping. Some zombies are running and I can see that 2 seconds later. That the best explanation that I have. 

 
Game has been dowloaded 2 weeks ago. Issue is that my game is lagging, stuttering. I mean that game is working as I would have 400 ping. Some zombies are running and I can see that 2 seconds later. That the best explanation that I have. 


Disable EAC and set affinity so that your game client and the server client are assigned to separate cores.

Also ensure that you are using a custom user data folder for the server. Especially good if it is on a different drive than your game client saves.

 
I've disabled EAC in lanucher and in seerverconfig. 
Affinity has been set for server to 8 seperate cores.

I've deleted base game from disk D and installed it separately on C 

Regarding Customer User Data, could you please elaborate a bit ? 

 
GamePref.PlayerName = ♛ [APC] Piotr3q ♥N♥ ♛

Not sure if it's still an issue, but in the past there have been problems with usernames that have non-ascii characters. Try changing that.

 

Regarding Customer User Data, could you please elaborate a bit ?
Separate the Server's userdata folder from the client.
Create a folder for the userdata info. For example. C:\UDF, or whatever you like.

Edit this line in your serverconfig.xml
<!-- <property name="UserDataFolder" value="absolute path" /> -->

change it to something like this:

<property name="UserDataFolder" value="C:\UDF" />

or:

<property name="UserDataFolder" value="D:\UDF" />

You should put save data (the userdata folder) on your fastest drive.

Affinity has been set for server to 8 seperate cores.
Set if for 4 cores for the server and 4 cores for the game.

Set it to the real cores, not the SMT cores

 
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