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Khaine's V1.0 Modlets! (Bigger backpacks, Lockable Slots, Behemoths, Random Wandering Hordes, etc)

Hi Khaine. Love your mods and have been using several for a while now. I'm trying to use "Spawns and Claims" but it gives me an error that reads something like "Key not found exception: "Server EAC peer to peer" is not found in the dictionary." I am running the game with EAC off if it helps. I'm using v1.2 but I don't think it would make much of a difference for this mod, it should work on v1 regardless, right?

Anyways, it won't let me start a new game because of this error. I'm not sure how to get it to work properly. Do i just need to downgrade to an earlier version of v1?

EDIT: Metallzanagi's fix in the comment above mine fixed the issue. Please disregard.

 
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Hello,

Was running dedicated server on the latest 7days 1.2 version and the "Dangerous Cities" mod seems to made it where there were no random spawning zombies other than the screamers which were triggered.  Removed the mod and spawning started again.  Cannot be 100% positive as not the only mod on my dedicated server, but wanted to send a message JIC others may see the same after updating to 1.2.

 
Is this updated for 1.2 yet. Also I am looking at the mod, When I changed the numbers after respawn delay, should the numbers be higher or lower for respawning. I feel like lower after looking at the numbers, but would like to know for sure.  Thanks

 
Has anyone else gotten the vehicle slot locking mod to work? On our end it seems to enable the UI widget, but the widget doesn't seem to do anything--no matter what number you set it to, sorts and 'take all's ignore it and still modify these/all slots.
I have also been trying to get this with no success. I have even tried a few modifications using other scripts I found. I am able to edit some mod scripts as I am very new to this modding thing. I am hoping to get it to work so I can expand it to storage boxes with specific names. (if box name is "food" lock items. and if I can get that to work but them box have assigned spots)

 
Has anyone been able to resolve where the Max Animals slider isn't available due to the new additions in the General Tab?

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Hello!
I'm interested in the Headshots only modlet.
The comments under the mod say it disables dismemberment though, but the comments are very old. Is that still the case?

 
Hello!
I'm interested in the Headshots only modlet.
The comments under the mod say it disables dismemberment though, but the comments are very old. Is that still the case?
Tested myself. No. No dismemberment with this mod. Only heads come off.

 
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Is there a working version of the Dangerous Cities mod? Doesn't seem to work on the latest version of the game. Gives an XML error.

 
Hello everyone.

For dangerous city for 1.2 try these code

<config>
    
    <append xpath="/spawning/biome[@name='pine_forest']">
        <spawn id="my_spawn_pine_day" maxcount="1" respawndelay="1" time="Day" entitygroup="ZombiesAll" tags="wilderness"/>
        <spawn id="my_spawn_pine_night" maxcount="1" respawndelay="1" time="Night" entitygroup="ZombiesNight" tags="wilderness"/>
        <spawn id="my_spawn_pine_com_day" maxcount="5" respawndelay="0.3" time="Day" entitygroup="ZombiesAll" tags="commercial,industrial" notags="downtown"/>
        <spawn id="my_spawn_pine_com_night" maxcount="5" respawndelay="0.15" time="Night" entitygroup="ZombiesNight" tags="commercial,industrial" notags="downtown"/>
        <spawn id="my_spawn_pine_res_day" maxcount="3" respawndelay="2" time="Day" entitygroup="ZombiesAll" tags="residential,rural,gateway,countryresidential,countrytown,oldwest"/>
        <spawn id="my_spawn_pine_res_night" maxcount="3" respawndelay="2" time="Night" entitygroup="ZombiesNight" tags="residential,rural,gateway,countryresidential,countrytown,oldwest"/>
        <spawn id="my_spawn_pine_downtown_day" maxcount="6" respawndelay="0.3" time="Day" entitygroup="ZombiesForestDowntown" tags="downtown"/>
        <spawn id="my_spawn_pine_downtown_night" maxcount="6" respawndelay="0.1" time="Night" entitygroup="ZombiesForestDowntownNight" tags="downtown"/>
            <spawn id="my_spawn_pine_game_any" maxcount="1" respawndelay="1" time="Any" entitygroup="WildGameForest" spawnDeadChance="0" notags="commercial,industrial,downtown,countryresidential,countrytown,residential,rural,gateway,oldwest"/>
            <spawn id="my_spawn_pine_enemy_night" maxcount="1" respawndelay="1.1" time="Night" entitygroup="EnemyAnimalsForest" spawnDeadChance="0" notags="commercial,industrial,downtown,countryresidential,countrytown,residential,rural,gateway,oldwest"/>
    </append>
    
    <append xpath="/spawning/biome[@name='burnt_forest']">
            <spawn id="my_spawn_burnt_day" maxcount="1" respawndelay="0.5" time="Day" entitygroup="ZombiesBurntForest" tags="wilderness"/>
            <spawn id="my_spawn_burnt_night" maxcount="1" respawndelay="0.5" time="Night" entitygroup="ZombiesNight" tags="wilderness"/>
        
        <spawn id="my_spawn_burnt_com_day" maxcount="5" respawndelay="0.25" time="Day" entitygroup="ZombiesBurntForest" tags="commercial,industrial" notags="downtown"/>
            <spawn id="my_spawn_burnt_com_night" maxcount="5" respawndelay="0.15" time="Night" entitygroup="ZombiesNight" tags="commercial,industrial" notags="downtown"/>
        
        <spawn id="my_spawn_burnt_res_day" maxcount="3" respawndelay="2" time="Day" entitygroup="ZombiesAll" tags="residential,rural,gateway,countryresidential,countrytown,oldwest"/>
        <spawn id="my_spawn_burnt_res_night" maxcount="3" respawndelay="2" time="Night" entitygroup="ZombiesNight" tags="residential,rural,gateway,countryresidential,countrytown,oldwest"/>

        <spawn id="my_spawn_burnt_downtown_day" maxcount="6" respawndelay="0.15" time="Day" entitygroup="ZombiesDowntown" tags="downtown"/>
            <spawn id="my_spawn_burnt_downtown_night" maxcount="6" respawndelay="0.1" time="Night" entitygroup="ZombiesDowntown" tags="downtown"/>
        
        <spawn id="my_spawn_burnt_game_any" maxcount="1" respawndelay="1" time="Any" entitygroup="WildGameForest" spawnDeadChance="0" notags="commercial,industrial,downtown,countryresidential,countrytown,residential,rural,gateway,oldwest"/>
            <spawn id="my_spawn_burnt_enemy_night" maxcount="1" respawndelay="1.1" time="Night" entitygroup="EnemyAnimalsForest" spawnDeadChance="0" notags="commercial,industrial,downtown,countryresidential,countrytown,residential,rural,gateway,oldwest"/>
    </append>
    
    <append xpath="/spawning/biome[@name='desert']">
      <spawn id="my_spawn_desert_day" maxcount="1" respawndelay="0.5" time="Day" entitygroup="ZombiesAll" tags="wilderness"/>
      <spawn id="my_spawn_desert_night" maxcount="1" respawndelay="0.5" time="Night" entitygroup="ZombiesNight" tags="wilderness"/>
      
      <spawn id="my_spawn_desert_com_day" maxcount="5" respawndelay="0.2" time="Day" entitygroup="ZombiesAll" tags="commercial,industrial" notags="downtown"/>
      <spawn id="my_spawn_desert_com_night" maxcount="5" respawndelay="0.1" time="Night" entitygroup="ZombiesNight" tags="commercial,industrial" notags="downtown"/>
      
      <spawn id="my_spawn_desert_res_day" maxcount="3" respawndelay="2" time="Day" entitygroup="ZombiesAll" tags="residential,rural,gateway,countryresidential,countrytown,oldwest"/>
      <spawn id="my_spawn_desert_res_night" maxcount="3" respawndelay="2" time="Night" entitygroup="ZombiesNight" tags="residential,rural,gateway,countryresidential,countrytown,oldwest"/>

      <spawn id="my_spawn_desert_downtown_day" maxcount="6" respawndelay="0.2" time="Day" entitygroup="ZombiesDowntown" tags="downtown"/>
      <spawn id="my_spawn_desert_downtown_night" maxcount="6" respawndelay="0.09" time="Night" entitygroup="ZombiesDowntown" tags="downtown"/>

      <spawn id="my_spawn_desert_game_any" maxcount="1" respawndelay="1" time="Any" entitygroup="WildGameForest" spawnDeadChance="0" notags="commercial,industrial,downtown,countryresidential,countrytown,residential,rural,gateway,oldwest"/>
        <spawn id="my_spawn_desert_enemy_night" maxcount="1" respawndelay="1.1" time="Night" entitygroup="EnemyAnimalsDesert" spawnDeadChance="0" notags="commercial,industrial,downtown,countryresidential,countrytown,residential,rural,gateway,oldwest"/>
  </append>
  
    <append xpath="/spawning/biome[@name='snow']">
      <spawn id="my_spawn_snow_day" maxcount="1" respawndelay="0.5" time="Day" entitygroup="SnowZombies" tags="wilderness"/>
      <spawn id="my_spawn_snow_night" maxcount="1" respawndelay="0.5" time="Night" entitygroup="ZombiesNight" tags="wilderness"/>
        
      <spawn id="my_spawn_snow_com_day" maxcount="5" respawndelay="0.09" time="Day" entitygroup="SnowZombies" tags="commercial,industrial" notags="downtown"/>
      <spawn id="my_spawn_snow_com_night" maxcount="5" respawndelay="0.06" time="Night" entitygroup="ZombiesNight" tags="commercial,industrial" notags="downtown"/>
        
      <spawn id="my_spawn_snow_res_day" maxcount="3" respawndelay="2" time="Day" entitygroup="ZombiesAll" tags="residential,rural,gateway,countryresidential,countrytown,oldwest"/>
      <spawn id="my_spawn_snow_res_night" maxcount="3" respawndelay="2" time="Night" entitygroup="ZombiesNight" tags="residential,rural,gateway,countryresidential,countrytown,oldwest"/>
        
      <spawn id="my_spawn_snow_downtown_day" maxcount="6" respawndelay="0.07" time="Day" entitygroup="ZombiesDowntown" tags="downtown"/>
      <spawn id="my_spawn_snow_downtown_night" maxcount="6" respawndelay="0.04" time="Night" entitygroup="ZombiesDowntown" tags="downtown"/>
        
      <spawn id="my_spawn_snow_game_any" maxcount="1" respawndelay="1" time="Any" entitygroup="WildGameForest" spawnDeadChance="0" notags="commercial,industrial,downtown,countryresidential,countrytown,residential,rural,gateway,oldwest"/>
      <spawn id="my_spawn_snow_enemy_night" maxcount="1" respawndelay="1.1" time="Night" entitygroup="EnemyAnimalsSnow" spawnDeadChance="0" notags="commercial,industrial,downtown,countryresidential,countrytown,residential,rural,gateway,oldwest"/>
    </append>
  
    <append xpath="/spawning/biome[@name='wasteland']">
      <spawn id="my_spawn_waste_day" maxcount="1" respawndelay="0.25" time="Day" entitygroup="ZombiesWasteland" tags="wilderness"/>
      <spawn id="my_spawn_waste_night" maxcount="1" respawndelay="0.25" time="Night" entitygroup="ZombiesWastelandNight" tags="wilderness"/>

      <spawn id="my_spawn_waste_com_day" maxcount="8" respawndelay="0.033" time="Day" entitygroup="ZombiesWasteland" tags="commercial,industrial" notags="downtown"/>
      <spawn id="my_spawn_waste_com_night" maxcount="8" respawndelay="0.002" time="Night" entitygroup="ZombiesWastelandNight" tags="commercial,industrial" notags="downtown"/>

      <spawn id="my_spawn_waste_res_day" maxcount="4" respawndelay="0.05" time="Day" entitygroup="ZombiesWasteland" tags="residential,rural,gateway,countryresidential,countrytown,oldwest"/>
      <spawn id="my_spawn_waste_res_night" maxcount="4" respawndelay="0.025" time="Night" entitygroup="ZombiesWastelandNight" tags="residential,rural,gateway,countryresidential,countrytown,oldwest"/>

      <spawn id="my_spawn_waste_downtown_day" maxcount="8" respawndelay="0.0167" time="Day" entitygroup="ZombiesWastelandDowntown" tags="downtown"/>
      <spawn id="my_spawn_waste_downtown_night" maxcount="8" respawndelay="0.002" time="Night" entitygroup="ZombiesWastelandDowntown" tags="downtown"/>
        
      <spawn id="my_spawn_waste_enemy_any" maxcount="1" respawndelay="0.3" time="Any" entitygroup="EnemyAnimalsWasteland" spawnDeadChance="0"/>
   </append>
    
</config>

 
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Would anyone be willing and convert me 3Slot Forge into 6Slot Forge? please, I mean I can but I get over and it doesn't look bad

 
Is the Zombie Fall Damage mod working correctly? It's really hard to tell, but it seems like zombies aren't taking extra fall damage anymore.

 
Does anyone else have the 96 Slot Backpack, which makes the lockable inventory slots not work?

 
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Any idea to why the lock feature in my inventory do not work? I know it's not this mod but wondering if you heard of any other mod conflicting with yours?

 
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Regarding the "Dangerous Cities" mod - would it be possible to make that mod more targeted, so that it doesn't completely wipe out the biome spawning in spawning.xml?

As it is, the mod is incompatible with any other mods that add spawn groups. This includes all NPC mods.

Thanks!

 
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