PC Burnt Forest zombie spawns

I did and I don't care anymore. You can believe whatever you want. 
I got proof. Skip 20' in... this is typical. Sure, I provoked, but that base hadn't been occupied for days, with dry heat sources. As soon as I approached, a bigger horde than Horde Night showed up...



 
Sorry it's about 34 minutes in, when I started to head towards the burnt Forest and arrived at basecamp. All hell broke loose.

 
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Sorry it's about 34 minutes in, when I started to head towards the burnt Forest and arrived at basecamp. All hell broke loose.
I was expecting a ton more zombies before the screamers showed up. This all looks normal to me. 

You generated too much heat. You were running a campfire and you were shooting your guns. And if you don't kill the screamer ASAP they'll just keep calling more zombies.

 
Sorry it's about 34 minutes in, when I started to head towards the burnt Forest and arrived at basecamp. All hell broke loose.
Yeh, I agree with Arez there, can't say much from that clip other than "you got a screamer and you let her scream".

Before the screamer, the situation looked rather normal, couple zeds, couple dire wolves.

After the screamer, well, it looked normal as well. If you don't kill it, you'll have a party on your hands. Screamers beget screamers and you'll have an infinite horde.

I can't remember how heat works in unloaded chunks; your stations will work on, but will they just gather heat, or will it also cool down?

Anyhoo. You need 20 heat for a chance at a screamer, just turning on a campfire generates 5. 15 more from gunfire, I wouldn't have though you shot enough for 15, but it isn't far off.

But, you went past the threshold, got a screamer, and didn't deal with her fast. Can't say anything about the area spawns from that.

To protect yourself from screamer hordes, you'll either need real fast killing (dead within a couple seconds from when she sees you), or you want to hide behind full blocks and let any form of trap take care of her. Full blocks, since partial blocks don't work properly with line-of-sight, zeds can see through even those half blocks you're standing on.

 
I got proof. Skip 20' in... this is typical. Sure, I provoked, but that base hadn't been occupied for days, with dry heat sources. As soon as I approached, a bigger horde than Horde Night showed up...
Yes, have been issues with the
- biome spawner
- frequent wandering hordes
- and scouts being summoned.

The blood moon seems to be working as expected.
 

maybe one of these is just a consequence of the other, i'm not sure - i haven't looked at the internal code yet, but there is a problem, and someone claims that it exists, and someone (who plays on simple settings) claims that this is how it should be.

 
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@ShatteredCiv, I'm not a seasoned 7D2D player yet but I have to agree with @theFlu. In my serious playthrough I started having screamers in my tiny cooking/work base with a small melee-service desk horde base next to trader Rekt with just 1 campfire, 1 dewcollector, 1 torch and a crop plot. It was erlier in game than this video but if I did not kill them fast there were far more zeds than in this video. You got many options to kill them from that roof if you would make some balcony from ladders or railings so they can't hide under the roof overhang. Also using bows and spears instead of fire arms will reduce the heat building up.

 
I'm getting above average spawns in Pine Forest Jericho farm but it comes with a fire in the basement and a torch, so I may remove them and see what happens. But not an unending stream

 
above average spawns


with a fire in the basement and a torch
Heat sources, like torches and campfires do not summon random zombies, they summon screamers. If your extra zeds aren't pre-announced by a distinct wail of an undead bride, you ain't got a heat problem. Plus, I don't think POI torched are supposed to contribute to heat (but they've been broken before...).

 
I haven't played with feral sense in a while but you may want to try feral sense day only.  I remember this allowing me to have more breathing room at night while hunkering down in the base while having the extra detection danger during the day.

 
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