PC What, if anything, in the vanilla game currently has NO buff items?

FramFramson

Well-known member
Title.

I've gone through the stats and skills, and honestly between candy, drinks, and food, most everything seems to have a matching consumable buff of some kind.

What, if any, stats or skill or ability or weapon builds don't have a matching buff-granting consumable?

 
Interesting question. I don't know the candies very well since I don't tend to use them. I can't think of a stealth-related consumable, though there are Armor bonuses. I see a Sneak Damage candy, but I was thinking of something to avoid detection.

I don't think there's anything related to Heat, but I'm not sure a consumable should do anything there. That seems more like a possible workstation mod.

 
Interesting question. I don't know the candies very well since I don't tend to use them. I can't think of a stealth-related consumable, though there are Armor bonuses. I see a Sneak Damage candy, but I was thinking of something to avoid detection.

I don't think there's anything related to Heat, but I'm not sure a consumable should do anything there. That seems more like a possible workstation mod.


Agree regarding heat, yeah.

 
I don't think there's anything related to Heat, but I'm not sure a consumable should do anything there. That seems more like a possible workstation mod.
Interesting late game stage mod. I imagine by day 49 you have your workstations going more often than not, so screamers will been a steady stream of annoyance at that point.

 
I imagine by day 49 you have your workstations going more often than not, so screamers will been a steady stream of annoyance at that point.
Depends on the playstyle. For me, on the contrary, in the later game the stations work less. With the exception of workbenches, perhaps.

 
What, if any, stats or skill or ability or weapon builds don't have a matching buff-granting consumable?
Depends a little on what you're actually looking for.. equity per skill tree? As recog + skull crushers + atom junkies already cover all damage, having nerd tats and covert cats for even more is a little uneven; not that they make the respective skills that much better. Can that be seen as an issue of "clubs don't have a nerd tat"..?

And then beers are essentially necessary for knucks, while others don't even have such a specific buff. That's more of a drawback than a boon, though.. :)

 
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