Since version 1.2 there is a change in the jump behavior (at least I noticed it here for the first time). When I have parkour skill up, I jump significantly higher. So far so good.
But in previous versions it was the case that I could only jump up one square when crouching. That was good for jumping through a window, for example. Now it's almost impossible to make a decent jump through a window, because now you also jump the full height from a crouch.
In general, it would be nice if the jump height depended on how long the jump button was pressed.
People who suffer from epilepsy in particular may not be able to play with the build because they are constantly bumping their heads. (Epilepsy is not only triggered by flashing images)
I think it would be worth considering reworking the character controller at this point.
But in previous versions it was the case that I could only jump up one square when crouching. That was good for jumping through a window, for example. Now it's almost impossible to make a decent jump through a window, because now you also jump the full height from a crouch.
In general, it would be nice if the jump height depended on how long the jump button was pressed.
People who suffer from epilepsy in particular may not be able to play with the build because they are constantly bumping their heads. (Epilepsy is not only triggered by flashing images)
I think it would be worth considering reworking the character controller at this point.