Make towns more dangerous

Adam the Waster

Well-known member
Back in the old days like on console and have this game towns like Dyersville comparison had different spawns when you were inside town limits 

While we have a system like this for Downtown area this should be applied To the whole town

Like Zombie dogs, Vulture the rare solder, a cop zombie or spider. Then each biome it gets harder and harder. This would make living in town early game harder and raids risky. 

Zombie spawns rate is heavily increased. Like zombies spawn in clusters of 3 

And heat is multiplied 

 
I have read most of your suggestion posts, and can see many of them

as personal mods I'd like. This one I've done variants of and it does make

me feel a difference. Now it might be more within reach, before FPS drops

in the city prevented it from being popular. Now a few extra, lookyloos and

monkey wrenches ,  sound fun. I may try another setup, making some of the

sleeper volumes to wake up and join in, with a movie time flare. Meaning I

will reduce the hp on say windows and doors to allow them to come outside

faster.

 
I have read most of your suggestion posts, and can see many of them

as personal mods I'd like. This one I've done variants of and it does make

me feel a difference. Now it might be more within reach, before FPS drops

in the city prevented it from being popular. Now a few extra, lookyloos and

monkey wrenches ,  sound fun. I may try another setup, making some of the

sleeper volumes to wake up and join in, with a movie time flare. Meaning I

will reduce the hp on say windows and doors to allow them to come outside

faster.
In terms of performance when I lived down town it wasn't too bad but im on xbox so... 

But i started on my new world and I was thinking to myself when I was inside the towns should be a little bit harder looking back at the old days of when I had a large area in Dyersville and I had it all under my control

 
I get it, What you want is a living environment. That's what I create

for myself. A lot of posts focus on the hordenight, and although it's

an important aspect, It is only 14% of the game. The other 86% is the

six days before or after. That's why I adjust my spawn rates. It makes

for a sweep and clear game-play. I play at a deficit, meaning I keep

what I kill, I use only wood and bow spear club in the beginning. Higher

level materials and arms armor and work stations don't come into play

until really late game.

If I find a weapon or material Then I use it but I don't worry about upgrading

things. Filling the streets as you approach poi clusters for me is logical, because

that's where the zombies lived before. So there should be a high concentration

in the streets.

 
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