Akuman
New member
The developers are great that they started taking steps towards immersion (weather). They can also add wind, which will slow down and speed up the character's movement in a certain direction (with sound).
*The wind in the game will change the direction of rain if it is present, and will also be indicated by an arrow in the effects indicating the direction of the wind. Fuel consumption and varies greatly depending on wind direction (sound too). That is, not only the wind, but also windy weather all day long, long snow and sand storms, like fog, greatly impair visibility and movement in the direction of the wind. (Don't forget about increased loot in difficult locations).
The ability to repair weapons only if you know how to make the same with the same quality will simplify and improve the loot system, add more weapons to the loot, as well as weapon drops from police and military*
It looks like the last update worked a little with the density of tree planting. I will say that it changed little (I’ll leave the screenshots in the gallery in discord and sign them: “Pimp_Dreams911”).
There is no “forest” in the game. There are only “summer cottages” and their surroundings. *Just look at the forum cover. Is that the case?* Add locations of real dense forest to the game. You can also add swampy terrain with the sound of frogs, add small lakes, and not just huge and / or hand-made ones, add waterfalls so that in random generation rivers originating in the mountains do not look strange, add bushes (damn it!), young trees and fallen trees.
I will add that the plain and the ennobled summer cottages are different things. In the ennobled areas there are almost no young trees and bushes. Just like in the game now. But the plain is a place without trees with tall grass (in my opinion).
Also hills. In Navezgane there are large hills that you need to climb up and down. In the "random new world" the hills are hummocks that you can only stumble over, and the mountains are normal.
As for optimization. In other games, as far as I can see, objects in the distance lose their clarity instead of disappearing. Why not do the same (square wheels, all that stuff...)? Grass that disappears fifty meters away from the player really kills immersion. Make the grass the lowest quality and put it behind the detailed one. Let the grass, trees and generally all objects in the game lose image resolution with distance. Add footprints in the snow!
As for weather conditions. If a person is overheated, you can add darkening in the eyes (black screen. The same with hunger and dehydration). Add constant sounds of freezing or overheating (shortness of breath, teeth chattering). Add drops and streams of sweat on the screen in the desert. I also suggest adding the loss of weapons from hands (trembling limbs) when switching the tool belt if the character is very cold (notify with a scream of the character). Increase the time to change the item on the belt when overheating. Also (if radiation appeared in the game, I have not looked yet) disfigure the character's skin, add a random filter on the view and wheezing sounds, as well as death from severe radiation contamination and during self-arson too. In case of overheating, fatigue, hunger, thirst, with severe freezing, add a wobble of the camera - the person takes each step with effort (with a small amount of HP too), he staggers.
Add jamming to heavily worn firearms: just a chance of clicking with a random amount of ammo, after which the weapon must be reloaded.
This is probably not the latest version of the post, it may be edited. I will mark it with an asterisk *.
*The wind in the game will change the direction of rain if it is present, and will also be indicated by an arrow in the effects indicating the direction of the wind. Fuel consumption and varies greatly depending on wind direction (sound too). That is, not only the wind, but also windy weather all day long, long snow and sand storms, like fog, greatly impair visibility and movement in the direction of the wind. (Don't forget about increased loot in difficult locations).
The ability to repair weapons only if you know how to make the same with the same quality will simplify and improve the loot system, add more weapons to the loot, as well as weapon drops from police and military*
It looks like the last update worked a little with the density of tree planting. I will say that it changed little (I’ll leave the screenshots in the gallery in discord and sign them: “Pimp_Dreams911”).
There is no “forest” in the game. There are only “summer cottages” and their surroundings. *Just look at the forum cover. Is that the case?* Add locations of real dense forest to the game. You can also add swampy terrain with the sound of frogs, add small lakes, and not just huge and / or hand-made ones, add waterfalls so that in random generation rivers originating in the mountains do not look strange, add bushes (damn it!), young trees and fallen trees.
I will add that the plain and the ennobled summer cottages are different things. In the ennobled areas there are almost no young trees and bushes. Just like in the game now. But the plain is a place without trees with tall grass (in my opinion).
Also hills. In Navezgane there are large hills that you need to climb up and down. In the "random new world" the hills are hummocks that you can only stumble over, and the mountains are normal.
As for optimization. In other games, as far as I can see, objects in the distance lose their clarity instead of disappearing. Why not do the same (square wheels, all that stuff...)? Grass that disappears fifty meters away from the player really kills immersion. Make the grass the lowest quality and put it behind the detailed one. Let the grass, trees and generally all objects in the game lose image resolution with distance. Add footprints in the snow!
As for weather conditions. If a person is overheated, you can add darkening in the eyes (black screen. The same with hunger and dehydration). Add constant sounds of freezing or overheating (shortness of breath, teeth chattering). Add drops and streams of sweat on the screen in the desert. I also suggest adding the loss of weapons from hands (trembling limbs) when switching the tool belt if the character is very cold (notify with a scream of the character). Increase the time to change the item on the belt when overheating. Also (if radiation appeared in the game, I have not looked yet) disfigure the character's skin, add a random filter on the view and wheezing sounds, as well as death from severe radiation contamination and during self-arson too. In case of overheating, fatigue, hunger, thirst, with severe freezing, add a wobble of the camera - the person takes each step with effort (with a small amount of HP too), he staggers.
Add jamming to heavily worn firearms: just a chance of clicking with a random amount of ammo, after which the weapon must be reloaded.
This is probably not the latest version of the post, it may be edited. I will mark it with an asterisk *.
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