Toilet Pistol
New member
Hello everyone, I am one of the handguns you find in any random toilet and I'm hoping someone can help answer some alot of questions regarding rwg.
Lately I've been editing the rwg xml in order to create more unique worlds, but there are certain settings I won't touch because I don't know what they mean or what they do (and others I only assume I know), and so I was hoping someone could explain it to me, so I have a better idea of what they mean.
<property class="plains">
<property name="scale" value=".5, 1.5"/>
<property name="clusters" value="4, .6, .42"/>
</property>
First, what does scale and clusters mean, and what do these values represent?
<property class="desert_mountains">
<property name="scale" value="1.2, 1.4"/>
<property name="clusters" value="3, .4, .6"/>
<property name="use_biome_mask" value="true"/>
<property name="biome_mask_min" value=".1"/>
</property>
Second, what does "use Biome mask" mean? And mask min?
<property name="border_step_distance" value="128"/>
<property class="border">
<property name="scale" value="0.5,0.75"/>
</property>
Third, there is "border step distance" and "border".....what do these mean, and what do these values represent? What do they do?
<property class="bforest_countrytown">
<property name="count" value="2, 2, 4"/>
<property name="tiles" value="4, 5"/>
<property name="distance" value="4"/>
</property>
Fourth, (and this is a 4 part question);
1) I understand the count references the 3 different settings, but are these static numbers --meaning this is exactly how many will generate on each map? Or does this mean the max than can be generated, and the exact amount is chosen randomly? For example, does a value of 2 mean that 2 country towns will be generated every time?
2) There are about 10 main different types of "classes" with a count value (i.e forest_countrytown, town, citybig, etc), so how does each "count" affect how a generated map will be created? For example, if I set the count for burnt forest country town to zero and burnt forest town 5, will this replace country town with only towns?
3) What do "Tiles" reference exactly? I always assumed this meant blocks/grid, but I was never really sure.
4) Likewise for distance. I always assumed "distance" meant the minimum amount of blocks/grid that a country town could be generated between each.
<property class="roadside">
<property name="count" value="3, 5, 7"/>
</property>
<property class="wilderness">
<property name="count" value="40, 80, 120"/>
</property>
Fifth, what exactly does "roadside" and "wilderness" reference?
Lately I've been editing the rwg xml in order to create more unique worlds, but there are certain settings I won't touch because I don't know what they mean or what they do (and others I only assume I know), and so I was hoping someone could explain it to me, so I have a better idea of what they mean.
<property class="plains">
<property name="scale" value=".5, 1.5"/>
<property name="clusters" value="4, .6, .42"/>
</property>
First, what does scale and clusters mean, and what do these values represent?
<property class="desert_mountains">
<property name="scale" value="1.2, 1.4"/>
<property name="clusters" value="3, .4, .6"/>
<property name="use_biome_mask" value="true"/>
<property name="biome_mask_min" value=".1"/>
</property>
Second, what does "use Biome mask" mean? And mask min?
<property name="border_step_distance" value="128"/>
<property class="border">
<property name="scale" value="0.5,0.75"/>
</property>
Third, there is "border step distance" and "border".....what do these mean, and what do these values represent? What do they do?
<property class="bforest_countrytown">
<property name="count" value="2, 2, 4"/>
<property name="tiles" value="4, 5"/>
<property name="distance" value="4"/>
</property>
Fourth, (and this is a 4 part question);
1) I understand the count references the 3 different settings, but are these static numbers --meaning this is exactly how many will generate on each map? Or does this mean the max than can be generated, and the exact amount is chosen randomly? For example, does a value of 2 mean that 2 country towns will be generated every time?
2) There are about 10 main different types of "classes" with a count value (i.e forest_countrytown, town, citybig, etc), so how does each "count" affect how a generated map will be created? For example, if I set the count for burnt forest country town to zero and burnt forest town 5, will this replace country town with only towns?
3) What do "Tiles" reference exactly? I always assumed this meant blocks/grid, but I was never really sure.
4) Likewise for distance. I always assumed "distance" meant the minimum amount of blocks/grid that a country town could be generated between each.
<property class="roadside">
<property name="count" value="3, 5, 7"/>
</property>
<property class="wilderness">
<property name="count" value="40, 80, 120"/>
</property>
Fifth, what exactly does "roadside" and "wilderness" reference?