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The Freehold Mods

PrimalCarnage said:
I just tried using your mod and it does not work. I am using the Craft T6 Compatible version. I can’t even cheat the Thompson SMG in with the code as it is. I took the liberty of making some modifications to your code (I hope you don’t mind) and I got it to stop throwing errors and warnings, but I cannot confirm that it works 100% as intended. I can confirm that with the changes I made that I can cheat it in and I can craft it at T6. Have not confirmed that it drops in loot or is available from the traders. Also, when crafting it, you cannot see that it needs springs, and the T6 version does not require Legendary Parts. Just thought I would let you know.  Also, it appears that with the addition of this mod, .44 ammo has significantly lowered/disappeared from the loot table.  Any help would be appreciated.
As an update to this post, in a P2P game with my friends, when I cheated the Thompson SMG into the game as a test, one of my friends (there were 5 of us total) got error codes (Pictured below).  Nobody else got errors but her, so I think that's an issue on her end only.  But I thought I would add it here just in case.
image.png

 
As an update to this post, in a P2P game with my friends, when I cheated the Thompson SMG into the game as a test, one of my friends (there were 5 of us total) got error codes (Pictured below).  Nobody else got errors but her, so I think that's an issue on her end only.  But I thought I would add it here just in case.
View attachment 32751
Sorry, I've been busy with other things.

1. What version of the game are you playing?

2. Have you turned off anti-cheat?  

3. Where in to boot order do you have the Thompson mod

5. I assume your friend didn't have the mod installed on their computer.

The Craft T6 mod is for Alpha 21.  The Vanilla crafting is for retail release (V1.0+).  Any mod that makes changes outside of the editing of .XML files need anti-cheat turned off or it won't load.  Any mod that need to have anti-cheat off to work needs to be installed on both the server (whoever is hosting the P2P game) and the clients (whoever is connecting to the other player in a P2P game).  If you have other mods that change for example the number of mod slots on a weapon they need to be loaded after the Thompson mod.  

There are quite a bit that can go wrong, I'd need more info to diagnose your issue with the mod.

The codes your friends game was throwing are because they don't have the mod installed and since it requires more than just .XML editing the game can't render the gun.

Also I'd need to know what you changed in the code, to tell if it actually did anything or if you just did enough to stop the mod working, so the game ignored it.

 
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