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(1.4)The Wasteland

Thank you, that's really helpful. Not sure how I missed it!

I also have another issue (I had the same issue in Alpha 21 too) with the mod: POIs seem to reset their loot and any changes to it, despite having loot respawn turned off. An example of this (in the new version) was, I used some blocks to climb on top of a small POI overnight, having looted it. Then I ventured about 400m to a supply drop and then returned. When I returned to the POI, my blocks had gone and the POI loot had reset. 

In the previous version, the traders inventory would also seem to reset, whenever I left the area and then returned to it. 

Again, this could well be an issue my end, but I wondered if you had seen this before, or whether you had any idea why this may happen?

 
Were you drunk when you made this level?

View attachment 32695
Haha. Never saw that before. I've seen 2 spawn where only 1 should, but that looks a bit extreme. Not sure why that would happen.

Thank you, that's really helpful. Not sure how I missed it!

I also have another issue (I had the same issue in Alpha 21 too) with the mod: POIs seem to reset their loot and any changes to it, despite having loot respawn turned off. An example of this (in the new version) was, I used some blocks to climb on top of a small POI overnight, having looted it. Then I ventured about 400m to a supply drop and then returned. When I returned to the POI, my blocks had gone and the POI loot had reset. 

In the previous version, the traders inventory would also seem to reset, whenever I left the area and then returned to it. 

Again, this could well be an issue my end, but I wondered if you had seen this before, or whether you had any idea why this may happen?
I've seen reports of that in vanilla and several mods. Even noticed it in some Woodle vids as well. There are bug reports here of chunks resetting for no apparent reason. Not much I can do there.

The trader inventory was because I had changed traders to use sleeper volumes like zombies do, and each time you came back it spawned them in again but didn't save their inventory. That shouldn't be an issue now.

 
Not the melee weapons. Just the knuckle weapons and player fists.

 
Haha. Never saw that before. I've seen 2 spawn where only 1 should, but that looks a bit extreme. Not sure why that would happen.

I've seen reports of that in vanilla and several mods. Even noticed it in some Woodle vids as well. There are bug reports here of chunks resetting for no apparent reason. Not much I can do there.

The trader inventory was because I had changed traders to use sleeper volumes like zombies do, and each time you came back it spawned them in again but didn't save their inventory. That shouldn't be an issue now.
Okay, thank you.

 
Code:
[SIZE=12px]Please provide an option for lock picking so that you can switch back to the old version[/SIZE]



 



 
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Please provide an option for lock picking so that you can switch back to the old version




 

There is supposed to be an option in the SCore Utilities page when you hit Esc, but it relies on the Locks mod being installed which I don't use as I just added it into Wasteland. I just xpathed that and got it back working so that will be an option in the next mod update.

 
Code:
[SIZE=12px]I only have the current Wastland mod on it and I can't change it like in the A21 variant[/SIZE]
 
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I only have the current Wastland mod on it and I can't change it like in the A21 variant

Like I said, it will be in the next update for Wasteland. Sphereii added some conditional xml in SCore so it won't give you the options unless it sees the Locks mod which I don't use. I fixed that so it will work properly now. I will hopefully have an update out in the next day or two.

 
I am having an issue with the bows/crossbows. They will not reload until a switch to another hot bar and then back. I have tried with a few different bows and crossbows and they all work the same. Even tried different type of ammo with the same effect. If there a bug currently with bows? I was looking around but couldn't find anything listed.

 
I am having an issue with the bows/crossbows. They will not reload until a switch to another hot bar and then back. I have tried with a few different bows and crossbows and they all work the same. Even tried different type of ammo with the same effect. If there a bug currently with bows? I was looking around but couldn't find anything listed.
Can't seem to reproduce this issue. Can you post a log and maybe it will shed some light.

 
I took a look but could not find the log file. Where does the mod save it?
Mod doesn't save log files, the game does. When in game you can hit F1 and there's a button on the top right that will open the folder they are in.

 
This update will need a new game! So if you aren't ready to start over, stay on 1.1.0.3 for now!

Code:
!!!EAC MUST BE OFF!!!

Game Version: 1.1
Wasteland Version: 1.1.1.0

-Mod Dependencies(Included): 
SCore v.1.1.42.847
NPCmod v.1.0.13
FullautoLauncher v.1.3.1
RandomMainmenuBackground v1.1.0
Quartz v3.1.0

-----WL FIXED/CHANGED-----

-Added: Included the 0_TFP_Harmony mod to hopefully reduce the amount of issues users have installing things properly
-Added: Survival and Luck headgear mods
-Added: Mutant Town POI/tile set(made by arramus <3)
-Added: Nomad armor full set bonus protects from radiation
-Changed: Tweaked perk requirement levels a bit
-Changed: Tried to make crafting skill mags even more rare
-Changed: Added generic vehicle part harvests to more vehicles(SUVs,Minivans,etc)
-Changed: Small tweaks to some armor unlock levels
-Changed: Reworked several weapon/tool unlock levels
-Changed: Small change to some crafting perk costs
-Changed: Reworked junk drone, now is replacing vanilla one completely
-Changed: Removed the drone mods from being visible when installed
-Changed: Wooden Bat repairs with wood instead of repair kit
-Changed: Tweaked repair amount for most repair kits and parts
-Changed: Reduced damage ranged hostiles do to vehicles
-Fixed: Several weapons using repair kits instead of weapon parts
-Fixed: WL grenades missing stats in UI
-Fixed: Multiple challenges could not be completed(Fixing them means they will be broken on current saves and will need a new game to completely fix)
-Fixed: Various localization mistakes
-Fixed: Wasteland Warrior challenge group quest would error when trying to claim rewards
-Fixed: Johnny's icon was missing
-Fixed: Motorcycle reward bundle had incorrect items and would throw an error when used
-Fixed: Buried weapon chests were giving too many legendary weapons
-Fixed: Cattle Prod xml updated, stun repulsor now works correctly with it
-Fixed: Added correct tags so trader to trader quests should work now
-Fixed: Added pristine parts to all WL recipes that needed them
-Fixed: Added recipes for weapons that have schems that aren't covered by crafting perks
-Fixed: Old Semi sounds were missing
-Fixed: Cryolator ammo missing tags
-Fixed: Utilitrons in Ohm Depot weren't activating when the terminal was used
-Fixed: Gave vehicle parts a proper sorting group
-Fixed: Note quests and a few other WL quests weren't set to add_to_tier_complete=false
-Fixed: When using a note from your backpack, it wouldn't consume it after giving you the quest
-Fixed: All Hail the King reload would break when Gunslinger was perked into
-Fixed: Semi Auto Crossbow ammo swap glitch
-Fixed: Guy not targeting properly
-Fixed: Sorted some transparency shader issues on a few things like the empty mutant chambers and nurse zombie hair
 
Small update for a few fixes:

Code:
!!!EAC MUST BE OFF!!!

Game Version: 1.1
Wasteland Version: 1.1.1.1

-Mod Dependencies(Included): 
SCore v.1.1.42.847
NPCmod v.1.0.13
FullautoLauncher v.1.3.1
RandomMainmenuBackground v1.1.0
Quartz v3.1.0

-----WL FIXED/CHANGED-----

-Changed: Changed a few items' repair items
-Fixed: Luck armor mod had incorrect trader stage set
-Fixed: Added missing recipe for Laser RCW using broken version
 
Code:
!!!EAC MUST BE OFF!!!

Game Version: 1.1
Wasteland Version: 1.1.2.1

-Mod Dependencies(Included): 
SCore v.1.1.54.933
NPCmod v.1.0.13
FullautoLauncher v.1.3.1
RandomMainmenuBackground v1.1.0
Quartz v3.1.0

-----WL FIXED/CHANGED-----

-Added: Several weapons have a better dye tint mask now, more weapons will be added over time
-Added: Sushi Square commercial POI (from arramus <3)
-Changed: Primitive armor now repairs with wood
-Changed: Removed working workstations from POIs since it breaks quests/POI resets(will likely need a new game to completely remove them)
-Changed: Removed loot from WL broken vending machines as this likely contributes to POI reset issues
-Changed: Made dog bowls have to be placed further apart as it may have been causing an NRE when too many were close together
-Changed: Tweaked loot slightly to give small boost to tool parts
-Changed: Removed skill book bundle from T2 and up quest rewards
-Fixed: Multiple perks showed incorrect unlock levels
-Fixed: Added some missing items to loot/trader pools(dew collector/workstation schems, etc)
-Fixed: Deathclaw ragdoll causing NREs, physicsbody warning spam
-Fixed: Semi Auto Crossbow NRE when switching bolts
-Fixed: Flaming arrows/bolts weren't starting fires
-Fixed: skyscraper_03 was missing a tag that was preventing it from spawning
-Fixed: Ore spawns weren't placed correctly(will likely need a new game to completly fix, but might be fine in any unexplored areas in current games)
-Fixed: BoS Monument POI imposter was incorrect(won't take effect till new game or POI reset)
-Fixed: Keycard holdtype clipping
-Fixed: Wear Pip-Boy challenge had incorrect objective localization
-Fixed: Raiders would cause a stream of particle warnings when set on fire
-Fixed: Custom nurse zombie would cause a stream of particle warnings when set on fire
-Fixed: Hammer and Nail Gun couldn't upgrade storage chests
 
You're too kind. Really. Haha. I'm not an expert, I just break @%$# till it works how I want it to.

This mod comes with SCore, NPCCore, FullAutoLauncher, Random MainMenu Background, and Quartz by default. Oh, and closer's custom explosion particles. These are all required for Wasteland to function properly.

Do note that Wasteland now overwrites the items.xml file, so any other mods you want to try and run will have to load after Wasteland or they will break.
Thank yo so much.  I really appreciate that.

 
Just started playing this mod and am really enjoying it so far. Got what is perhaps a stupid question, though.

I bought the Pipboy mod from Rekt. Have it installed in my gloves, but I cannot figure out how to use the thing. Says to hold MMB, but I have  no idea what that is. How do I use this mod?

 
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