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(1.1+) IZY-All in One Gun Pack v.4 + Vanilla Gun Replacer Pack v1.2 bugs fixed (updated)

https://pastebin.com/2niaXY2F here is the log for the player.log

https://pastebin.com/KtgeT7sT and here is the player-prev.log

hopefully this works and is what you are looking for.


You are running version 1.0 for 7 Days to Die, but using version 3.0 of Izayo's mod.  This won't work, you need to be on v1.1 with 7 days to die in order for the mod to work

  1. 2024-11-01T16:22:20 0.055 INF Version: V 1.0 (b336) Compatibility Version: V 1.0, Build: WindowsPlayer 64 Bit

 
  1. 2024-11-01T16:22:28 8.933 INF [MODS] Trying to load from folder: '7D1.0_Izayo_WeaponpackSpecial_Melee'
  2. 2024-11-01T16:22:28 8.934 INF [MODS] Loaded Mod: IZY_melee (1.1.0.4)
This is what is in my mod folder right now and starting a new game, I had no issues - I made sure to grab all the weapons from CM and I got no error warnings in console.  Loading the game had zero issues also (no error messages for any of the xml files).

Note

  • Version 1.0 of Izayo's mod works on V1.0 7D2D
  • Version 2.2 of Izayo's mod works fine by itself on V1.0 7D2D, but needs the hotfix to work on V1.1 7D2D
  • Version 3+ needs to be on V1.1 of 7D2D



image.png

 
https://pastebin.com/2niaXY2F here is the log for the player.log

https://pastebin.com/KtgeT7sT and here is the player-prev.log

hopefully this works and is what you are looking for.
replace customparticleloader  back to ver 1.5.0  if you want to play in V1.0  

https://www.nexusmods.com/7daystodie/mods/2036?tab=files&file_id=19116

it will work with  my mod v3.0 too I think.

So I had the logs pop up and got the red error codes, making the game unloadable. After removing and reinstalling mods, i verified the game files and was alerted that one is missing. I have started an entirely new game on navezgane now, but the zombies are broken and unmoving. Im able to walk up and smack them with no threat to my character. Any ideas?
check if you still have the "0_TFP_Harmony" in your folder

Observem o print que eu enviei, as munições explosivas fazem apenas um buraco, de 1 bloco, ela não explode  e a munição incendiaria não funciona, conseguem me ajudar ? já fiz de tudo, desativei o anti-cheat, atualizei a versão do mod com a versão do mod custom particle custom e nada de sucesso, preciso de uma ajuda sincera! 
check the version of your current customparticleloader  it should be 1.5.1

01224.png

if its still not working try clean install by remove all of my mod folders , 0-Alter_OverrideSounds , 0-CustomParticleLoader

install it again.

 
Gun autism incoming:
Just because it's called a sub-MACHINEGUN it is not the same.
In german for example it is called "Maschinenpistole". Literally translated to "Machine Pistol".
BTW the german MP18 was the first real Sub-Machine-gun by how we are using the term today as most pistol caliber automatic weapons were usually mounted weapons. One could argue that the germans therefore invented the concept of the "SMG" and named it a Machine Pistol, not a Machine gun. 

And in their use they differ a lot too. The Fun Pimps don't know much about guns either as it seems (Those "iron sights" are the main reason I was looking at your mod and I am loving it). An Assault Rifle, like the AK-47 and M4 from the Vanilla game is used very differently and handled very differently from the M60.

If you would want to be hyper realistic, you would have to put SMGs, Pistols, Assault Rifles and MGs all in different categories.

There is also the topic of crafting and parts. The MP5 and the UZI are both recoil operated guns, which is a mechanism that is closer to your typical handgun like the M1911 or USP. Since the skill determines crafting and what parts you need to use, it would make more sense to put them into the pistol category too, because the mechanisms are more similar between a UZI and a M1911 than between an UZI and an AK-74. However there are SMGs that are gas operated, thus being more similar to most Assault Rifles.

There is also this part from the Wikipedia Article on Submachine guns:
submachine gun (SMG) is a magazine-fed automatic carbine designed to fire handgun cartridges. The term "submachine gun" was coined by John T. Thompson, the inventor of the Thompson submachine gun,[1] to describe its design concept as an automatic firearm with notably less firepower than a machine gun (hence the prefix "sub-"). As a machine gun must fire rifle cartridges to be classified as such, submachine guns are not considered machine guns.

The last sentence is the important part here.

Loving your mod anyways. And I am not forgetting that balancing is also a thing and giving one weapon category too many weapons while the other doesn't get any, wouldn't be fun either.
Giving the Pistol skill a high caliber option would be more fun anyways. The vanilla game already gives us the option to either take Desert Vulture or SMG5. Having the Option to take a 9mm/.45 pistol, or a high caliber weapon like the Desert Eagle, Colt Anaconda... which are both in vanilla but in a terrible condition.
I'll bring them back to use pistolperk in the next version if this will make you feel better. this will also reduce amout of work for me. so I don't have to do traditional SMG / Pistol group.

 
@Izayo thanks for the great update! really like the new guns!

I´m still playing version 1.0 7D2D with the new 3.0 gun pack update. No errors and no problems. everything works fine.

i´m using the 0-CustomParticleLoader folder from the V2.2 gun pack!

Works on my singlplayer test game and on my rented Server.

 
I'll bring them back to use pistolperk in the next version if this will make you feel better. this will also reduce amout of work for me. so I don't have to do traditional SMG / Pistol group.
Of course it will make me feel happy, if this is the result of me educating you. (why does the word "educating" sound so condescending in this context? I don't mean it like that.)

But in the end it is your mod and you might have good reasons for doing it the way you do. For example going with a full auto vs semi-auto playstyle. Or because you plan on adding more pistols giving the pistol skill a lot of variety already.

You do what you think works best. I am loving your mod either way as it fixes the one big problem I have with the game. @%$#ty guns. Finally I have some cool and real guns too! Thank you a lot for that.

 
High quality beretta, love it! Also, yes please bring the SMGs under the pistol perks. I think we mostly agree it makes more sense that way.


I agree. That's actually what I did on my server as soon as I installed it. I used Notepad++ to replace the machine gun skill, crafting, and fortitude skill with pistol and agility. Basically for the reasons @Gyallarhorn stated above. The Tommy gun with a drum mag does feel a little OP, but that's mainly because the game doesn't account for weight and inventory management in a realistic way. If it did, a m4 or any lightweight carbine would probably be OP.

 
Hi everyone, after switching to a tool/melee weapon from a zoomed-in gun FOV drastically changes for the character hands model, looks like hands are floating before a camera; has anyone experienced the same? Maybe there is a known fix that I can apply?

@Izayo Thanks for amazing work! 

 
You are running version 1.0 for 7 Days to Die, but using version 3.0 of Izayo's mod.  This won't work, you need to be on v1.1 with 7 days to die in order for the mod to work

  1. 2024-11-01T16:22:20 0.055 INF Version: V 1.0 (b336) Compatibility Version: V 1.0, Build: WindowsPlayer 64 Bit

 
  1. 2024-11-01T16:22:28 8.933 INF [MODS] Trying to load from folder: '7D1.0_Izayo_WeaponpackSpecial_Melee'
  2. 2024-11-01T16:22:28 8.934 INF [MODS] Loaded Mod: IZY_melee (1.1.0.4)

This is what is in my mod folder right now and starting a new game, I had no issues - I made sure to grab all the weapons from CM and I got no error warnings in console.  Loading the game had zero issues also (no error messages for any of the xml files).

Note

  • Version 1.0 of Izayo's mod works on V1.0 7D2D
  • Version 2.2 of Izayo's mod works fine by itself on V1.0 7D2D, but needs the hotfix to work on V1.1 7D2D
  • Version 3+ needs to be on V1.1 of 7D2D



View attachment 32713
Weapon pack Remastered_9mm , 45ACP, 762 pack etc. Are these the old ALPHA 21 packs? the current all in one pack has less guns then all these packs individually as far as I can tell. so My question is that are those folders in the picture some sort of unofficial update to those alpha 21 mods? If yes, can you share the link?

 
Weapon pack Remastered_9mm , 45ACP, 762 pack etc. Are these the old ALPHA 21 packs? the current all in one pack has less guns then all these packs individually as far as I can tell. so My question is that are those folders in the picture some sort of unofficial update to those alpha 21 mods? If yes, can you share the link?
Those are the new weapons.  Not all of the old ones are available for 1.x right now.

image.png

image.png

 
Panzor23 said:
Weapon pack Remastered_9mm , 45ACP, 762 pack etc. Are these the old ALPHA 21 packs? the current all in one pack has less guns then all these packs individually as far as I can tell. so My question is that are those folders in the picture some sort of unofficial update to those alpha 21 mods? If yes, can you share the link?


No those are V1.1 files.  The only reason I go back to previous versions if I need to find some old icons or code for modding purposes.  My current 7 Days to Die version is V1.1.

Riamus showed you the ones from Izayo's weapon packs.  The ones that start with BFT2020 are my custom mods, the ones starting with ZXCP are a custom POI mod pack and the others are just various single ones I am trying out now.

You would need to find the A21 link for Izayo - They are broken into several topics so just search for Izayo in the search bar at top

 
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In case anyone's wondering if this mod is compatible with Darkness Falls V6 EXP for 1.1 there's compatibility files available on Nexus Mods. You'll find those on this mod's nexus page which was created by another mod author.

 
I'll delay the update 3.1 for few days because I decided to add another shotgun Tier 2 Model 1887 lever action Shotgun. so we gonna have 

tier 1 - 4 shotguns.

v3.1 update are mostly bugs fix and 3 new guns   shotgun   T2 model 1887 , T3 SPAS-12   and Technical - Automatic  T3 Automatic Nailgun  for intel. / robotic perk user

+ SMGs will return to use gunslinger perk. 

also I just came back from hospital I got a thing called "Nasal polyps" (a big one).

I have an appointment for surgery in the next week. so I will take a break after the update of v3.1

(well at least it's not a tumor as I worried at first.)

 
I'll delay the update 3.1 for few days because I decided to add another shotgun Tier 2 Model 1887 lever action Shotgun. so we gonna have 

tier 1 - 4 shotguns.

v3.1 update are mostly bugs fix and 3 new guns   shotgun   T2 model 1887 , T3 SPAS-12   and Technical - Automatic  T3 Automatic Nailgun  for intel. / robotic perk user

+ SMGs will return to use gunslinger perk. 

also I just came back from hospital I got a thing called "Nasal polyps" (a big one).

I have an appointment for surgery in the next week. so I will take a break after the update of v3.1

(well at least it's not a tumor as I worried at first.)
i'm so happy it is nothing bad and you'll be able to get treated! ^^

 
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