InfiniteWarrior
New member
I noticed a few tutorial "challenges", e.g. crafting and placing a land claim block, were tacked on in the latest update and appear after you've completed the short and sweet preliminaries. They are, of course, active and can't be overridden by, for example, marking an odd job active and the like. Ergo, the location icons are grayed out until they're done and you have "craft a land claim block," etc. following you around whereever you go until it's done.
Are these going to be added to those prelims at some point? I certainly hope not. Short and sweet is the way to go with those, methinks. Does everything need to be tutorialized? I don't think so. The land claim block, for example, might be suggested when first laying down a building block somewhere. Just that first instance and, maybe, added to the "challenge" window somewhere other than prelims?
I learned most of what I know just looking through the menus to see what could be done. "Land Claim Block" would stick out to my mind just looking through the menus, but probably not to everyone considering most apparently weren't even stopping to read the lengthy descriptions of which activity accomplishes what.
Any word on this? (Kind of amazed "hold the axe" is considered a beginning objective while "find or craft a cooking pot" isn't, btw. Is that degree of granulation really necessary, do you think? Pretty sure most playing 7DTD have played video games before.)
Are these going to be added to those prelims at some point? I certainly hope not. Short and sweet is the way to go with those, methinks. Does everything need to be tutorialized? I don't think so. The land claim block, for example, might be suggested when first laying down a building block somewhere. Just that first instance and, maybe, added to the "challenge" window somewhere other than prelims?
I learned most of what I know just looking through the menus to see what could be done. "Land Claim Block" would stick out to my mind just looking through the menus, but probably not to everyone considering most apparently weren't even stopping to read the lengthy descriptions of which activity accomplishes what.
Any word on this? (Kind of amazed "hold the axe" is considered a beginning objective while "find or craft a cooking pot" isn't, btw. Is that degree of granulation really necessary, do you think? Pretty sure most playing 7DTD have played video games before.)