4sheetzngeegles
Well-known member
Reading many of the posts, opinions, and desires make the changes being done
feel a bit like a see saw. There are so many more genre preferences, generations,
and personal desires, than there were since I first bought the game. Originally
TFP seemed to add endlessly to cover the dreams and desires of the players. Then,
came the subtractions, to compensate for hardware, Fps, GPU, Ram limitations.
The main thing that I remember as the base is that there was a desire to make a
game with complete con\de struction, Mod-ability, and multi-genre coverage.
"Therein lies the rub." Every genere that is included has conflicting rules, and preferences.
Many of the player dislikes, seem to come down to numbers. That goes back to the
Modding principle. Unfortunately a higher volume have moved to the category of wanting
a complete game and have no desire to mod or change the values. That is a valid desire
to an extent. It's just that this particular game is built from a different desire than those.
Once I think I read a post speaking of a menu of sliders, and such. Something that may
help quell the discontent is a menu for customization of the most posted concerns. It does
not need to be elaborate, most could probably be accomplished with yes/no check boxes. An example
would be the new hot topic, scouts aka screamers, and their spawn group. It is controlled by heatmap,
which is controlled by specific activity, a simple numeric can be placed in the highest heat gen
models, that is a divisor. Similar to using a number to limit daily trader quests.
One benefit would be for the new console players, since they can't edit the xml directly.
It's basically just pointing to the config xmls and adjusting the variables, I manually
change these myself on a regular basis. Others that don't feel comfortable could just select
the values that they want which is actually still an introduction to modding the game, but,
from a comfort zone.
This way the released game can stay true to the evolving vision of TFP, The modders would still do
their thing, and also allow a semblance of adjust-ability to the the end users. Some of the menu options
already in place are broad stroke or umbrella options. This could help some to fine tune their experience
without fearing messing up their game.
Prior the menu option was not as viable, but now with cross platform intent it could be a resolution. As stated
before it does not need to be 100 plus adjustable variables, only those that seem most conflictual between
the playstyles.
feel a bit like a see saw. There are so many more genre preferences, generations,
and personal desires, than there were since I first bought the game. Originally
TFP seemed to add endlessly to cover the dreams and desires of the players. Then,
came the subtractions, to compensate for hardware, Fps, GPU, Ram limitations.
The main thing that I remember as the base is that there was a desire to make a
game with complete con\de struction, Mod-ability, and multi-genre coverage.
"Therein lies the rub." Every genere that is included has conflicting rules, and preferences.
Many of the player dislikes, seem to come down to numbers. That goes back to the
Modding principle. Unfortunately a higher volume have moved to the category of wanting
a complete game and have no desire to mod or change the values. That is a valid desire
to an extent. It's just that this particular game is built from a different desire than those.
Once I think I read a post speaking of a menu of sliders, and such. Something that may
help quell the discontent is a menu for customization of the most posted concerns. It does
not need to be elaborate, most could probably be accomplished with yes/no check boxes. An example
would be the new hot topic, scouts aka screamers, and their spawn group. It is controlled by heatmap,
which is controlled by specific activity, a simple numeric can be placed in the highest heat gen
models, that is a divisor. Similar to using a number to limit daily trader quests.
One benefit would be for the new console players, since they can't edit the xml directly.
It's basically just pointing to the config xmls and adjusting the variables, I manually
change these myself on a regular basis. Others that don't feel comfortable could just select
the values that they want which is actually still an introduction to modding the game, but,
from a comfort zone.
This way the released game can stay true to the evolving vision of TFP, The modders would still do
their thing, and also allow a semblance of adjust-ability to the the end users. Some of the menu options
already in place are broad stroke or umbrella options. This could help some to fine tune their experience
without fearing messing up their game.
Prior the menu option was not as viable, but now with cross platform intent it could be a resolution. As stated
before it does not need to be 100 plus adjustable variables, only those that seem most conflictual between
the playstyles.