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(1.1+) IZY-All in One Gun Pack v.4 + Vanilla Gun Replacer Pack v1.2 bugs fixed (updated)

I had 3 mods I had to remove (this one and 2 others). My game use to hang up and got a bunch of red errors.

Just have to wait patiently now for updates to mods...for exp. or if they decide to wait until this version goes stable.

 
I will remove the military / cloth  gloves variants because sometime the bones (2 bones for each finger. it's supposed to be 3) doesn't sync with the animation and its look so bad tbh.

I'll focus on the high detail leather gloves instead with support of visible armor mods like you see in the guns.

this will aslo reduce working time / gun and reduce file size.

most of v3.0 gun will be beltfed .44magnum pistol/rifle , LMG , minigun hand-held heavy machineguns , T4 melee , rework sepparated sniper / marksman rifle like the old mod pack.

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tb013.png

 
Just a heads up... faatal said they are working on combining the gun camera and player camera into one for the next version.  Not sure if that will impact your mod, but it might since you customize the hands and they mentioned having vanilla hands clipping with what they were doing.

 
Visible Armor mods work great. it will be an option to disable this feature if you don't like the "sleeve pouches"

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Just a heads up... faatal said they are working on combining the gun camera and player camera into one for the next version.  Not sure if that will impact your mod, but it might since you customize the hands and they mentioned having vanilla hands clipping with what they were doing.


it will. then we gotta go back to the old way, same animation just different gun models.

 
I think I know the answer to this but felt I need to ask just to be certain.  Version 2.2 is NOT? working on version 1.1?  We need to wait for version 3.0 correct?
I ask because 1.1 has destroyed my existing preppocalypse game so if I'm starting over I need to go through all my mods and make sure they are working before I start a new one.

 
I think I know the answer to this but felt I need to ask just to be certain.  Version 2.2 is NOT? working on version 1.1?  We need to wait for version 3.0 correct?
I ask because 1.1 has destroyed my existing preppocalypse game so if I'm starting over I need to go through all my mods and make sure they are working before I start a new one.
yes  mod ver 2.2 are not working with game ver 1.1

so better stay at game ver 1.0  until  1.1 become official.

 
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So when i load up the game with EAC off an i have doubled check with the mods installed i cannot craft any sort of items in my inventory any idea why?

 
EACをオフにしてゲームをロードし、インストールされているMODを再確認したところ、インベントリで控えめアイテムも作成できません。
Mod version 2.2 is for game version 1.0 and may not work properly with game version 1.1.
 

I had the same symptoms as you.
However, I was able to get it to work correctly by updating the prerequisite mod, “Custom Explosion Particle Loader” to the latest version.

If you cannot handle this yourself, please wait until mod 3.0 is released.

 
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Mod version 2.2 is for game version 1.0 and may not work properly with game version 1.1.
 

I had the same symptoms as you.
However, I was able to get it to work correctly by updating the prerequisite mod, “Custom Explosion Particle Loader” to the latest version.

If you cannot handle this yourself, please wait until mod 3.0 is released.
Would it be possible to share the changes to the Custom Explosion Particle Loader mod?

 
Just download it from Nexus.  Search for that name in the 7 Days to Die mods area.  Replace the one that comes with this mod and it appears to work fine in 1.1.
Thanks for the suggestion.  Unfortunately, that doesn't work.  Still treating area of effect or explosion rounds like bullets with no AoE or explosion rendered or applied

 
Thanks for the suggestion.  Unfortunately, that doesn't work.  Still treating area of effect or explosion rounds like bullets with no AoE or explosion rendered or applied
Okay. I haven't tested the rockets and RPGs since I would only use those at the end of the game if I want to destroy everything.  You may have to wait for an update to use those.

 
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I need to report that when i start new game my console pop up automaticly with some error that Grenade launches ammo and weapons are missing, + Harmony showes also some problem: my EAC is disabled i validated game 150 times all again and it keep showing same @%$#
2024-10-17T10:46:27 60.035 ERR XML loader: Loading and parsing 'items.xml' failed
2024-10-17T10:46:27 60.039 EXC Method not found: void .AssetBundleManager.LoadAssetBundle(string,bool,bool) (WITH RED LATTERS)
2024-10-17T10:46:34 66.726 ERR XML loader: Loading and parsing 'recipes.xml' failed
2024-10-17T10:46:34 66.727 EXC No item/block with name 'ammo25mmGrenadeTraining' existing
2024-10-17T10:46:34 66.907 ERR XML loader: Loading and parsing 'loot.xml' failed
2024-10-17T10:46:34 66.908 EXC Item with name 'IZYgunT2LGLChinalakeGrenadeLauncher' not found!

2024-10-17T10:46:35 67.223 ERR XML loader: Loading and parsing 'traders.xml' failed
2024-10-17T10:46:35 67.223 EXC Item with name 'IZYgunT2LGLChinalakeGrenadeLauncher' not found!
Please fix it or tell me what to do ?

 
for those who want to play in 1.1 update customparticle loader here :

https://www.nexusmods.com/7daystodie/mods/2036 

I need 1 more week 3.0. mostly will be SMGs = MP5 (finished)  Colt 9mm (finished) Thompson M1 (finished) 

Marksman rifle = M1N , M1N + extendmagmod = M1A or M14 (finished)  , T3 PSG 1 (finished) , T4 Prototype Rifle SVU (finished)

Sniper Rifle = Explosive round , T3 british Enfield Rifle , T4 L96 (If I can recover the model from previous work) 

LMG and Minigun will be delayed because its hard to animate this kind of weapon I have to animated one by one bullets in belt. so it's gonna take sometime

I got a lot of suggestion about T4 are hard to find in loot or even trader , maybe I'll make it craftable with cost of a human soul in the next update.

rightnow I'm working with the Enfield Rifle and L96

 
I need to report that when i start new game my console pop up automaticly with some error that Grenade launches ammo and weapons are missing, + Harmony showes also some problem: my EAC is disabled i validated game 150 times all again and it keep showing same @%$#
2024-10-17T10:46:27 60.035 ERR XML loader: Loading and parsing 'items.xml' failed
2024-10-17T10:46:27 60.039 EXC Method not found: void .AssetBundleManager.LoadAssetBundle(string,bool,bool) (WITH RED LATTERS)
2024-10-17T10:46:34 66.726 ERR XML loader: Loading and parsing 'recipes.xml' failed
2024-10-17T10:46:34 66.727 EXC No item/block with name 'ammo25mmGrenadeTraining' existing
2024-10-17T10:46:34 66.907 ERR XML loader: Loading and parsing 'loot.xml' failed
2024-10-17T10:46:34 66.908 EXC Item with name 'IZYgunT2LGLChinalakeGrenadeLauncher' not found!

2024-10-17T10:46:35 67.223 ERR XML loader: Loading and parsing 'traders.xml' failed
2024-10-17T10:46:35 67.223 EXC Item with name 'IZYgunT2LGLChinalakeGrenadeLauncher' not found!
Please fix it or tell me what to do ?


Because items failed to load properly, you are going to the other files to fail also.

And since you posted this before Izayo posted the hotfix for 1.1, my assumption is you are using version 2.2 of the mod and trying to play on v1.1 of the game, which will not work (states above).  V2.2 of Izayo's mod only works for V1.0 currently (without the hotfix he just posted).

 
I think I know the answer to this but felt I need to ask just to be certain.  Version 2.2 is NOT? working on version 1.1?  We need to wait for version 3.0 correct?
I ask because 1.1 has destroyed my existing preppocalypse game so if I'm starting over I need to go through all my mods and make sure they are working before I start a new one.
The same thing happened to me, 2.2 completely hosed my game

 
It is always a good idea to verify your mods are all working properly in a new save when updating the game before loading an existing save as there can be changes that will break mods.  At the very least, make a backup of your saves until you know that things are working correctly in the new game version.

 
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