Paradox321
New member
Quick introduction. (Skip the first bold paragraph if you don't care).
I've been playing 7 days to die since.....2016? I randomly came across the game while browsing at GameStop and thought "Sure why not?". So I purchased a used PS4 version and ended up really liking the game. I would say I was short of loving it. Obviously the game was in its early stages at that time and had various flaws. I stopped playing the game a few years later and hadn't played it for at least 4 or 5 years. Then I heard the PS5 console version was coming out with all the new updates and I had to buy it. I'm still getting acquainted with all the new stuff and I really like the game.
I think something that would make me love this game would be the following. (This will be a multi thread wish list because I want to focus on one thing at a time rather than make one gigantic post about everything, and see what people think of the separate suggestions).
Suggestion one - City/Town templates (or what I'd call The Settlers Update)
I'm not sure if this has been suggested, but I think it would be great if they added buildable templates of cities/towns to the game. What I mean by that is you can find or buy a "schematic" of a city/town and then you get to decide where this city/town will be built. The template, when equipped from your inventory, would show up in front of your character as a transparent outline of an incomplete city/town that you then have to place on the ground wherever you choose and then you have the optional objective of building that town to completion in the set area.
In other words, you become some what of a settler.
1. You get a city/town schematic through the trader or by looting.
2. You run to whatever point on the map you want to settle the town.
3. You place the schematic down and it shows up as a transparent ghost town that needs to be filled in with specific building blocks based on whatever the buildings in the schematic require.
4. Each city/town schematic would have varying degrees of difficulty in what needs to be built. For example, you can have a city/town schematic that's just a couple houses and a farm that require basic materials for the most part. Or you could have a city/town schematic that's a "downtown" area with office buildings and high rises that require much more demanding materials like concrete and reinforced glass windows, etc...
To be clear here. I'm not saying you just craft some wood blocks and build a couple structures and voila! You've completed a town.
I mean you are literally building everything in the town from the ground up. This means not only building the structure of the buildings in the schematic, but also everything in it. Does one of the houses in the schematic have a transparent coffee table in the middle of the living room? That means you literally have to craft a coffee table and put it exactly where the transparent coffee table is. Does the kitchen have transparent cupboards? You have to actually craft cupboards and fill them in. Is there a basement? Toilets? Light fixtures? Couches? Stairs? An attic? Beds? Statues? Plants? Is there a fence around the building? Are there light poles in the street of this town? Benches on the sidewalk? You would have to fill ALL of this in to fully complete the schematic and what you fill it in with has to match what specific building materials are required by the schematic.
I'm not sure how hard it would be to implement something like this, but if it were possible this would be a game changer for 7 Days to Die and would add massive replay value to the game. Don't get me wrong, I do like being able to just craft and build my own bases as I see fit, but after a while it starts to feel a bit stale. Imagine having a variety of city/town schematics to build that challenge your skills as a builder. I mean heck, you could also go the singular route and in addition to having whole set city/town schematics you could also have singular building schematics that you can use to fill your world with buildings as you see fit and sort of make your own "cities and towns" throughout the map from a singular approach.
This whole idea helps improve the game in a few ways.
1. It makes the game more interesting and removes some of the staleness. Instead of just doing the usual "I'm going to build some meta base and survive for x amount of days until I decide to start a new game and do the exact same thing all over again", you can instead take on challenges from the devs to build whatever city/town schematics they can come up with.
2. It adds a new survival challenge. When you're trying to build these cities/towns, your heat map is going to be getting pretty hot if you're constantly crafting and building parts of a large town to complete a whole schematic. Zombies would become an issue and something you would have to deal with to complete your schematic. You could even make it that once a schematic is complete, the city/town you've completed must stand for a certain amount of days to complete a challenge. To make it even more challenging, the devs could even add the option of time limits to build schematics based on their size for more experienced players. For instance, if you had a schematic for a town that's 8 houses and a few grocery stores, the devs could set a limit of 20 days or whatever makes sense, to complete the town, otherwise you fail the challenge and have to start the schematic all over again.
3. It pushes you to not only gather resources but also pushes you to use those massive amounts of resources everyone hoards in their bases. One of the issues I have with this game is you get to a point where you just literally have thousands of stone, iron, wood, sand etc.... but nothing to really use it on other than repairing your base every 7 days. It would be a lot more fun to go out and build cities/towns from schematics and use all those resources you hoarded to help complete them. I feel like it would give a feeling of purpose, something I feel the game lacks.
4. This could be utilized as a way to give players a unique challenge to get more experience or exclusive building material, weapon or item unlocks upon completing city/town schematics.
5. It would offer more map variety. You could have the normal towns that show up in the game but then be able to give whatever world you're playing in more life by adding your own cities/towns to the map.
I'm assuming it would be some work for the devs to make multiple schematics of varying degrees to make this worthwhile, but at the same time, this could also be an opportunity to get the community involved. What if the devs held contests for people to submit buildings, houses, office buildings, police stations, hospitals, grocery stores, department stores etc... and then just took those buildings and combined them into workable schematics? It would be a nice addition of the community and the devs working together. Or the devs could just say "Nah we got it" and make a ton of schematics to challenge us with. Either way, however it could be achieved, I would love to see this implemented in the game.
Anyway, that's my thoughts so far. Let me know what you guys think of this.
I've been playing 7 days to die since.....2016? I randomly came across the game while browsing at GameStop and thought "Sure why not?". So I purchased a used PS4 version and ended up really liking the game. I would say I was short of loving it. Obviously the game was in its early stages at that time and had various flaws. I stopped playing the game a few years later and hadn't played it for at least 4 or 5 years. Then I heard the PS5 console version was coming out with all the new updates and I had to buy it. I'm still getting acquainted with all the new stuff and I really like the game.
I think something that would make me love this game would be the following. (This will be a multi thread wish list because I want to focus on one thing at a time rather than make one gigantic post about everything, and see what people think of the separate suggestions).
Suggestion one - City/Town templates (or what I'd call The Settlers Update)
I'm not sure if this has been suggested, but I think it would be great if they added buildable templates of cities/towns to the game. What I mean by that is you can find or buy a "schematic" of a city/town and then you get to decide where this city/town will be built. The template, when equipped from your inventory, would show up in front of your character as a transparent outline of an incomplete city/town that you then have to place on the ground wherever you choose and then you have the optional objective of building that town to completion in the set area.
In other words, you become some what of a settler.
1. You get a city/town schematic through the trader or by looting.
2. You run to whatever point on the map you want to settle the town.
3. You place the schematic down and it shows up as a transparent ghost town that needs to be filled in with specific building blocks based on whatever the buildings in the schematic require.
4. Each city/town schematic would have varying degrees of difficulty in what needs to be built. For example, you can have a city/town schematic that's just a couple houses and a farm that require basic materials for the most part. Or you could have a city/town schematic that's a "downtown" area with office buildings and high rises that require much more demanding materials like concrete and reinforced glass windows, etc...
To be clear here. I'm not saying you just craft some wood blocks and build a couple structures and voila! You've completed a town.
I mean you are literally building everything in the town from the ground up. This means not only building the structure of the buildings in the schematic, but also everything in it. Does one of the houses in the schematic have a transparent coffee table in the middle of the living room? That means you literally have to craft a coffee table and put it exactly where the transparent coffee table is. Does the kitchen have transparent cupboards? You have to actually craft cupboards and fill them in. Is there a basement? Toilets? Light fixtures? Couches? Stairs? An attic? Beds? Statues? Plants? Is there a fence around the building? Are there light poles in the street of this town? Benches on the sidewalk? You would have to fill ALL of this in to fully complete the schematic and what you fill it in with has to match what specific building materials are required by the schematic.
I'm not sure how hard it would be to implement something like this, but if it were possible this would be a game changer for 7 Days to Die and would add massive replay value to the game. Don't get me wrong, I do like being able to just craft and build my own bases as I see fit, but after a while it starts to feel a bit stale. Imagine having a variety of city/town schematics to build that challenge your skills as a builder. I mean heck, you could also go the singular route and in addition to having whole set city/town schematics you could also have singular building schematics that you can use to fill your world with buildings as you see fit and sort of make your own "cities and towns" throughout the map from a singular approach.
This whole idea helps improve the game in a few ways.
1. It makes the game more interesting and removes some of the staleness. Instead of just doing the usual "I'm going to build some meta base and survive for x amount of days until I decide to start a new game and do the exact same thing all over again", you can instead take on challenges from the devs to build whatever city/town schematics they can come up with.
2. It adds a new survival challenge. When you're trying to build these cities/towns, your heat map is going to be getting pretty hot if you're constantly crafting and building parts of a large town to complete a whole schematic. Zombies would become an issue and something you would have to deal with to complete your schematic. You could even make it that once a schematic is complete, the city/town you've completed must stand for a certain amount of days to complete a challenge. To make it even more challenging, the devs could even add the option of time limits to build schematics based on their size for more experienced players. For instance, if you had a schematic for a town that's 8 houses and a few grocery stores, the devs could set a limit of 20 days or whatever makes sense, to complete the town, otherwise you fail the challenge and have to start the schematic all over again.
3. It pushes you to not only gather resources but also pushes you to use those massive amounts of resources everyone hoards in their bases. One of the issues I have with this game is you get to a point where you just literally have thousands of stone, iron, wood, sand etc.... but nothing to really use it on other than repairing your base every 7 days. It would be a lot more fun to go out and build cities/towns from schematics and use all those resources you hoarded to help complete them. I feel like it would give a feeling of purpose, something I feel the game lacks.
4. This could be utilized as a way to give players a unique challenge to get more experience or exclusive building material, weapon or item unlocks upon completing city/town schematics.
5. It would offer more map variety. You could have the normal towns that show up in the game but then be able to give whatever world you're playing in more life by adding your own cities/towns to the map.
I'm assuming it would be some work for the devs to make multiple schematics of varying degrees to make this worthwhile, but at the same time, this could also be an opportunity to get the community involved. What if the devs held contests for people to submit buildings, houses, office buildings, police stations, hospitals, grocery stores, department stores etc... and then just took those buildings and combined them into workable schematics? It would be a nice addition of the community and the devs working together. Or the devs could just say "Nah we got it" and make a ton of schematics to challenge us with. Either way, however it could be achieved, I would love to see this implemented in the game.
Anyway, that's my thoughts so far. Let me know what you guys think of this.