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Challenge Farming

I love this mod but it take very long time to growth stages. i set world 1Hr = 1day i plant corn 10 day in game it go to  Fruiting stages.

can i chang time for faster in this mod ?? ;-;


"Fruiting" occurs at growth stage 6, so it does seem like you're moving a little slowly.  Assuming you fertilize your plants with compost upon planting, you should be able to move them to "Young" within 1.5 days.  Just 3 more growth stages will get you to "Fruiting", which can be done as quickly as 4-5 days.

Are you actively managing your crops?  If you don't do anything to them they will grow very slowly.  If you water them when they're dry, and apply compost and worms and fungicide when they need it, they should grow much more quickly for you.

Growth and events are very random, though.  I have a garden of just over 100 crops.  I often have crops hitting growth tier 20 while others are barely "Young"; and the majority are in the tier 10-12 range.  This is normal, and meant to approximate reality.  You may just have gotten unlucky with a lot of weeds.  You could change the likelihood of weeds in blockPlaceholders.xml to remediate this.

Also keep in mind, though, that when you harvest you get more crops than with the standard system.  The first 3 tiers give nothing, but after that you receive an additional crop per tier.  So although you harvest a lot less often, you still get a similar yield per time harvesting.  This just helps keep you from constantly needing to replace over and over.

But if you really want to speed things up, open blocks.xml and find every instance of PlantGrowing.GrowthRate; cut the value in half and see how that works for you.  I don't know if this will work in an existing game, though.  You'll need to test.

 
Has this mod been tested with A21? It's exactly what I've been looking for, but before I download & install it I'd like to know if anyone has had any issues with the latest game version. Thanks!

 
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Mod was last updated for A20 (so it uses the post-A19 farming system we have now, I think?) - anyone have any idea if this would work with V1.1 or if not, what would need to be updated to make it work?

As far as I can tell this is the only mod with some meat on it which makes farming take longer, not shorter.

 
Mod was last updated for A20 (so it uses the post-A19 farming system we have now, I think?) - anyone have any idea if this would work with V1.1 or if not, what would need to be updated to make it work?

As far as I can tell this is the only mod with some meat on it which makes farming take longer, not shorter.
it says it is updated to v1

 
After a really quick look...

I suspect the main thing which would have to be changed is the magazine system being how seed crafting is learned now, and instead of lootable schematics, the other farming tools in this mod could tie into that as well, especially since most schematics have been removed other than sham, supercorn, and mods. The trader groups might possibly need to be updated. Not sure if event triggers have been touched enough to affect this mod, same with the UI. Mold to penicillin would probably need to be cut, but maybe not, I dunno, I think that's a balance call.

It's all .xml-only, so it seems like something which could be updated. Whether Aesir wants to is a totally different matter.

 
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