AidenwithAnAxe
New member
on day one in a new world I think I got a motorcycle on day one through looting? I forgot because this was 2 days ago, but I'll check and update you guys' on this. but is this insanely lucky or impossible?
Then goddamn I need sleepIn Vanilla on day 1 ? That's actually impossible. Motorcycle parts are T2 parts and you can only find them from loot level 80 and even at loot level 80 they are extremely rare. And you can't find a complete motorcycle anyway.
Cracking a safe with a stethoscope is a myth perpetuated by Hollywood movies. The Mythbusters tested it. There was so much background noise that they could barely hear anything.I wish we had to find a stethoscope for dial combination locks and lock picks for doors and cars. The stethoscope obviously wouldn't break, so I am not sure how that mini game should function, but a lockpick ain't it
No need for any mini-games. TES experimented with this. Of course, it's interesting to hack a couple of times, but then it gets boring - a waste of time.In mods there are lockpicking mini games that are much more enjoyable than in vanilla.
Not worth it. It's bad enough in a game like Skyrim where you only have to do it once in a while. But with how often you're picking locks in this game, it would be a nightmare. No, thanks. I'm happy that's not in vanilla. And if it was, I'd have to invest in the timed charges or just auger my way through the locks all the time just to avoid dealing with it all the time.In mods there are lockpicking mini games that are much more enjoyable than in vanilla.
the lockpicking "mini games" i've come across in whichever mods/overhaul mods of 7 Days, were downright annoying, they absolutely should not be in vanilla, for various reasons; have them via mods - sure, but when they can't be switched back to normal lockpicking, even in the overhaul mods it makes me not want to play anymore, horrible idea that is no fun and just extremely annoyingIn mods there are lockpicking mini games that are much more enjoyable than in vanilla.
I really wish TFP would rethink the decision to make loot boxes locked. It’s one of my least favorite changes they have made. If the only locked items were safes and police cars, a mini game or the current system would be much more tolerable.Not worth it. It's bad enough in a game like Skyrim where you only have to do it once in a while. But with how often you're picking locks in this game, it would be a nightmare. No, thanks. I'm happy that's not in vanilla. And if it was, I'd have to invest in the timed charges or just auger my way through the locks all the time just to avoid dealing with it all the time.
While I can agree it doesn't make a lot of sense, it makes MORE sense than a lock pick lol. There really shouldn't be any background noise like in myth busters. There are no machinery/electricity/fans/traffic so your background noise floor will be SUPER low. The people that are experts do it 100% on feel, but that ONLY works on a well lubricated lock or you would never be able to tell the difference.Cracking a safe with a stethoscope is a myth perpetuated by Hollywood movies. The Mythbusters tested it. There was so much background noise that they could barely hear anything
No need for any mini-games. TES experimented with this. Of course, it's interesting to hack a couple of times, but then it gets boring - a waste of time.
The moment you get a steel pick, you change a completely unpredictable waste of time into a defined waste of less time. I Never bother to waste the inv slot for lockpicks after that - and admittedly, rarely even before that (not that many things to unlock, and a wrench will do in a pinch). Maybe if Jailbreakers were a loot drop, I might take a lockpick with me when I happen to have one...And this game requires a lot of lockpicking unless you ignore all the locks or break them open.
But that wouldn't change with a lockpicking mini-game. We're talking about all the times you do use lockpicks in the earlier game and every game you play.The moment you get a steel pick, you change a completely unpredictable waste of time into a defined waste of less time. I Never bother to waste the inv slot for lockpicks after that - and admittedly, rarely even before that (not that many things to unlock, and a wrench will do in a pinch). Maybe if Jailbreakers were a loot drop, I might take a lockpick with me when I happen to have one...
TES V and Fallout 4 implement lockpicking in absolutely the same way. The only thing that distinguishes them is the textures.It´s not TES style, it´s like in Fallout.
There is an influence. Without the skill of hacking, the lockpicks decrease, with a pumped skill they accumulate. Well, the fact that they sometimes break 5 pieces in a row is all the will of the great random.Throwing points into lockpicking doesn't really seem to have any effect on how quickly and randomly they break.