PC how long until console gets crossplay/random gen?

HammerDano

Active member
The title says it all. It was only a few weeks or so ago, I saw the post hinting, it was coming "sooner than you think"...cool...but when? Also, have they given any consideration to not locking traders to a biome? 

 
As the roadmap says, Q4 for crossplay.  That means by the end of the year.  However, TFP isn't known for hitting their deadlines, so it could be March before it happens. 

I haven't seen anything that promises random gen for console.  I may have missed it, though.  If it's possible.

 
As the roadmap says, Q4 for crossplay.  That means by the end of the year.  However, TFP isn't known for hitting their deadlines, so it could be March before it happens. 

I haven't seen anything that promises random gen for console.  I may have missed it, though.  If it's possible.


Hi Riamus, It is on the roadmap for Q4. random gen for console and crossplay.

I won't comment on that side of TFP. It isn't worth my mental health to worry about it constantly. So I made a promise to myself to wait and see what the state of the game is at Christmas time. I have played two complete playthroughs and am finding the balancing of biomes, challenges and loot to be...not great...but...there's still time. A few months for them to prove they are really trying. I will not be buying Blood Moons...I don't care it is being built by someone else...I just think it is poor taste for them to do that side project while the main game is so far away from being complete. (and that is according to their own timeline not my opinion) 

 
They aren't doing Bloodmoons.  As you said, another company is.  They just sold them the rights to make it and they said they are there in an advisory role, meaning probably one or two people to make sure it doesn't stray too far from what they want to allow.  In no way does that game impact development here.

Balancing will continue until they finish the game in a couple years.

 
They aren't doing Bloodmoons.  As you said, another company is.  They just sold them the rights to make it and they said they are there in an advisory role, meaning probably one or two people to make sure it doesn't stray too far from what they want to allow.  In no way does that game impact development here.

Balancing will continue until they finish the game in a couple years.


And I still will not support that game...To me it looks like a cash grab while there is still hype around this game. 

If I am missing out...that's my problem. It could be amazing...and actually feature complete...who knows? It still will not change my mind. 

TFP need to keep their word on this game before I will support any other project they are attached to.

A big part of the balancing (imo) is having a working weather/temperature system, and actually needing to go into the next biome to progress trader missions. Which is supposed to be ready in this quarter...not hearing a peep about something that should have been ready for launch is later me's problem... I gave myself until xmas. lol.

For me, it's not just the silly details like getting 6 pieces of leather from scrapping an office chair and also getting 6 pieces of leather from chopping up an entire couch...or the amount of parts required to make a weapon in one tree, being so out of proportion with other weapon trees, or how the hordes scale from day 1. It's also TFP having better communications with us. Just today, I watched a small content creator (who was a big Stan for TFP pre-launch) complaining that the fans are already bored of 1.0 and their views are in the toilet...they feel like their success in building a 7 dtd audience ties them to a sinking ship and they don't know what direction to go in...other small content creators chiming in they feel the same pain on that video. The steam numbers show the same initial rise then decline as any other Alpha release.

That only indicates PC numbers...this was a relaunch for that juicy console money and we are really the ones waiting to see if they will follow their roadmap. PC can mod their games already to be very close to feature complete if they choose.

 
I'm sure they already have any money from selling the rights.  Any additional money from sales likely just goes to the developer.  But it doesn't really matter.  Most players of this game probably won't but it because it is very different gameplay.  Certainly not what I would play.  If you want to avoid someone else's game that is in the same IP just because this game isn't finished, that is your choice.  But you aren't hurting TFP by doing so.  You are just hurting the other company.

Weather is already being done.  They are already starting to force players to progress in a linear way through biomes (which I don't appreciate) and will continue to do so.  Remember that this game isn't gold.  It is still essentially alpha untill the roadmap is finished. There is no more reason to expect the game to be finished or complete now than in any other alpha.  1.0 label is not an indication of being finished as they have said repeatedly. If you want to complain about it not being in a finished state after the roadmap, then you will have cause. 

You are always going to get an initial large group of new players who find they do not like a game or think it is boring.  The fact that this game has far greater average game time than almost any game other than service games like MMOs is a good indication that a lot of people enjoy it and do not think it is boring.  It is a game that many people will enjoy and many will not, just like any other game.

 
Last edited by a moderator:
Riamus,

Sorry, but, I fail to see how they are forcing biome change yet. You can literally stay in the first biome and still progress thru all of the quest levels. I think we are at odds about having to change locations. We had a previous discussion in a different thread about moving biomes...I think it should be necessary, but, wanted a better tool than the bicycle. I suggested then that the traders should only be able to offer quests up to the level of that biome...you didn't like that, and I respected the idea that people will want to play the game in their own way. That said, it's pretty clear the devs intent, was for us to see, and play, in all of the biomes. It is just poorly implemented at present (imo).

The steam crowd is largely the same crowd...they come back to see the new...and leave when they see it was skins and a progression rework instead of the features we have all been waiting years for. The numbers bear that out. that is the boredom/disappointment factor.  Then there are the content creators who are already back to doing modded series, almost as if one playthrough of vanilla as it is, is just not good enough for content, and the balancing is frustrating them as well.  A large percentage of their audience is/was console players who wanted to keep up with the game they loved and lost. A good % of the audience loss are those console players who have now played the game and think it took a step backwards being this incomplete, for a launch directed at them. it will be hard to get them back like this. I know I am not the only person who feels this way about TFP...either they get this game right or they will never get support from us to get a project off the ground again.

 
Yea, no way would the fun pimps would make an open world sandbox game then design something and force you into running it. That would be crazy. Now enjoy your quests, and progressive progress through traders, crafting that is only accessible by looting and questing, and loot that only spawns in the wasteland and gear that makes you play a certain way, and poi's that they made so you have to run through them.....

 
Yea, no way would the fun pimps would make an open world sandbox game then design something and force you into running it. That would be crazy. Now enjoy your quests, and progressive progress through traders, crafting that is only accessible by looting and questing, and loot that only spawns in the wasteland and gear that makes you play a certain way, and poi's that they made so you have to run through them.....


I don't know how much of that was sarcasm or who it was directed at.

This is a common refrain, some people see it as some kind of betrayal that this game has evolved from a sandbox to a FPS...I see it as always being both from the beginning.

I don't get the opposition to the idea having to move around to progress, it makes more sense (to me) to have to move to progress the story along. I don't feel like that stops someone from staying in one biome if that's what they want. Everyone is free to ignore the challenge system. I just think that as the game currently is, there is no need to explore, no need to see all the POI's, I get that some people don't like the dungeon style POI's, but, you are not limited to actually running thru them that way. especially with Assassin's Armour. I preferred the learn by doing system, but, don't entirely hate the books...a blend of the two would be my personal ideal. The high level gear spawns in higher level biomes but also in higher level POI's...there just are not many of those outside of the wasteland. lol....and honestly, by the time you are running the higher level missions, you can already make your own (not really) legendary gear. The only change I really detest is locking the traders to a biome, it takes away too much of the randomness, but, what does that matter when we don't even have random gen, let alone any talk of world editor tools for console.

 
It is one of the top played games on Steam consistently, so I think they are safe in regards to having support for other games.  Yes, Steam numbers go up and down each update, which is to be expected.  But the overall numbers have continued to creep upwards.  I doubt they have anything to worry about regarding having players. 

Part of the reason numbers go up and down so much with this game in particular is the number of hours people put into playing it.  After a while, you get bored with that many hours, no matter how good it is.  You will come back now and then to play again for another few hundred hours or more and then take a break again.  Because there are regular updates, players just time that with the updates because it makes sense to do so.  I rarely play anymore because I am bored.  I've done pretty much everything in the game that I would want to do.  However, I have out way more hours into it than almost every other game I have ever played.  WoW in the early 2000s is probably the only one that had more hours for me.  But that doesn't mean I think the game is not good.  I've gotten my money's worth many times over and will continue to play occasionally. 

For console players, this should really just be looked at as an entirely new game (a sequel) rather than an update because it has been so many years since the last version that it will be very different and people don't like change.  That would reduce the frustration that change causes.  But that isn't how they will look at it. 

As far as forcing the biome progression, I said "starting to".  Obviously, you can ignore the open trade route quests and you can use maps that aren't made with RWG in order to have large cities with tier 5 POI near you without having to change bikes if you don't want.  But they plan to continue to push progression and how easy it will be to ignore that is yet to be seen.

Regarding exploration, this game will never be a game where you need to explore it.  If that is what someone is looking for, this is not the game for them.  At least, not with RWG maps.  POI can basically be anywhere, with occasional biome restrictions and of course town or wilderness limitations.  But pretty much anywhere.  There will never be a need to explore every POI... Not all will be on any given map, and there are just far too many.  Someone who really wants to do so could, but it won't be a normal way to play the game.  

 
Last edited by a moderator:
Riamus, 

I really do appreciate the back and forth, it helps to have differing points of view. I agree, you certainly won't see every POI on every map, and, you really don't need to go into every building... except...that's where the loot is...so every building would be excessive, but, hey...there probably are a few peeps who think we are both nuts for suggesting they are weird for looting every building block by block. lol

I agree that there is a core of PC players, roughly 30,000 to 40,000 year round, thick or thin players, according to steam, who will support TFP. that is largely due to the modding community. the game is okay in it's current state, but, for PC, you have multiple mods that keep it fun and fix some of the things still lacking. I am not crying boo hoo, just reminding you, console doesn't have that luxury...and it was console players who bought more copies the first time round, I have no idea what the numbers are this time? I have not even tried to look up console sales for 1.0 yet. I do think it's safe to assume console players won't want to get burned a third time if this game does not get finished. I hope that makes sense...you are viewing this from the PC side and I am viewing it from the console side.

Last thing, and I hope I say it without giving too much offence...in your last paragraph, you infer that this is not a game meant for exploration. That just does not make any sense to me...then why have 750 POI's? or 5 biomes? or vehicles? our back and forth has been about this very thing...I want the other biomes and traders to have more meaning...that means travel and exploration to me. I think/hope we are just having a small miscommunication...otherwise...i just don't understand your point of view on this.

 
I enjoy the new dungeon style poi and so does wife, buddy on other hand will learn each loot room location and cut straight to it then wonders why he gets hurt and dies more often. He also comes home with no glue or duct tape sees he does not have the base resource to make anything then runs out to run to the end of a POI in hopes he will find what he wants...

I want random maps first then weather no need for cross play likely will never use, but would rather have a more stable game, I have gotten to the point in not even using a drone if found and intelligence is my tree due to all the bugs..

 
I enjoy the new dungeon style poi and so does wife, buddy on other hand will learn each loot room location and cut straight to it then wonders why he gets hurt and dies more often. He also comes home with no glue or duct tape sees he does not have the base resource to make anything then runs out to run to the end of a POI in hopes he will find what he wants...

I want random maps first then weather no need for cross play likely will never use, but would rather have a more stable game, I have gotten to the point in not even using a drone if found and intelligence is my tree due to all the bugs..


I kind of pick and choose if I am going to follow the light or break the lock door while I am in the POI...sometimes it's both. lol

Assassin Armour is so overpowered I have had to go back thru to find the Zeds that didn't "wake up"...so I just don't wear it anymore. 

I have played an Agility build and a Strength build, maybe the next one will be intellect...but, knowing how many points it takes to make the stun baton good...I think I'd rather re-spec into it at the end of a playthru. let me know if I am wrong in your opinion.

I do not like the drone. I will carry it and only deploy it to carry loot out at the end...and then put it away. It's not that it can't be useful, but, it constantly being in the way until you want something out of it drives me nuts.

The best part of being console is really not knowing the POI's yet (for me anyway...but I am not a xmas snooper either :)  ) 

I do follow Jawoodle and Glock so I thankfully understood looting cloth, leather, and keeping the bones for glue is EVERYTHING in this game. 

We are supposed to get random gen, crossplay, weather and biome updates, hopefully all at the same time, in the Q4 update Storm's Brewing (plus some kind of wardrobe system...which would be nice) which was kinda indirectly my original question at the beginning...when will we see these updates...since they hinted it would be sooner than later.

 
Single player assassin stealth build is what I have going, my three online multiplayer worlds I go intelligence, I tend to find shock baton quickly with one point into some of the baton perks and a couple more spent and I get the mod that sends them flying or at least the schematic. Does not take long to get enough robotic books for a tier 6 crafting of the baton. 

I might be biased on the baton after watching Appsro with it so often, but it's my go too.

Just read the patch notes for next update that PC now has, don't see anything about drone fixes, mine will be staying in a box for now...

 
Nice!   and thanks. I have seen it used effectively to control small bunches...Appsro cackling like a madman has made me think it could be fun in short burst, but, Jawoodle does raise a great point...is it really good if you have to put that many points into it? The Stun Repulsor Mod is frigging hilarious though...when I am watching someone else. lol

I just started my third playthrough...this time will be a Fortitude build...trying out the knuckles. Next one...I will go intellect...time to give it an honest try.

The assassins armour is so broken...it's wild how good it works.

I agree about the drone...I want to like it...I would if it followed behind me at all times. If It didn't decide to sit in front of my fighting position on horde night. It is a great idea, but, frustratingly executed. 

 
HammerDano said:
The assassins armour is so broken...it's wild how good it works.

I agree about the drone...I want to like it...I would if it followed behind me at all times. If It didn't decide to sit in front of my fighting position on horde night. It is a great idea, but, frustratingly executed. 


That's why I don't use the assassin armor anymore, I like to play stealth but I felt a fully upgrade set was just way OP.  When you just sit at the top of the stairs and keep pelting a radiated zombie with arrows and they would instantly lose track of you, the repeated sneak attack damage bonuses at that point just made it too easy.

I never have used the drone myself.  I heard so many issues with it (both bugs and getting in the way) that I just simply decided not to use it until it gets fixed.  It's a great concept (hovering drone that can apply heals to you automatically and additional storage space) but the execution of it really missed the mark.

 
That's why I don't use the assassin armor anymore, I like to play stealth but I felt a fully upgrade set was just way OP.  When you just sit at the top of the stairs and keep pelting a radiated zombie with arrows and they would instantly lose track of you, the repeated sneak attack damage bonuses at that point just made it too easy.

I never have used the drone myself.  I heard so many issues with it (both bugs and getting in the way) that I just simply decided not to use it until it gets fixed.  It's a great concept (hovering drone that can apply heals to you automatically and additional storage space) but the execution of it really missed the mark.


I was really surprised when they announced the new experimental patch makes it even more OP.

Even with a low level character and primitive armour, I have found it is easy to go out at night. (I am playing on Warrior as a tribute to the Human Man Warrior) If I see a Zed, it is easy to snipe, move backwards, snipe, move backwards...they lose you quick...even when I have raw meat from hunting deer. I'd say that is broken compared to the older version, but, damn...I have been taking lumps for pointing out stuff.

Jawoodle loves his...because a mod "fixed it". But, I certainly see why you feel that way. It is useful as a portable pocket. I found it useful to take it with me in tier 5 & 6 POI's, and only deploy it to carry the loot home...then it goes back in a box until next time. lol

I do apologize to you for our previous conversation...for being a little too short. If I had just been talking to one person at a time I would hope I would exhibit more patience.

 
Last edited by a moderator:
Back
Top