PC best armor to wear to increase axe damage? (and skills)

AidenwithAnAxe

New member
I need some ideas of armor to craft. I got the resources. I got the armor crafting fully leveled. now I just need armor that increases melee damage, or really anything that buffs melee. NOT a full set of the same armor for a full-set buff. but Like, Tier 6 Preacher Gloves with what else? also, I might Respec as well because I went into Mechanic after needing a bunch of electrical parts. but now I need something to make the axe a viable melee. although TFP treat it like a tool it has the potential for a good melee. I don't know if there are skills that by association with melee increases the axes' damage, but I hope there are.

I'm level 103 and I think it's time to strategically calculate my skill point usage

 
Isn't it too late? By this level I usually already have my weapons pumped up and I start throwing points into all sorts of extraneous useful skills.
300% xp gain is a blessing and a curse. I put some skills into skull crusher. but now i wanna see how well i can optimize the damage of other melee. so maybe it'll work for axes. my point is, i have a fergit'n potion. i just need peoples recommendations to in generally increase melee damage. as well as armor for stamina regen.

Because' i don't know how the games code works in the sense of skills, i don't know if by some small chance axes can get buffed from 'melee damage increasing skills' or not. 

 
300% xp gain is a blessing and a curse. I put some skills into skull crusher. but now i wanna see how well i can optimize the damage of other melee. so maybe it'll work for axes. my point is, i have a fergit'n potion. i just need peoples recommendations to in generally increase melee damage. as well as armor for stamina regen.

Because' i don't know how the games code works in the sense of skills, i don't know if by some small chance axes can get buffed from 'melee damage increasing skills' or not. 
There's one player on the server I play on who runs around with a hammer. Try a level 6 hammer - you might like it.

 
I believe the lumberjack armor does increase entity damage with axes, but not 100% certain on that.

 
the gloves do. by 15%.. comparatively the preacher gloves increases damage to the Reanimated  by 60%?  something like that. so my assumption would be that it'd be more worth it to use Preacher gloves. 

I believe the lumberjack armor does increase entity damage with axes

 
Literally 15%


Huh, well, you made me look. The code doesn't look like a percentage.. maybe the tooltip is off then?

<effect_group>
<passive_effect name="EntityDamage" operation="base_add" value="2,4,6,8,10,15" tier="1,2,3,4,5,6" tags="axe"/>
<display_value name="dLumberJackDamage" value="2,4,6,8,10,15" tier="1,2,3,4,5,6"/>
</effect_group>






Preacher code for comparison, note use of perc_add vs base_add

Code:
	<effect_group>
		<passive_effect name="EntityDamage" operation="perc_add" value=".1,.2,.3,.4,.5,.6" tier="1,2,3,4,5,6"/>
			<requirement name="EntityTagCompare" target="other" tags="zombie"/>
	</effect_group>
 
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