I love 7 Days to die...But i have few issues with it with 5-7 alphas when it came to 1.0. Well all that is removed kinda killed game for me.
Weather can cloth
First of all Weather effect could be improved. Cloth was part of survival aspect it was great idea, but it was removed.
I liked this idea alot but since 1.0 all that was removed. I mean desert was hot and all it did add bit to immersion of game, sure early game was just making your character more thirsty. And cold biome was kinda making you more hungry. But that effect was kinda right, and kinda weak.
It should be improved not removed form game. I propose not so hard fix to it to make it still important in game. Forest biome was and it should be starting biome and it should stay that way. But Desert/Snow/Wasteland should feel more dangerous. So here is what i saw and we know what we got.
So in this topic I'll go over what should've done/updated. Cloths had impact based on what you wear and where you wear it. Now its all that gone...and dead.
Weather Biome Changes
Desert Biome: Keep Heating on. 3-4 Stages.
Morning, day, evening and nights have different heat levels. Like morning has normal as we get to day heat goes up to 5PM (example) but slowly drops low during night to low (chilly, not Snow biome low), and slowly rises and repeats.
Desert Biome Changes:
Initial effect: Only Jucaa/Alone grows here (at normal grow rate), higher temperature.
Stage 1: Normal. Nothing is changed.
Stage 2: Overheating Between stage 1 and 2 you gain stacks of Thirst. Wanting you to drink more water but you gain stacks...More stacks more water you lose, as your body trying to cool your body down.
Stage 3: Heat Stroke. Once you reach max stacks of Thirst. Slowly start gaining percent to heat stroke to 100%. 100% = Death, however we reach certain percentages concussions starts to occur more often until you actually gain Heat Stroke and that kills you.
Wet Status : If you are wet based on percent rapidly dry.
Using bucket water will reduce heat, using bucket while Overheating 75% will cause minor damage body shock. While having Heat Stroke will reduce heatstroak but give huge body damage Shock (not electrocute)
Snow Biome Changes:
Initial effect: Nothing grows here, Too low Temperature (not even farm plot helps)
Stage 1: Normal. Nothing is changed.
Stage 2: Chilly, increased hunger requirement over time(stacks) until stage 3. Slowly gaining slow.
Stage 3: Hypothermia, rapidly gain slow, until reaching 100% (death)
Wet status: Based on how wet you are you are rapidly going to Hypothermia. Also wet status dose not decrease.
Burned Forest Biome Changes.
TO Do.
Wasteland Biome.
Add Radiation, gain radiation and sickness depending how haw far are you form "source"
Add mods that really made sense in Darkness Falls Radiation Suits. (mod for armor)
Weather Effects:
Sand storm: (desert only) basically Forest biome temperature, (sun is blocked but view is blocked)
Heat Wave: Increases Temperature by1 in each region. Snow biome starts to melt ( OR temperature change to have slightly higher temperature). Forest now has desert temperature. and so on.
Cold Snap: Similar as above just in opposite direction.
Wind storm: Unable to run. Reduced view distance.
Food deterioration/preservation
All Raw food and all food depending on state will deteriorate depending is it cooked, or raw. So if you had food you will need to store it into actual fridge that is powered and will slow/stop deterioration rate. Using Cans (alpha ones) and canning food will preserve it but only not open ones. And you can canning your cooked food.
Eating food will consume whole as usual but if you eat more than 125% you get Bloated Status. Sadly cans were removed from game. Also once you eat canned food you could get can. (alphas)
Bloated Status: Has Chance to vomit to 90-75% of food based on movement. Reduced walk/run speed.
Steel/Iron Blocks would affect temperature depending on where is located block and is sun facing. Cuz Metals have nice temperature transfers. You don't want to build furnace in desert biome or freezer in snow biome. This should be somehow added.
Difficulty
I dont like any of difficulty. It makes zombies just bullet sponge and you feel like you are just weak when they hit you. Block damage is insane high, try yo beat steel block to smithereens. They feel more like Super zombies than anything, sure it kinda should but way to big damage regardless of hp of block.
What would i change. For example if you are carrying meat, they can detect you, feral sense can be bigger, depending on difficulty they can climb each other to reach you, better/worse AI. As current it just make em Run fast and make em hit as ton of bricks is not really difficult, its just inflated.
Skills/Perks/Books
I liked alpha 20 and new 1.0 but i saw diffrent route. More Streamlined, now read billion books. It was great at first but soon become just hunting until i did read all books.
What i did like is tier-ed action based perks/books. Where for example had to use primitive axe to example 25th level but can progress very slowly to repair gun.
Example: You could craft for first 10 action points only Building Blocks, But 10-17 to improve to wood, And 18-33 would improve wood to reinforced wood.
Amout of repair was depending on building skill. Also you can't upgrade from Reinforced wood to Brick (cobblestone) and concrete without Claw Hammer.
Claw Hammer could not only upgrade form building Block to brick but also gated to Concrete. Rebar was required to build Reinforced Concrete.
Iron/Steel/Reinforce Steel requires Repair Gun. It feels better progression, Right now dig some dirt and some clay, combine and just skip wood and go straight to Cobblestone. That is Easy Mid game block. This way it kinda makes progression more combined and fluent.
Cut Content
Vehicle Assembly: When first minibike came into existence i was excited. Something to tinker with, i loved idea of finding perfect parts for minibike, i thought it was cool...they removed it just made whole experience more ...crafty like. It kinda removed that aspect of game. Sure early game it was just make it ...later as you progressed into game you would find those perfect parts. Now just craft and forget...It made it soo much more sense. I wish this was just made for every other Vehicle.
Gun Assembly
I can't remember if you could but this came be used to similar to guns. Make it depending on part have less/more fire rate depending on part quality.
Now it just find "Type part" and depending on quality use more/less resources. Quite boring!
Reinforced wood
This back in the day you could go form Wood to reinforced wood (had metal parts) was cool idea, i wished was using nails.
Rebar
Rebar was used to get you from Concrete to Reinforced Concrete. Was nice touch but was sadly removed. I really liked this.
Empty Water Jars
You could reuse those jars, it feels like true survival. Even can be used for juices or something..
Empty Tin Cans
At first i was finding this as junk but this content could be used in "food preservation" Check above Food deterioration/preservation section.
Wet Concrete.
This was great it took time to dry so you could have nice base, It you had a horde night you had walls with 50% of HP. Also i think since it was wet it should have ability like (Takes x% extra damage while wet). Also timer should be at least 3-4 days to get dry, 2 hours in game was WAY short.
Jail Doors.
This was craftable was cool in builds. Why can't you craft this?
Hiding Crouching Alpha 15+ Indicator
I loved that little eye when you where "hiding". it showed you hidden/alerted but what did scare me. "Hunted" while was crouching it feels like i've been hunted and i don't know who. That was competently removed, Now it just icon of how "visible" i am.
I've been playing game for so many hours and i come and play about 10 hours per update. By time i reach day 30 i feel bored, i have plenty of materials to just do quests.
I liked when developers are really trying to kill you in 7 days. Now they went easy on us.
Weather can cloth
First of all Weather effect could be improved. Cloth was part of survival aspect it was great idea, but it was removed.
I liked this idea alot but since 1.0 all that was removed. I mean desert was hot and all it did add bit to immersion of game, sure early game was just making your character more thirsty. And cold biome was kinda making you more hungry. But that effect was kinda right, and kinda weak.
It should be improved not removed form game. I propose not so hard fix to it to make it still important in game. Forest biome was and it should be starting biome and it should stay that way. But Desert/Snow/Wasteland should feel more dangerous. So here is what i saw and we know what we got.
So in this topic I'll go over what should've done/updated. Cloths had impact based on what you wear and where you wear it. Now its all that gone...and dead.
Weather Biome Changes
Desert Biome: Keep Heating on. 3-4 Stages.
Morning, day, evening and nights have different heat levels. Like morning has normal as we get to day heat goes up to 5PM (example) but slowly drops low during night to low (chilly, not Snow biome low), and slowly rises and repeats.
Desert Biome Changes:
Initial effect: Only Jucaa/Alone grows here (at normal grow rate), higher temperature.
Stage 1: Normal. Nothing is changed.
Stage 2: Overheating Between stage 1 and 2 you gain stacks of Thirst. Wanting you to drink more water but you gain stacks...More stacks more water you lose, as your body trying to cool your body down.
Stage 3: Heat Stroke. Once you reach max stacks of Thirst. Slowly start gaining percent to heat stroke to 100%. 100% = Death, however we reach certain percentages concussions starts to occur more often until you actually gain Heat Stroke and that kills you.
Wet Status : If you are wet based on percent rapidly dry.
Using bucket water will reduce heat, using bucket while Overheating 75% will cause minor damage body shock. While having Heat Stroke will reduce heatstroak but give huge body damage Shock (not electrocute)
Snow Biome Changes:
Initial effect: Nothing grows here, Too low Temperature (not even farm plot helps)
Stage 1: Normal. Nothing is changed.
Stage 2: Chilly, increased hunger requirement over time(stacks) until stage 3. Slowly gaining slow.
Stage 3: Hypothermia, rapidly gain slow, until reaching 100% (death)
Wet status: Based on how wet you are you are rapidly going to Hypothermia. Also wet status dose not decrease.
Burned Forest Biome Changes.
TO Do.
Wasteland Biome.
Add Radiation, gain radiation and sickness depending how haw far are you form "source"
Add mods that really made sense in Darkness Falls Radiation Suits. (mod for armor)
Weather Effects:
Sand storm: (desert only) basically Forest biome temperature, (sun is blocked but view is blocked)
Heat Wave: Increases Temperature by1 in each region. Snow biome starts to melt ( OR temperature change to have slightly higher temperature). Forest now has desert temperature. and so on.
Cold Snap: Similar as above just in opposite direction.
Wind storm: Unable to run. Reduced view distance.
Food deterioration/preservation
All Raw food and all food depending on state will deteriorate depending is it cooked, or raw. So if you had food you will need to store it into actual fridge that is powered and will slow/stop deterioration rate. Using Cans (alpha ones) and canning food will preserve it but only not open ones. And you can canning your cooked food.
Eating food will consume whole as usual but if you eat more than 125% you get Bloated Status. Sadly cans were removed from game. Also once you eat canned food you could get can. (alphas)
Bloated Status: Has Chance to vomit to 90-75% of food based on movement. Reduced walk/run speed.
Steel/Iron Blocks would affect temperature depending on where is located block and is sun facing. Cuz Metals have nice temperature transfers. You don't want to build furnace in desert biome or freezer in snow biome. This should be somehow added.
Difficulty
I dont like any of difficulty. It makes zombies just bullet sponge and you feel like you are just weak when they hit you. Block damage is insane high, try yo beat steel block to smithereens. They feel more like Super zombies than anything, sure it kinda should but way to big damage regardless of hp of block.
What would i change. For example if you are carrying meat, they can detect you, feral sense can be bigger, depending on difficulty they can climb each other to reach you, better/worse AI. As current it just make em Run fast and make em hit as ton of bricks is not really difficult, its just inflated.
Skills/Perks/Books
I liked alpha 20 and new 1.0 but i saw diffrent route. More Streamlined, now read billion books. It was great at first but soon become just hunting until i did read all books.
What i did like is tier-ed action based perks/books. Where for example had to use primitive axe to example 25th level but can progress very slowly to repair gun.
Example: You could craft for first 10 action points only Building Blocks, But 10-17 to improve to wood, And 18-33 would improve wood to reinforced wood.
Amout of repair was depending on building skill. Also you can't upgrade from Reinforced wood to Brick (cobblestone) and concrete without Claw Hammer.
Claw Hammer could not only upgrade form building Block to brick but also gated to Concrete. Rebar was required to build Reinforced Concrete.
Iron/Steel/Reinforce Steel requires Repair Gun. It feels better progression, Right now dig some dirt and some clay, combine and just skip wood and go straight to Cobblestone. That is Easy Mid game block. This way it kinda makes progression more combined and fluent.
Cut Content
Vehicle Assembly: When first minibike came into existence i was excited. Something to tinker with, i loved idea of finding perfect parts for minibike, i thought it was cool...they removed it just made whole experience more ...crafty like. It kinda removed that aspect of game. Sure early game it was just make it ...later as you progressed into game you would find those perfect parts. Now just craft and forget...It made it soo much more sense. I wish this was just made for every other Vehicle.
Gun Assembly
I can't remember if you could but this came be used to similar to guns. Make it depending on part have less/more fire rate depending on part quality.
Now it just find "Type part" and depending on quality use more/less resources. Quite boring!
Reinforced wood
This back in the day you could go form Wood to reinforced wood (had metal parts) was cool idea, i wished was using nails.
Rebar
Rebar was used to get you from Concrete to Reinforced Concrete. Was nice touch but was sadly removed. I really liked this.
Empty Water Jars
You could reuse those jars, it feels like true survival. Even can be used for juices or something..
Empty Tin Cans
At first i was finding this as junk but this content could be used in "food preservation" Check above Food deterioration/preservation section.
Wet Concrete.
This was great it took time to dry so you could have nice base, It you had a horde night you had walls with 50% of HP. Also i think since it was wet it should have ability like (Takes x% extra damage while wet). Also timer should be at least 3-4 days to get dry, 2 hours in game was WAY short.
Jail Doors.
This was craftable was cool in builds. Why can't you craft this?
Hiding Crouching Alpha 15+ Indicator
I loved that little eye when you where "hiding". it showed you hidden/alerted but what did scare me. "Hunted" while was crouching it feels like i've been hunted and i don't know who. That was competently removed, Now it just icon of how "visible" i am.
I've been playing game for so many hours and i come and play about 10 hours per update. By time i reach day 30 i feel bored, i have plenty of materials to just do quests.
I liked when developers are really trying to kill you in 7 days. Now they went easy on us.