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(1.1+) IZY-All in One Gun Pack v.4 + Vanilla Gun Replacer Pack v1.2 bugs fixed (updated)

Anyone else know if you are still able to loot guns with this mod installed?

I can loot melee weapons, but I havent seen many guns yet after lots of testing. Between loot stages of 50 all the way up to 800, i've tested t3-t5 POIs and all the locked chests, gun safes, weapons bags etc. Only thing I've ever manged to find was a chinalake pump grenade launcher.

To add on- I just have loot abundance cranked to 200% before I see rarely just one gun in high tier POIs in the weapon bag or locked chest. But still, the end chests often still do not contain any guns, either mod pack nor vanilla. Also, I've tested a lot of loot bags as well; loot abundance around 200, yellow blue and red. About 50+ of each, and I haven't seen a single gun get dropped from any bags.

Is this intended?


Weapon drop rates have been lowered compared to previous versions of the game so that is what you are seeing.  Izayo added the weapons to the loot tables, but didn't change vanilla drop rates.  If I remember correctly, you are more likely to get weapon parts than a complete weapon.

One thing to note is that when you do actually get a weapon drop, there are a lot of weapons for the game to pick from.  Izayo has added 15 additional ranged weapons to the game (so far) which is added to the vanilla weapons already in the game (17 not including bows and turrets).

I am in-between playthroughs as I am working on some new mods to add to my next playthrough.  I can see about whipping up a small modlet that improves vanilla weapon drops which would also work with Izayo's mod.

 
Hi ! 

I think your mod broke the automatic turret. I put 9mm inside it and nothing happens.

I can't shoot witht the camera and it doens't shoot at all when activated.

I have this when i press F1 : 

WRN Could not find selectable element content in WindowGroup powercamera

I don't use any other gun / ammo mod 

I use v2.2

 
Weapon drop rates have been lowered compared to previous versions of the game so that is what you are seeing.  Izayo added the weapons to the loot tables, but didn't change vanilla drop rates.  If I remember correctly, you are more likely to get weapon parts than a complete weapon.

One thing to note is that when you do actually get a weapon drop, there are a lot of weapons for the game to pick from.  Izayo has added 15 additional ranged weapons to the game (so far) which is added to the vanilla weapons already in the game (17 not including bows and turrets).

I am in-between playthroughs as I am working on some new mods to add to my next playthrough.  I can see about whipping up a small modlet that improves vanilla weapon drops which would also work with Izayo's mod.


So I get that its been lowered, but I tested vanilla without the mod installed and with, and I definitely am experiencing a difference. Mostly its in the loot bags. Even with the red bags, in vanilla I often get maybe 1 gun every 10-15 bags depending on luck/ current loot bonus. But with the mod installed, i've opened over 100 red bags in testing, and not one single gun, not even a vanilla gun. Idk if you want to test it to check if its something on my end.

 
So I get that its been lowered, but I tested vanilla without the mod installed and with, and I definitely am experiencing a difference. Mostly its in the loot bags. Even with the red bags, in vanilla I often get maybe 1 gun every 10-15 bags depending on luck/ current loot bonus. But with the mod installed, i've opened over 100 red bags in testing, and not one single gun, not even a vanilla gun. Idk if you want to test it to check if its something on my end.
I get weapon drops often and use this mod.  But they are definitely more uncommon in 1.0.

 
Hi ! 

I think your mod broke the automatic turret. I put 9mm inside it and nothing happens.

I can't shoot witht the camera and it doens't shoot at all when activated.

I have this when i press F1 : 

WRN Could not find selectable element content in WindowGroup powercamera

I don't use any other gun / ammo mod 

I use v2.2


No issues I noted on my end, I tested both the optional files and the base files for this mod and everything with turrets works great.

 
So I get that its been lowered, but I tested vanilla without the mod installed and with, and I definitely am experiencing a difference. Mostly its in the loot bags. Even with the red bags, in vanilla I often get maybe 1 gun every 10-15 bags depending on luck/ current loot bonus. But with the mod installed, i've opened over 100 red bags in testing, and not one single gun, not even a vanilla gun. Idk if you want to test it to check if its something on my end.


I just did vanilla and did 25+ dire wolves.  I didn't get a single firearm, but I got a ton of ammo and several weapon parts.  RNG is going to be RNG.  I checked the loot files and Izayo has the weapons in the weapon tables so they will have a chance to pull.

The only loot groups I noticed that were missed (and I even missed them on the first pass through) is groupHuntingRanged which is for Savage country crates and groupInfestedT5MeleeRanged which I believe is for T6 infested quests.  Those have apparently unique weapon groups.

No changes were made to the probability numbers as Izayo uses the existing probability tables in the game.  This is an example of one of the groups that was modified for the new weapons:

Code:
  <lootgroup name="groupWeaponsT1_Ranged">
    <item group="groupWeaponsT1_DeadEye" />
    <item group="groupWeaponsT1_Demolitionist" />
    <item group="groupWeaponsT1_Boomstick" />
    <item group="groupWeaponsT1_Machinegunner" />
    <item group="groupWeaponsT1_Archery" />
    <item group="groupWeaponsT1_Gunslinger" />
    <item group="groupWeaponsT1_TurretsSyndrome" />
    <item group="groupWeaponsT1_PISTOL45_M1917">
      <!--Element appended by: "IZY_RMP_45ACP"-->
    </item>
    <item group="groupWeaponsT1_DeadEye_MosinN">
      <!--Element appended by: "IZY_RMP_762pack"-->
    </item>
    <item group="groupWeaponsT1_MG_STG44N">
      <!--Element appended by: "IZY_RMP_762pack"-->
    </item>
    <item group="groupWeaponsT1_SHOTGUN_DBOverUnder">
      <!--Element appended by: "IZY_RMP_SG"-->
    </item>
  </lootgroup>
 
To add further, this is an example of how loot drops are setup for the red bags concerning weapons:

Loot group that contains weapons

  <lootgroup name="groupZpackBoss04">
    <item group="groupRareToolsTiered" loot_prob_template="high" />
    <item group="booksRareOnlyScaled" loot_prob_template="med" />
    <item group="groupWeaponsAllScaledNoStone" loot_prob_template="high" />
    <item name="casinoCoin" count="600,800" loot_prob_template="med" />
    <item name="oldCash" count="600,800" loot_prob_template="med" />
    <item group="groupMedicalRare" loot_prob_template="medHigh" />
    <item group="groupTreasureMaps" loot_prob_template="low" />
    <item name="modArmorNightVision" loot_prob_template="veryLow" />
    <item group="groupModAllScaled" loot_prob_template="med" />
    <item group="vehiclePartsTiered" loot_prob_template="med" />
    <item name="modArmorHelmetLight" loot_prob_template="veryLow" />
  </lootgroup>




That group only has a 50% chance (med) to pull in a red bag (it is not guaranteed every time).  Both weapons and tools are high probability (0.75) but based on the total probability scores for that group, you only have a 15% chance of pulling from the weapons subgroup (0.75/4.93).

 
Having an issue, for some reason every time i install this mod it only gives me access to the Shotguns, I cannot find or craft any other guns from the mod and i've tried using a modloader, manual installation and shuffling files around and nothing seems to work, anyone have any idea whats happening?

 
Having an issue, for some reason every time i install this mod it only gives me access to the Shotguns, I cannot find or craft any other guns from the mod and i've tried using a modloader, manual installation and shuffling files around and nothing seems to work, anyone have any idea whats happening?
may I see how is you Mods folder look like?

 
Hey. Can get the mod to function properly on single player but not on Nitrado server. Filezilla always fails to upload the two exe files (link & editbin) in the 0-CustomParticleLoader folder. I've been trying to change the permission levels on Filezilla itself but that hasn't worked. 

Anyone have experience with Filezilla/ FTP that has encountered this before? Apologies if i'm being silly 🙃

Error message/s:

Command:    STOR link.exe
Response:    550 link.exe: Operation not permitted
Error:    Critical file transfer error
Command:    CWD /7daystodie/Mods
Response:    250 CWD command successful
Command:    TYPE I
Response:    200 Type set to I
Command:    PASV
Response:    227 Entering Passive Mode (85,190,149,54,204,150).
Command:    STOR editbin.exe
Response:    550 editbin.exe: Operation not permitted
Error:    Critical file transfer error


 
How do I remove the annoying light bulb buff called "izybeltammocheck"? This is a great mod, just that minor qualm
go into buffs.xml, find the buff by its name and then add this line:

hidden="true"

Having an issue, for some reason every time i install this mod it only gives me access to the Shotguns, I cannot find or craft any other guns from the mod and i've tried using a modloader, manual installation and shuffling files around and nothing seems to work, anyone have any idea whats happening?
did you put ALL the folders into your Mods folder, or only the shotgun folder?

 
Last edited by a moderator:
So I'm trying to make all the guns that are semi automatic or burst fire to stop itself shooting if I hold down the mouse button. Like semi-auto guns will fire when I first click, then if i keep the mouse button held down, it'll keep firing itself according to it's fire rate.

However Izy, i noticed it's not a thing with your grenade launchers, despite them having a magazine capacity like other guns. (unlike the rpg/ rocketlaunchers). Any idea how I can convert all the guns to function similarly to the grenade launchers?

 
So I'm trying to make all the guns that are semi automatic or burst fire to stop itself shooting if I hold down the mouse button. Like semi-auto guns will fire when I first click, then if i keep the mouse button held down, it'll keep firing itself according to it's fire rate.

However Izy, i noticed it's not a thing with your grenade launchers, despite them having a magazine capacity like other guns. (unlike the rpg/ rocketlaunchers). Any idea how I can convert all the guns to function similarly to the grenade launchers?
it's was a vanilla game mechanism. not sure if it's a bug or intentional from TFP since alpha 20+ 

(from semitriggergroup mod)

Code:
<passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
 
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