HammerDano
Active member
I hope these make sense.
Legendary parts are far too common. I find them in low level POI's and in random garbage. Shouldn't they only be available in 4 or 5 skull and above POI's? It would give them more value. I say this also because, from the lower tier weapons and gear, only the legendary Hunting knife is worthwhile making, as it is viable for mid to endgame...what other low tier legendary is worthwhile after you reach the next tier?
Moving is a pain until you get at least to minibike...which usually means you won't leave the first biome when you finish the first tier of quests. I have two suggestions. either would work, but, done together would be great: craftable saddle bags for the bike to improve storage but maybe costs speed and/or Traders can only offer quests up to the level of their biome. ie Rekt can ONLY offer tier one, Jen can only offer tier one and two, and so on up the line. Which, by itself, doesn't make moving suck less, but, would make it more of a necessity.
Legendary parts are far too common. I find them in low level POI's and in random garbage. Shouldn't they only be available in 4 or 5 skull and above POI's? It would give them more value. I say this also because, from the lower tier weapons and gear, only the legendary Hunting knife is worthwhile making, as it is viable for mid to endgame...what other low tier legendary is worthwhile after you reach the next tier?
Moving is a pain until you get at least to minibike...which usually means you won't leave the first biome when you finish the first tier of quests. I have two suggestions. either would work, but, done together would be great: craftable saddle bags for the bike to improve storage but maybe costs speed and/or Traders can only offer quests up to the level of their biome. ie Rekt can ONLY offer tier one, Jen can only offer tier one and two, and so on up the line. Which, by itself, doesn't make moving suck less, but, would make it more of a necessity.