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(V1) Server Side Zombies PLUS

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Here is an update for the Server Side Zombies PLUS.

Burnt Siren

This entity emulates the original Snufkin Zombies Siren, but without the UMA archetype because it no longer exists.

However, all vocalizations, audio, speed settings, and features follow the same concept. Its bark is worse than its bite, and it will be of very limited trouble in the biomes or Horde Night. The sounds can be pretty eerie though and add an extra layer of suspense. The image shows rather large speakers. They have scaled up proportionally with the size of the entity. This scaling became a thing in A21 and is something we have to accept for a server side mod.

AF4B0mQ.jpeg


 
I just discovered this thread... back in the A19 days I was play-testing the Snufkin's Server Side Zombies thread and loved it, even recorded a few videos for it. At the time I was wondering if it was possible to see if it would integrate with other overhaul mods (specifically Darkness Falls) and tried to test things on my own (didn't go well 😅). I was genuinely sad to hear a lot of the assets were removed for A21, and I was wondering how the project was looking for V1.0 now that the game is finally "out of beta". Glad to see the mod is still going strong amid all the changes!

 
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@arramus Since you could bring in Siren, request you to bring at least Banshee back.

Also, pls let this mod be a part of any or all of your overhaul mods.

Thanks for the great work.

 
The Banshee scream feature was added to the Preppocalypse Screamer and shared in the Server Side Zombies. It is described in the third post above your post.
Its effect is identical to the original Banshee with blurring of vision and reduction in physical abilities. She has the extra ability of being able to throw plasma bolts.

The armed ranged and melee zombies began their lives in Preppocalypse towards the end of A20.

In A21, the Server Side Zombies were practically wiped out because assets were removed from the game.

To continue the Server Side Zombies, the opposite happened, and the Preppocalypse Zombies were added to the Server Side Zombies.
To benefit the overhaul, Scorcher and Fragger (a hybrid of the Juggernaut) were added to Preppocalypse.
In that respect, an abundance of them are already in Preppocalypse because that is where they started their lives, and those that weren't have found their way in.

Where ever possible there are some hybridized types returning, as with the Banshee Screamer, and the Burnt Siren. We'll see where else things can go in the future with the remaining possibilities.

 
Thanks @arramus for the mod.

EDIT: I found the answer. In order to remove zombies from this mod, edit entitygroups.xml. Remove every line that contains a particular zombies name (It will be a lot of lines).

ORIGINAL QUESTION: If I want to remove all gun zombies, can I simply remove them from Localization.txt or do I need to remove every reference to them in entitygroups.xml?

 
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Localization.txt governs the names we see when using the Health Bar mod which shows their name and HP.

The entitygroups.xml is the file which governs their appearances in the biomes and horde night.

Just adding in case the question about the purpose of the Localization file ever arises again and that allows it to be searched.

 
Hello! and thanks for your mod.

If I delete all zombies entrys for

BIOME_ALL_ZOMBIES_GROUP 

BIOME_ZOMBIES_NIGHT_GROUP 

BIOME_ZOMBIES_FOREST_DOWNTOWN_GROUP

BIOME_ZOMBIES_FOREST_DOWNTOWN_NIGHT_GROUP

BIOME_ZOMBIES_DOWNTOWN_GROUP

and just keep WASTELAND_GROUPS

Are does Zombies spawn only in Wasteland Biome?

please look there a example:  https://imgur.com/a/sUBVMd4

 
Delete the whole group, and not just the zombie entries of the group. There is no need for empty groups.

That will allow only the remaining groups for 'Wasteland' to spawn.

 
The Server Side Zombies PLUS have been updated to V1.2 (b27) which is now the current Stable build for 7D2D.

Updates include:

- New vulture entity for Plasma Vulture

- New rabbit entity for Bad Bunny

- New chicken entity for Battle Chicken

- Removed gore rider from Paindeer to remove old asset warnings.

Here is an image to show the changes.

The Bad Bunny looks quite realistic, while the Battle Chicken remains well defended under that cow skull. It has improved animations, flaps it wings, and the TFP update is most worthy. The Vulture also looks a lot more realistic with gnarly looking neck and well defined wings and body. The paindeer was updated in 1.0, but removes the gore rider for server and player stability, as it was spamming warnings in the log/console.

tJMd5Ti.jpeg


All other entities were spawned and checked for warnings, and things appear to check out.

k3n9dEM.jpeg


 
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