GuardianReaper0
New member
Currently, we have the options of the standard forge and the campfire, plus mods for them, and the basic workbench. You want more supply, you build more of these structures, but that also generates a lot of heat to attract screamers. In addition, if you leave extra materials in the fuel slot, it will burn through it even when nothing is crafting.
Electricity exists within the game! This suggestion couples the power of electricity with the crafting benches.
The chem bench already exists as an upgraded version of the campfire to make meds and chemicals, so how about an upgraded version of the others?
Note: this would also help to cut down on the number of workbenches going simultaneously in an area, reducing lag there too, as I’ve noticed it can get fairly bad when industrializing.
Industrial Forge:
Crafted with a lot of steel, mechanical parts, electrical parts, a couple forges, and a couple crucibles.
It still requires a fuel source to operate (would be 2x as effective as a normal forge), but when also hooked up to electricity would become even more efficient (3x a normal forge), as well as automatically turn off if there was no more material left to smelt or items crafting, conserving fuel materials.
Potential mod upgrades could be made for it too, like a “hopper” to increase slots available for smelting, and a “vat” to make it hold more smelter materials (going beyond 30k).
Ammo Press:
Crafted using Steel, Mechanical Parts, Electrical Parts, Springs, and a couple of workbenches.
It would require electricity to operate. The player simply selects what type of ammo they wish crafted (must still have it learned) and by adding the supplies to the work station it automatically crafts the selected ammo type when it has enough to do so.
Works with BULK crafts as well.
Cuts down the time to craft ammo by a bit.
Stove Workbench:
Crafted using Steel, Mechanical Parts, Electrical Parts, multiple cooking pots, multiple grills.
Can use fuel, electricity, or BOTH to cook food with. If only one resource is used the efficiency is only +50% more effective than a campfire. However, if BOTH are used, it’s twice as effective as a campfire, and will automatically turn off when there is no more food to cook (or output is full).
I’m sure there will be those that say this is not needed, but I personally think it would be a fantastic addition to help cut down on space needed, active workstations, add to aesthetics for players that like a tidy base/ home feel, and makes sense in progression of advancing technology. After all, electricity should be for more than just lights and defenses IMO.
Electricity exists within the game! This suggestion couples the power of electricity with the crafting benches.
The chem bench already exists as an upgraded version of the campfire to make meds and chemicals, so how about an upgraded version of the others?
Note: this would also help to cut down on the number of workbenches going simultaneously in an area, reducing lag there too, as I’ve noticed it can get fairly bad when industrializing.
Industrial Forge:
Crafted with a lot of steel, mechanical parts, electrical parts, a couple forges, and a couple crucibles.
It still requires a fuel source to operate (would be 2x as effective as a normal forge), but when also hooked up to electricity would become even more efficient (3x a normal forge), as well as automatically turn off if there was no more material left to smelt or items crafting, conserving fuel materials.
Potential mod upgrades could be made for it too, like a “hopper” to increase slots available for smelting, and a “vat” to make it hold more smelter materials (going beyond 30k).
Ammo Press:
Crafted using Steel, Mechanical Parts, Electrical Parts, Springs, and a couple of workbenches.
It would require electricity to operate. The player simply selects what type of ammo they wish crafted (must still have it learned) and by adding the supplies to the work station it automatically crafts the selected ammo type when it has enough to do so.
Works with BULK crafts as well.
Cuts down the time to craft ammo by a bit.
Stove Workbench:
Crafted using Steel, Mechanical Parts, Electrical Parts, multiple cooking pots, multiple grills.
Can use fuel, electricity, or BOTH to cook food with. If only one resource is used the efficiency is only +50% more effective than a campfire. However, if BOTH are used, it’s twice as effective as a campfire, and will automatically turn off when there is no more food to cook (or output is full).
I’m sure there will be those that say this is not needed, but I personally think it would be a fantastic addition to help cut down on space needed, active workstations, add to aesthetics for players that like a tidy base/ home feel, and makes sense in progression of advancing technology. After all, electricity should be for more than just lights and defenses IMO.