zztong said:
I'm far enough into a game now to have evolved my thinking on this.
In the past I would normally not have a base early in the game. I'd just plop down stuff in a field, keep a sparse inventory as I would likely be a nomad. With V1.0, screamers show up enough that having a small defensive position is handy.
Now, later in the game, with a vehicle and settling down into a base, I find myself fixing up a remnant in a snow biome city and I'm amazed how little it takes to get screamers to show up. I swear, I was just digging out rubble with a pick -- my various workstations all still in the motorcycle inventory -- and two of them wandered in. While it was a fun encounter, it feels like their too sensitive. I mean, I think my heat was 0. There were no workstations deployed, much less operating. There were no torches or candles, and I had dismantled the burning barrel that was part of the POI.
It's funny you say that. I posted a reply earlier on in this thread basically expressing that my screamer experience has remained largely unchanged from previous releases. Friends, I have now seen the light. Or rather, I have heard the screams...
I am now comfortably in the mid-game. It took a bit longer to make a move to a different biome than I had wanted, but finally, after the day 35 horde, I packed up and moved myself to the desert. While in the forest, I would still say my screamer activity was fairly low. Almost as soon as I set up shop in the desert, though, I was getting regular screamer spawns- usually at night when I was at home, so they were easy to quietly dispatch. Mind you I have not drastically increased my activity, usually running a single forge or other workstation at one time. I only have two dew collectors and I have not collected from it since arriving, so it should not be generating any heat. On the morning of day 40, I started prepping for the day 42 horde by building a fighting position on the side of my home base.
Admittedly, I was generating more heat at this point. Running a forge for cement production, the occasional workbench, and 2 cement mixers for concrete. I was expecting screamers. I have no problem with screamers (in theory). However, during that 3 day span leading up to the horde of day 42, I had a total of 7,
yes 7, screamer spawns, all spawning 2 screamers, and 2-3 of those spawned other screamers, creating the dreaded screamer loop. The frustration mounted as I was rushing to complete my position (delayed because of said-continuous interruption) that I had multiple screamers spawn 1 hour before horde night was about to kickoff.
Now, I fully admit my faults in this ordeal. I was generating more heat and was sticking around my base. But running 2-3 workstations at any one time should not be enough to garner this much attention. I've never in my playtime minded screamers. Contrary to many players, they were a welcomed part of the game. However, with the latest change in their frequency and the fact that they spawn in pairs, I will say the my opinion on them has changed. This isn't even about the challenge. There really is no challenge. They remind me of how vultures were prior to A21 (I think) where they would attack you simply because you were in a vehicle. They're more annoying than anything. And for a game that prides itself for it's base-building features, this change sure encourages players to not want to spend time at their base, building their base.
Sorry, the TL
R of this is that I'm finally seeing the frustration others have. I also know there's players who don't mind the change. What I'm wondering is if the needle was pushed just a little too far. Do we really need 2 screamers spawning at once? Should the cooldown between spawns be increased? I really do hope the devs look at all the feedback and make some tweaks. Again, I really don't mind the idea of screamers. However their implementation just makes them an annoyance instead of the unique game mechanic they're meant to be.