ryoendymon
New member
So, having been playing 7 days for a while now in the release, I notice 2 severe nerfs that are needed.
1, The stun baton is far too OP. seriously, my family have all tried it, and the stun baton is just rediculously overpowered, not even counting when you get the books to further its absurdity, or the candy to boost its shock radius. I started a fresh world, and found a "bear den" POI on like day 4, I had a level 2 stun baton (Yes I got it legit, will explain in point 2) I destroyed the place, including taking the zombie bear on face to face in melee. I believe this OPness is a result of the fact t hat there's only 2 tier of weapon in the int category, pipe baton and stun. I basically was able to keep the zombie bear stunned the entire time, so was just able to keep on pounding.
2, Daring Adventurer, (I think is the perk) The perk improves what the trader has in his inventory, and even just the ONE point you can put in without investing in int is enough for you to start seeing some seriouly powerful stuff, such as a level 2 stun baton on day 4 (the first trader restock day) mentioned above. The traders themselves are already a fairly powerful resource as it is, but with even just one point in Daring adventurer, it gets kinda nuts. Before the end of week 1, thanks soley to this perk, when my family of 3 plays together, we are outfitted pretty heavily. Among our group we will have 1 set of steel tools, each of us having a third tier weapon (tiers being like, pipe rifle, hunting rifle, lever rifle, sniper rifle) We have tested this out in 3 separate worlds, to ensure it wasn't just a lucky break. But it was no fluke, in all 3 worlds the taking of daring adventurer would catapult our progress. Typical stats i use on a 3 person co-op world, 100% exp, 50% loot abundance.
1, The stun baton is far too OP. seriously, my family have all tried it, and the stun baton is just rediculously overpowered, not even counting when you get the books to further its absurdity, or the candy to boost its shock radius. I started a fresh world, and found a "bear den" POI on like day 4, I had a level 2 stun baton (Yes I got it legit, will explain in point 2) I destroyed the place, including taking the zombie bear on face to face in melee. I believe this OPness is a result of the fact t hat there's only 2 tier of weapon in the int category, pipe baton and stun. I basically was able to keep the zombie bear stunned the entire time, so was just able to keep on pounding.
2, Daring Adventurer, (I think is the perk) The perk improves what the trader has in his inventory, and even just the ONE point you can put in without investing in int is enough for you to start seeing some seriouly powerful stuff, such as a level 2 stun baton on day 4 (the first trader restock day) mentioned above. The traders themselves are already a fairly powerful resource as it is, but with even just one point in Daring adventurer, it gets kinda nuts. Before the end of week 1, thanks soley to this perk, when my family of 3 plays together, we are outfitted pretty heavily. Among our group we will have 1 set of steel tools, each of us having a third tier weapon (tiers being like, pipe rifle, hunting rifle, lever rifle, sniper rifle) We have tested this out in 3 separate worlds, to ensure it wasn't just a lucky break. But it was no fluke, in all 3 worlds the taking of daring adventurer would catapult our progress. Typical stats i use on a 3 person co-op world, 100% exp, 50% loot abundance.