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(1.0/A21) bdubyah's modlets

Trying to use a custom map someone made, and trying to make it so that "Bdub's Vehicles (1.0)" mod works with it. I apologize, I'm not a super-mod'er and haven't been able to figure out how to get your new mechanic trader POI into this custom map. Can you help?

I am hosting a server on 7d2d.net
Using this map: https://drive.google.com/file/d/1WWb5R-n2hkJY5-JLkgmh628elEgHj14k

I've gotten it so the vehicles load, but can't get the POI into the map. Thanks for any help. 
With bdub mod installed, just create a random generated world.  The mechanic base will spawn out in the wilderness somewhere.

 
I think it would be fun and add a little humor to the game if you vehicles can somehow come with something related to the vehicle inside of it's inventory like the hostess truck can come with some twinkies still left inside. Would this ever be possible please? Thank you!

 
I absolutely adore your Wasteland mod!  Its been my favorite of all the overhaul mods so far.  I'm hoping you are planning on updating for 1.0 in the future.  

In the meantime I had hoped you would be able to answer a question about it.  How were you able to get around the number of drones rule?  I've tried to examine your code and I'm a bit lost about what controls it.  Is this something you are willing to share?

 
I absolutely adore your Wasteland mod!  Its been my favorite of all the overhaul mods so far.  I'm hoping you are planning on updating for 1.0 in the future.  

In the meantime I had hoped you would be able to answer a question about it.  How were you able to get around the number of drones rule?  I've tried to examine your code and I'm a bit lost about what controls it.  Is this something you are willing to share?
Not sure I follow. I haven't really touched that. You can have more than one hired NPC, but the drone still has the same limits as vanilla.

 
If I add the mod after I create the world will the poi spawn or will I have to make a new world?
No,  you need the mod to be installed prior to creating a new world as it won't have those new POIs to integrate into the world building process.

You can place them manually, but that takes some effort to do so.

 
No,  you need the mod to be installed prior to creating a new world as it won't have those new POIs to integrate into the world building process.

You can place them manually, but that takes some effort to do so.
What poi do I need to place in order for the vehicle mod to work?

 
What poi do I need to place in order for the vehicle mod to work?


My mistake, those are not POIs, but blocks - I was thinking of Wasteland - easy mistake to make on my end since you didn't specify which mod you were adding.  The map would need to have those blocks (typically placeholders) placed in the game during map generation.  A chunk reset might also work, but bdubyah probably has more experience than me in regards to adding the mod afterwards.

When I add any mods that changes rwg / decorations / map objects / POIs, I always generate a new map to get a clean / accurate install of the new elements.

 
You can add the mod to an existing save if you want. You just won't get the Mechanic Trader POI. You can either gen a new world with the mod already installed, or go into the world editor and place the POI in an existing world if you want. But the POI isn't required, just a fun addition.

And just a note, my vehicle mod does not add anything to the world other than the POI. Several people seem to confuse it with Vehicle Madness and its wrecks and repairables that it adds to the world. My vehicles are vanilla in how they are obtained.

 
You can add the mod to an existing save if you want. You just won't get the Mechanic Trader POI. You can either gen a new world with the mod already installed, or go into the world editor and place the POI in an existing world if you want. But the POI isn't required, just a fun addition.

And just a note, my vehicle mod does not add anything to the world other than the POI. Several people seem to confuse it with Vehicle Madness and its wrecks and repairables that it adds to the world. My vehicles are vanilla in how they are obtained.
How do I craft the vehicles they don't show up in the workbench? 

 
Go into game and push the F1 key. This is for the console.

At the top right is a message with 'Open logs folder'. Click on it.

It will take you somewhere like this location C:\Users\Thubba31\AppData\Roaming\7DaysToDie\logs, but with your own setup info.

The logs will be named such as 'output_log_client_2024_08_18_00-00-01.txt'

Copy all of that info and paste it at pastebin.

https://pastebin.com/

Click on the 'Create new Paste' and share that link in here.

 
For whatever reason the mod only worked for me when I downloaded it from nexus mods instead of 7daystodiemods.
Check the one you downloaded from 7daystodiemods. It may have had an extra folder that you didn't need. The folder you install should be called BdubsVehicles. Always check when installing a mod that the folder you drag into your Mods folder has the modinfo.xml file inside it, and not just another folder. That causes the mod to not load.

 
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