PC V1.0 b336 Hotfix

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Hey Survivors!

We're back with our latest hotfix, v1.0 b336. This update fixes a major bug causing characters in saves with the 'Enemy Spawning' setting toggled off and back on to become fully encumbered and unresponsive. This was part of a larger problem related to an NRE involving sleeper volumes in specific POIs. This hotfix will also correct save files affected by this issue.

For our console users, this update also includes some stability improvements, specifically on the Xbox X/S platform.

While summer vacation may be almost over, we're STILL hard at work on optimizations, bug fixes, Roadmap updates, and getting v1.1 Experimental to you.

Be sure to follow us on X for more updates!

www.x.com/7daystodie

 
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For those of us using 1.1 experimental, has this hotfix already been included in 1.1?  Or will the be a separate 'hotfix' for 1.1?

 
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For those of us using 1.1 experimental, has this hotfix already been included in 1.1?  Or will the be a separate 'hotfix' for 1.1?
The savegame fix is already in V1.1 EXP, the Xbox stability fixes not yet, but will be deployed with the next build released to V1.1 EXP

 
Hey, any word on a rare audio bug on Series X? My friend and only a couple other people seem to have it.

Upon start up of the game, game audio gets choppy, it kills Xbox Party chat and makes it choppy, and the xbox home button when pressed opens up the shutdown console menu. 

This happens everytime my friend tries to play, and the only solution so far is to not try to play. Cache clear, different world, hard resets, reinstall; none work.

 
Hey, any word on a rare audio bug on Series X? My friend and only a couple other people seem to have it.

Upon start up of the game, game audio gets choppy, it kills Xbox Party chat and makes it choppy, and the xbox home button when pressed opens up the shutdown console menu. 

This happens everytime my friend tries to play, and the only solution so far is to not try to play. Cache clear, different world, hard resets, reinstall; none work.
Should this still be an issue in V1.1 ..

V1.1 will have a bug report feature for console, which would grant us access to the output log and see what is going on on your friend's end, so this can be addressed rapidly.

 
Hi devs,

Just a question. Will the next update fix any of the poor fps issues during horde night. I’m on a PS5 and it’s unplayable during the horde. I uploaded this YouTube video, if you would like to watch the FPS drop to practically 2 you are more than welcome. If you do watch, skip to 2 mins that’s the worst part.



 
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1 hour ago, Franbogg said:

Hi devs,

Just a question. Will the next update fix any of the poor fps issues during horde night. I’m on a PS5 and it’s unplayable during the horde. I uploaded this YouTube video, if you would like to watch the FPS drop to practically 2 you are more than welcome. If you do watch, skip to 2 mins that’s the worst part.

How many zombies did you have it set to during horde nights that can be alive at the same time? I honestly wouldn't go more than 10 enemies per player on Console. It also states in the blood moon enemy count setting to change it at your own risk which can drastically decrease performance. Is it set to the Default 8 zombies at once or did you crank it up all the way to 64?

 
of course..It's our server so my account auto updated as per usual and we updated our server and now it's ghosted for everyone..please look at the current list of servers it appears a lot of ppl. are having this issue..

 
So4YyCO.jpeg


-Arch Necromancer Morloc 💀

 
LOVE IT! I will play after work and really hopeful that the hitching/lag/stutter is more manageable. It was so bad even in single player, lots of broken legs and infections that I wouldn't otherwise have gotten x.x

 
Hey Survivors!

We're back with our latest hotfix, v1.0 b336. This update fixes a major bug causing characters in saves with the 'Enemy Spawning' setting toggled off and back on to become fully encumbered and unresponsive. This was part of a larger problem related to an NRE involving sleeper volumes in specific POIs. This hotfix will also correct save files affected by this issue.

For our console users, this update also includes some stability improvements, specifically on the Xbox X/S platform.

While summer vacation may be almost over, we're STILL hard at work on optimizations, bug fixes, Roadmap updates, and getting v1.1 Experimental to you.

Be sure to follow us on X for more updates!

www.x.com/7daystodie
Hi, I'm already confused, I updated my server to 1.1 exp because of the vehicle problem, does this version 1.0 b336 solve that problem? I don't know if I should go back to 1.0 again or wait for the stable 1.1. I'm going with the second option, but I see that some players from other platforms can't log in to 1.1. Mm, will it take a long time for the stable 1.1? Or should I go back to 1.0? Thanks.


 
 



 

 
Hello. After the latest update on PS5 I am unable to log into my world. When I click the spawn button, the screen freezes on endless building environment notifications. I can only hear the sounds of the base (furnace, fireplace). Tried all the fix tips but still nothing.

 
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