PC V1.1 b4 EXP

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View attachment 31955spawning near a bedroll a players is still in shooting distance of the killer.. odds are he well already have killed you before you fully login.
And can those distances be modded?  Like I said, offering suggestions to reduce the problem until TFP can do something.  If you don't want any suggestions, then that is up to you.  It won't speed up how quickly TFP does something. 

Honestly, this game is so poorly designed for PVP that I don't know why people bother.  There are so many other options out there that offer better PVP.

 
If you don't want any suggestions
honestly, i think the point mando was trying to make about the paint is for years and years pvp players have set in the background on this forum watching as pve players request get filled over and over all while the pvp communitys seems to be brushed a side. 

 
honestly, i think the point mando was trying to make about the paint is for years and years pvp players have set in the background on this forum watching as pve players request get filled over and over all while the pvp communitys seems to be brushed a side. 
To be fair, PVP was kind of tacked on because of requests but really isn't the intended use of the game.  I think most PVP servers use a lot of mods to help make PVP better because of this.  I'm not saying they shouldn't do what they can to help PVP players, but this game won't ever be on par with so many other PVP games out there in terms of PVP.  My suggestions are just ways you can make things at least somewhat better in the short term.

If I were on such a server where camping is so bad, I would probably just bury my bedroll a few meters deep where it can't be found and never spawn at my bedroll (just near).  The only way for someone to find where I will spawn is to get lucky and see me spawn, which is low risk.

I generally don't do PVP specifically because of campers and similar cheesy PVP tactics.  If players do PVP in a more fair way, then it can be much more fun to me.  Camping spawn points and traders is just cheap and what I would consider smelling someone who is not good at PVP would do just because it is easy and low risk and they get a kick out of being jerks to people.  But that is just me.  Same for high level characters killing low level characters who have no chance to fight back.  No risk and no skill required to do that.

 
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DickJustice said:
What is final then? This makes 1.0 meaningless. Why even take it out of early access in the first place if you're recommending players to start up again after not even 20 days? Why play the game at all? It shows little regard for the userbase experience.

As an addendum, you can go on to the Steam comments for the news post about the 1.1 update and see what I'm talking about. There's a lot of dissatisfaction. Often with user comments, I feel it's excessively negative and that often people just love to be really loud about very subjective complaints - but this I totally understand getting worked up about. The whole charm of the game is the player progression - going from easily getting overrun by slower groups of 3 zombies versus mastering the apocalypse, and it takes time and it takes a certain amount of healthy grinding, but you get there. Players who started 1.0 Stable thinking they were safe from restarts, what? They should throw 40 hours away without a second thought? What about working on elaborate bases? Extensive resource gathering?
Streaming media has pretty much made terms like final and 1.0 meaningless.

Gaming is starting to lean more towards being software as a service just like everything else.

Yeah, it makes everything feel like perpetual early access, but it is what it is.

If you spent 40 hours playing, then yes, you threw away 40 hours without a second thought (yes, this is coming from a guy who throws away thousands of hours a year), that is what recreation boils down to; wasting time in between being productive.

This is not an MMO anyway, I mean how many hours do you people spend in the average 7DTD game before you get bored. 40 hours is 40 days, I am already getting bored and thinking about restarting by then.

Oh, and good job pimps! I honestly expected to hate 1.0 but I think it is the best update in a long time. Now just get rid of the ChiCom EAC phone home every 5 minutes bull@%$# so I don't have to play in offline mode all the time and we'll be good.

 
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Once again, read my report. DOES NOT MATTER WHERE YOU SPAWN, BEDROLL OR NEAR BACKPACK, THE DEATHLOOP WILL HAPPEN. THANKS

 
 DOES NOT MATTER WHERE YOU SPAWN.....THE DEATHLOOP WILL HAPPEN. THANKS


This is the truth because the main problem is not with the game. One of your own solutions was to enable fixed spawn points. All that happens then is the death loop continues when players find the spawn points and camp them. This is a player mentality issue. The PvP players on your server have no desire for fairness or sportsmanship. When someone spawns in naked they should be allowed to depart and have time to recover. Any microscopic amount of sportsmanship (or even basic empathy) would prevent players on your server getting their kicks killing naked respawning players over and over and over.

As long as you allow players like that on your server they will find a way to camp spawn points no matter where they are. If they can find the bedroll they can find the fixed spawn point if TFP enabled such a thing. Fix your server rules and manage the rule breakers and enforce fair play practices and you'll get way more mileage than relying on new spawning rules because I agree with you 100% --> DOES NOT MATTER WHERE YOU SPAWN....THE DEATHLOOP WILL HAPPEN.

 
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Just to clarify, do these POI fixes apply to newly generated custom worlds or do they also apply to the pregen worlds when starting a new save?

 
ive already stated what the problem is and how it happens, making bedrolls invulnerable does not solve the issue. Think about it for a sec.. if your on a pvp server and someone kills you....you spawn naked.... guess what? you spawn next to the person who is still holding a gun and kills you again... after a couple times of this happening the person who is being killed goes into the death loop,
ummmm

then dont play pvp?

if you want to play pvp with mates make it private

if you want to go pvp vs the world, the world is full of a##holes, suck it up buttercup

if your mate does this sort of bs, spit in his beer when he aint looking

 
Just to clarify, do these POI fixes apply to newly generated custom worlds or do they also apply to the pregen worlds when starting a new save?
The POI updates will work in any new save, including on pregen.  The only reason they wouldn't would be if they changed the POI size or removed a POI.  Other than that, new POI won't be in such maps because they are new and those maps would need to be updated to have access to the new POI.  And if a POI has something like districts changed, those changes will not be reflected in a map that isn't updated because the POI are already placed in specific locations.  But these changes are mostly about opening doors and that will work in new saves without a problem.  In fact, those should work in existing saves if the POI gets reset from a quest or the chunk it is in gets reloaded.

 
This is the truth because the main problem is not with the game. One of your own solutions was to enable fixed spawn points. All that happens then is the death loop continues when players find the spawn points and camp them. This is a player mentality issue. The PvP players on your server have no desire for fairness or sportsmanship. When someone spawns in naked they should be allowed to depart and have time to recover. Any microscopic amount of sportsmanship (or even basic empathy) would prevent players on your server getting their kicks killing naked respawning players over and over and over.

As long as you allow players like that on your server they will find a way to camp spawn points no matter where they are. If they can find the bedroll they can find the fixed spawn point if TFP enabled such a thing. Fix your server rules and manage the rule breakers and enforce fair play practices and you'll get way more mileage than relying on new spawning rules because I agree with you 100% --> DOES NOT MATTER WHERE YOU SPAWN....THE DEATHLOOP WILL HAPPEN.


This is a misunderstanding. We are right now talking about deaths because of camping because I asked them a question.  But the issue starting the conversation seems to be a bug, a death loop NOT induced by other players.

 
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PVP players in 7dtd are like people who want to drive fast really really bad. Then buy an 20 year old barrel of a car which cant go faster than 30 and then start complaining to the manufacturer that the car doesnt drive as fast as a ferrari.

 
This is a misunderstanding. We are right now talking about deaths because of camping because I asked them a question.  But the issue starting the conversation seems to be a bug, a death loop NOT induced by other players.
Then I missed the description of what they meant by death loop. How is the player dying over and over if they aren’t being shot by other players as soon as they respawn back to the vicinity where they died before? How does this death loop bug occur in PvP but not solo or cooperative play. 

 
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Then I missed the description of what they meant by death loop. How is the player dying over and over if they aren’t being shot by other players as soon as they respawn back to the vicinity where they died before? How does this death loop bug occur in PvP but not solo or cooperative play. 
i explained earlier, it would he highly unlikely a pve player would encounter this issue since another player isn't killing them. I even posted the science how respawns work in this game. The death loop is a real bug it almost is as game breaking as the old spawn on other players bedroll bug at death was.

 
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i explained earlier, it would he highly unlikely a pve player would encounter this issue since another player isn't killing them. I even posted the science how respawns work in this game. The death loop is a real bug it almost is as game breaking as the old spawn on other players bedroll bug at death was.
I read that. So the player is spontaneously dying repeatedly?  They aren’t being killed multiple times by another player?  Instead of saying “death loop” could you describe what is happening?  From what you’ve written you make it sound like the person is getting killed by other players over and over and if this isn’t the case then you should describe exactly what is happening. I don’t think I’m the only one who read what you wrote and understood it to mean other players are killing newly respawned players over and over especially since you say non PvP players wouldn’t experience it. How much time after respawn does it take for the player to die again? Is it immediate or do they see their health deplete? Can they move or are they frozen? 

 
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I read that. So the player is spontaneously dying repeatedly?  They aren’t being killed multiple times by another player?  Instead of saying “death loop” could you describe what is happening?  From what you’ve written you make it sound like the person is getting killed by other players over and over and if this isn’t the case then you should describe exactly what is happening. I don’t think I’m the only one who read what you wrote and understood it to mean other players are killing newly respawned players over and over especially since you say non PvP players wouldn’t experience it. How much time after respawn does it take for the player to die again? Is it immediate or do they see their health deplete? Can they move or are they frozen? 
the pvp community calls it a death loop because when a person gets the bug it well freeze them out of game they cant do anything, best thing i could compare the effect to is when a person used to fall in the abyss and it would lock them out. An admin could fly over there and see the person bouncing up and down like a rubberband so the nickname death loop prob started than by the pvp community, For the current death loop easiest way to trigger it is by being killed from another player, when a player trys to respawn the killer kills him again before person has fully loaded in which triggers it. There are other ways of triggering as mando said but to me the easiest way to reproduce it is what i just said.

 
the pvp community calls it a death loop because when a person gets the bug it well freeze them out of game they cant do anything, best thing i could compare the effect to is when a person used to fall in the abyss and it would lock them out. An admin could fly over there and see the person bouncing up and down like a rubberband so the nickname death loop prob started than by the pvp community, For the current death loop easiest way to trigger it is by being killed from another player, when a player trys to respawn the killer kills him again before person has fully loaded in which triggers it. There are other ways of triggering as mando said but to me the easiest way to reproduce it is what i just said.


It would be best if you (or @Mando ) added this information to the bug report. If there are other ways the bug occurs, list them as best as you can, with as much detail as possible.

For example it would be interesting to know if there has to be at least two deaths in fast succession or if the bug occurs even with a single death. Anything that is common to all occurences of the bug is valuable information that would massively decrease the time until a fix turns up.

 
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