• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

DLX Weapons Fix - [V1.0 - V1.1] - Aligned Sights, Aiming directly from the SCOPE and MORE!

Hello, is there a way to remove the muzzle smoke? it really cripples my vision when firing a gun and it makes me miss a lot of shots.
yeah that's a base thing I reccomend this for whichever gun you're talking about (from a dude named Jeffrey Haager)
h39DKKL.jpeg


 
Is it possible to disable the gun smoke, not able to use certain weapons as it blinds players when using iron sights, is it something i can disable in the xml files?

thanks for the awesome mod

 
Hello is there a way to either reduce or remove the reticle sway when moving and looking around while aiming with scopes?


Hi, yes, there is a way!

By the way, I was just about to finish writing a first version of my user guide for my mod!

➡️ PLEASE FOLLOW THESE SIMPLE STEPS TO REMOVE (OR DECREASE) THE SWAY SYSTEM WHILE AIMING

 Open the file "DLX-ConfigFile.xml" located inside my Mod's folder.

 Search for these lines that start in this way:

<parameter name="2X_Sway" 

<parameter name="4X_Sway"

<parameter name="8X_Sway"

(there is one for each weapon section)

Each line has 4 values (value="AAA, BBB, CCC, DDD"/>)

The first two values control the maximum limit for the sway (horizontally and vertically),

The last two instead control for the speed of the sway (again horizontally and vertically).

 You can change :

either the first two values to 0or simply decrease them to a desired value,

or change the last two values, again to zero or just decrease them,

or both! It's up to you!

 Save the file and you're ready to go!

 
DanyEr12LX said:
Hi, yes, there is a way!

By the way, I was just about to finish writing a first version of my user guide for my mod!

➡️ PLEASE FOLLOW THESE SIMPLE STEPS TO REMOVE (OR DECREASE) THE SWAY SYSTEM WHILE AIMING

 Open the file "DLX-ConfigFile.xml" located inside my Mod's folder.

 Search for these lines that start in this way:

<parameter name="2X_Sway" 

<parameter name="4X_Sway"

<parameter name="8X_Sway"

(there is one for each weapon section)

Each line has 4 values (value="AAA, BBB, CCC, DDD"/>)

The first two values control the maximum limit for the sway (horizontally and vertically),

The last two instead control for the speed of the sway (again horizontally and vertically).

 You can change :

either the first two values to 0or simply decrease them to a desired value,

or change the last two values, again to zero or just decrease them,

or both! It's up to you!

 Save the file and you're ready to go!


I'm curious, how far do you plan on taking this mod? I really love what you've done so far. The original 7 days to die gun combat feels incredibly dated and janky. Some additional things I would love to see:

  • More realistic weapon handling - slower reloads, more natural animations on the weapons. It feels very arcadey and goofy for some weapons currently. I would love for weapons to feel more similar to games like Stalker anomaly, tarkov or dayz.
  • More natural feeling recoil effects - Again something akin to Dayz, Tarkov or Stalker Anomaly. Recoil feels crudely implemented in the base game.
  • Better audio - Some guns sound really weak.
  • More attachments and realistic stat effects
 
Also another suggestion.

It might be nice for the lowered weapon state to actually go a bit lower. The AK for example still takes up about a third of the screen when lowered.

20240812202011_1.jpg

 
DanyEr12LX said:
Hi, yes, there is a way!

By the way, I was just about to finish writing a first version of my user guide for my mod!

➡️ PLEASE FOLLOW THESE SIMPLE STEPS TO REMOVE (OR DECREASE) THE SWAY SYSTEM WHILE AIMING

 Open the file "DLX-ConfigFile.xml" located inside my Mod's folder.

 Search for these lines that start in this way:

<parameter name="2X_Sway" 

<parameter name="4X_Sway"

<parameter name="8X_Sway"

(there is one for each weapon section)

Each line has 4 values (value="AAA, BBB, CCC, DDD"/>)

The first two values control the maximum limit for the sway (horizontally and vertically),

The last two instead control for the speed of the sway (again horizontally and vertically).

 You can change :

either the first two values to 0or simply decrease them to a desired value,

or change the last two values, again to zero or just decrease them,

or both! It's up to you!

 Save the file and you're ready to go!
Thanks this was a huge help, I was also wondering if there was a way to reduce/ remove the reticle shift effect when walking left and right too, is that something I could easily change?

 
Also another suggestion.

It might be nice for the lowered weapon state to actually go a bit lower. The AK for example still takes up about a third of the screen when lowered.

View attachment 31941
I didn't notice firearms entering a lowered state when idle. Maybe there's something I didin't enable, or there's something wrong with how my mod file is loading.

 
I didn't notice firearms entering a lowered state when idle. Maybe there's something I didin't enable, or there's something wrong with how my mod file is loading.
Not all weapons are currently supported by DLX. 

You can definitely tell when a weapon is working (custom animations, inertia, better iron sights). Weapons have more weight and feel to them:
 



 
2 minutes ago, caatalyst said:

Not all weapons are currently supported by DLX. 

You can definitely tell when a weapon is working (custom animations, inertia, better iron sights). Weapons have more weight and feel to them:
 

I thought as much, that's why I checked the AK47. No dice, unfortunately, but in the video you've shown it looks great, very fluid and lifelike. I've noticed error messages in my game file log relating to harmony, perhaps that's the reason why I'm not experiencing the intertia and swaying shown.

 
I thought as much, that's why I checked the AK47. No dice, unfortunately, but in the video you've shown it looks great, very fluid and lifelike. I've noticed error messages in my game file log relating to harmony, perhaps that's the reason why I'm not experiencing the intertia and swaying shown.
 

Could be I'm not sure. My mod setup is quite basic. I'm using weapon FOV set to about 70 with DLX, SMX UI, and the gore mod. I also disabled the raise weapon effect in DLX.

 
Last edited by a moderator:
I really appreciate this mod. It looks so smooth so cool and it makes gaming experience you know much more realistic. The game s creators should be ashamed of themselves for the system, which is poor and has not changed in recent years.

Unfortunately this mod as current state is unplayable for me and let me explain why.

I tested smg with colimator and there are issues at night. Its actually impossible to aim at heads of zombies when there is full night. You cant see anything but during the day its ok. When shooting, gun is making also a lot of smoke and it makes it even worse. You cant see anything what is in front of you so it forces you to shoot blidnly and waste ammo. Thats really sad.

Its not even better when using scopes x2/x4/x8. As my primary weapon is sniper rifle i feel so 
helpless using it at night. Its so dark and making headshots is impossible. I can illuminate the base with lamps, but when im outside the base, aiming through a telescope or collimator is a nightmare.

What I would also in change in the collimator is the size of the red dot so that it could be made smaller or reduce the effect of the glow emanating around it, which in my opinion obscures the view

maybe it is worth adding some parameters that change the transparency and brightness of the telescope and collimator to adjust it to own preferences? this mod is very good it has a lot of potential for me to play it by default. Simply the things I mentioned are unacceptable to me

that are just my suggestions. Consider it as a feedback. Its all up to you. I can just wait and wish you can fix it somehow bc at the end of the day u did a great job. 

 
Hi guys! Thanks a lot for your feedback, it's really helpful!

At the moment, I think before I start developing new mechanisms (recoil system, improved movement system, new weapon components, etc...) I think it's best if I first fix and add these new features:

• Improve the Scope Vision, especially at night
• 
Improve the Animation when the player takes Aim with both Iron Sights and Scopes
• 
Make the running animation even more complex
• 
Correct some minor animation flaws

• Add a quick command into the console so that you can reload the mod directly in-game after editing the DLX-ConfigFile.xml

Add Global Parameters into the DLX-ConfigFile.xml so that you can:
• 
Disable or reduce the weapon
raise effect when firing from the hip.
• 
Enable/disable sensitivity adjustment when the player aims with the scope
• 
Increase/decrease (or disable) the swing system.

Add Parameters for Each Weapon in DLX-ConfigFile.xml to:
• 
Enable/Disable (or adjust) the
muzzle smoke
• Change the FOV when the player is not aiming (default value is 45).

After the release of this updated version, I will be back to add new features to the mod!

Unfortunately I will be quite busy these days and won't be able to devote much time to mod development,

but as soon as I have some free time I will get to work!

 
Hi, was just wondering if there is anyway to remove the inaccuracy of guns while aiming?

I tried editing the global setting aimdispersion lines in DLX-ConfigFIle to no avail.

 
Hi, was just wondering if there is anyway to remove the inaccuracy of guns while aiming?

I tried editing the global setting aimdispersion lines in DLX-ConfigFIle to no avail.
Can you be more specific. 

Do you mean how the weapons relocate to the shoulder as soon as you fire? If so, the mod author provided instructions on one of the last two pages. It works, as I made those changes.

 
If you’re talking about how the viewmodel of the gun kicks up then returns slowly to the shoulder, then no, I’ve already fixed that.

I’m speaking to the accuracy of the gun itself and the bullet deviation. It’s most noticeable on the sniper rifle, but if you’re rapid firing especially, your bullets will go WAY off target. Try putting on a red dot sight, firing one shot off target (to trigger the random spread effect), then attempting to shoot a zombie at 20m+.  It’s the same mechanic present in vanilla.
 

The mod does a fantastic job of everything but the same random bullet deviation from vanilla is still present, greatly hampering the authors hard work. I attempted to add lines to the mod’s items.xml that should set the spread multiplier while aiming to 0, but it didn’t seem to work.

 
Awesome mod, very impressive dedication. one thing though, is there a way to remove the slight blur when aiming, not asking you to remove it from mod, just direct me to a possible way that I can edit it myself. Thank you.

 
Back
Top