You are still left with losing your weapon until you can grab it again and lose out on real power attacks. If you had power attacks and a separate throw option, then that would be fine. Otherwise, I much prefer the power attacks. I have no need to run around hunting for a thrown spear after (or during) a fight. Thrown weapons should really be something that isn't a main weapon. A bundle of javelins, throwing knives or axes, etc. Things you're not normally going to be doing melee with, though you could but with less damage.1 line of code, increase time to despawn timer to something like 5 hours
Exactly give them different uses agesYou are still left with losing your weapon until you can grab it again and lose out on real power attacks. If you had power attacks and a separate throw option, then that would be fine. Otherwise, I much prefer the power attacks. I have no need to run around hunting for a thrown spear after (or during) a fight. Thrown weapons should really be something that isn't a main weapon. A bundle of javelins, throwing knives or axes, etc. Things you're not normally going to be doing melee with, though you could but with less damage.
Except spears are perception. Having throwing spears as something else doesn't make sense.Exactly give them different uses ages
Perception had Grenades and explosives... that go boom
Strenght would have throwing spears that have armor piercing
Fortitude has tomahawk. A quick melee weapon and great for throwing that great at chopping limps
Agility has throwing knifes. Quick very, cheap, and have bonus stealth damage
Intellect has stuff stuff. Tier one is a Bola, tier 2 is a flashbang and tier 3 is a shock grenade
So a spear can't be used both for stabbing (jabs) and thrusting? Two different actions, where the thrust action is what they are using as a power attack. Stabbing should be faster than thrusting attacks. I don't really know if it is as I've never looked at it that closely.That again could have been very easily fixed, by using reload binding to switch to throwing mode (and have third animation holding the spear in the air)
Instead of implementing something interesting, they chose the easy way out. Again.
Also I miss the point of having power attacks on spear, it's not only weird but it's not even meant to be used that way, it usually is used in relation with hunting animals. This completely defeats its purpose as a long range weapon. I can use any other melee item in same way.
I was thinking that but I think perception needs something to make people who want to perk into it. Late game.Except spears are perception. Having throwing spears as something else doesn't make sense.
So a spear can't be used both for stabbing (jabs) and thrusting? Two different actions, where the thrust action is what they are using as a power attack. Stabbing should be faster than thrusting attacks. I don't really know if it is as I've never looked at it that closely.
You also have range with a spear that you don't with most other melee weapons and have more ability to attack through openings. If other weapons were the same, I wouldn't be solely a spear user for melee.
You feel like it would be interesting to throw your main weapon, and I know others feel the same way. But I really had no use for that mechanic and was very happy to see it removed. Even though I used spears before the change, I always felt they were weak compared to other weapons, offering only reach. Now they are on par with other weapons, and as a spear user, I am happy about that.
Maybe. I usually have a pretty balanced build across the attributes by mid game. Perception for spear and sniper, strength for mining and scavenging, agility for parkour and pistols, intelligence for extra rewards and reduced vehicle repairs costs. I know I use fortitude for something, but am drawing a blank. Probably means that one could use something extra for me to want to use it enough to remember it.I was thinking that but I think perception needs something to make people who want to perk into it. Late game.