lord_ahriman
Refugee
I think traders are in a good place, but TFP needs to address vending machine exploit asap:
https://www.youtube.com/watch?v=EhNbaubYSqs
https://www.youtube.com/watch?v=EhNbaubYSqs
I mean, once you have an excess of 600 duct tape to store in a vending machine, you can make 37k dukes every three days (costing a 100 duct tape and 100 springs). That's ... decent I guess, but won't exactly change anything about the progress; and there's no end-game to balance.What exploit?
Selling handlebars is the big win? Perhaps. What intrigued me was that the Q4 wooden club could sell for 300. I can crank out an inventory of those in no time, Q5 even. If I'm not mistaken, vendors don't buy those, but the invisible NPC survivors apparently do.
That did look quite cheap; which makes me wonder.. you can set the prices yourself, will the things with elevated prices sell just as often as the normal ones? Can you just sell wooden clubs for 10k each?selling items with no sell price early game is definitely an exploit.
That did look quite cheap; which makes me wonder.. you can set the prices yourself, will the things with elevated prices sell just as often as the normal ones? Can you just sell wooden clubs for 10k each?![]()
That's fine for SP, but MP brings a need to fix exploits.If you want to ruin the game, just play in creative mode and give you everything you want. I don't think the pimpster should waste time on exploits that let you duplicate items or give you more money.
Not necessarily. This is designed as a co-op game even if some people play it as PVP. And for those who do, since the game isn't really designed as a PVP game, they should already be using mods to improve that option, so using a mod that adjusts or even removes vending machines isn't unrealistic. Making money using vending machines isn't really an exploit anyhow. Maybe the prices need fixed, but that is a different thing.That's fine for SP, but MP brings a need to fix exploits.
Well, I meant exploits in general. Even still MP brings about changes to many game systems. Something that is perfectly fine for SP might not work for MP, co-op or PVP or both.Not necessarily. This is designed as a co-op game even if some people play it as PVP. And for those who do, since the game isn't really designed as a PVP game, they should already be using mods to improve that option, so using a mod that adjusts or even removes vending machines isn't unrealistic. Making money using vending machines isn't really an exploit anyhow. Maybe the prices need fixed, but that is a different thing.
Shift click an item when the machine is open and it should place the item in there. I've never used the trader ones that you rent, but I'd assume they work like ones you place.Ok, was this whole thing a troll?
I rented the machine out and I cannot put items in it.
I wonder, do you need to be set for a network game (I am offline) even if you are playing solo
You would think. Not working for me, but that is why I think it is a side-effect of being offline.Shift click an item when the machine is open and it should place the item in there. I've never used the trader ones that you rent, but I'd assume they work like ones you place.
Possible, maybe. Not sure why that would matter, though.You would think. Not working for me, but that is why I think it is a side-effect of being offline.
I blacklisted the DNS entry for Epic and consequently have to be in offline mode all the time.
Might be considered a MP thing, even though the SP is technically a server, it might not be in offline mode.Possible, maybe. Not sure why that would matter, though.
I tried this thing. I rented a device, stuffed 10 wooden clubs of quality 5 into it. 5 days passed, not a single one was sold. I lowered the price by 20%, 5 days passed, again nothing was sold.zztong said:Selling handlebars is the big win? Perhaps. What intrigued me was that the Q4 wooden club could sell for 300. I can crank out an inventory of those in no time, Q5 even. If I'm not mistaken, vendors don't buy those, but the invisible NPC survivors apparently do.