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Guest
Guest
I'm just testing with the NPC Mod and those two packs.
I am using F3 as it shows what is spawning around me, even though I may not necessarily be able to see them due to obstacles.
Starting from W and moving E in Nav Pine Forest.
350m from start was Nightingale Nurse.
1200m from start was Harley club.
1300m from start was Cptn Hernandez.
1600m from start was both Nurse Nancy and Baker Byron.
1900m from start was Buster Fox.
2100m from start was Baker Byron.
2600m from start was Harley empty hand.
3100m from start was Ltnt Rollins.
3800m from start was Cptn Price and Nan Nurse.
4000m from start was zombieArmy1Feral.
From N to S in desert.
110m from start was Harley empty hand.
730m from start was Pvt Pile.
1100m from start was Nana Nurse.
1600m from start was Harley pipe rifle.
1800m from start was Harley spear and Harley club.
2200m from start was Harley axe and zombieArmy1.
2500m from start was Nana and Nanny nurses.
3200m from start was Sgt Hamilton.
They are certainly more regulated than A21 because of the new spawning method for the NPCs but they did exist in this tester.
They have also been added to appear at a lower rate than what we expect from Add On Packs.
The Soldiers and Zombie Add On Packs are spawning directly in the zombie groups using the A21 method. They are set to appear at very low rates compared to A21 and that explains their reduced amount in that test list as well. They are competing with zombies at higher spawn rates.
To increase them more, it is possible to change the Add On Pack spawn probability values to a higher number, and manually change the 0-XNPCore 'none' down to 95 and increase the others in the list so the sum total is 100. That will give them a greater chance to appear. Other Add On Packs using this new 'none' method aren't overwhelming the biomes when it is set to 90~92, but a small downward step to 95 will give you a feel for how it changes things.
I am using F3 as it shows what is spawning around me, even though I may not necessarily be able to see them due to obstacles.
Starting from W and moving E in Nav Pine Forest.
350m from start was Nightingale Nurse.
1200m from start was Harley club.
1300m from start was Cptn Hernandez.
1600m from start was both Nurse Nancy and Baker Byron.
1900m from start was Buster Fox.
2100m from start was Baker Byron.
2600m from start was Harley empty hand.
3100m from start was Ltnt Rollins.
3800m from start was Cptn Price and Nan Nurse.
4000m from start was zombieArmy1Feral.
From N to S in desert.
110m from start was Harley empty hand.
730m from start was Pvt Pile.
1100m from start was Nana Nurse.
1600m from start was Harley pipe rifle.
1800m from start was Harley spear and Harley club.
2200m from start was Harley axe and zombieArmy1.
2500m from start was Nana and Nanny nurses.
3200m from start was Sgt Hamilton.
They are certainly more regulated than A21 because of the new spawning method for the NPCs but they did exist in this tester.
They have also been added to appear at a lower rate than what we expect from Add On Packs.
The Soldiers and Zombie Add On Packs are spawning directly in the zombie groups using the A21 method. They are set to appear at very low rates compared to A21 and that explains their reduced amount in that test list as well. They are competing with zombies at higher spawn rates.


To increase them more, it is possible to change the Add On Pack spawn probability values to a higher number, and manually change the 0-XNPCore 'none' down to 95 and increase the others in the list so the sum total is 100. That will give them a greater chance to appear. Other Add On Packs using this new 'none' method aren't overwhelming the biomes when it is set to 90~92, but a small downward step to 95 will give you a feel for how it changes things.