PC v1.x Developer Diary

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@Alloc

Several days of banging my head on my desk after asking and getting help from multiple sources and for the life of me I do not know why my live map will not work. Sometimes I have this love/hate relationship with this game!

1..Alloc's mod with the latest version on my server ( along with the CSSM fixes )

2..Server config file is set up to display properly

3..Everything worked fine in A21 with the ports

So no clue as to what little setting is causing this issue

 
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Whos yelling? How about I yell since nobody has been prior. LOUD NOISES!!!
 
Holy crap.  Just submit the bug report correctly.  It sounds like you haven't gone through the proper channels once.  

Get the crash report logs and submit them.  If you don't have the logs, then get the owner of the server to report this properly.

But dropping a wall of text on a forum post will not solve your problem.

 
Does anyone else think the 4x4 absolutely sucks??!! 

It looks cool and all but oh man....

I had it fully modded, plow, turbo boost, gas saver, & the headlights. 1 short trip to the wasteland & then a short run through the burnt forest, I'd say about a 3 & a half to 4 km run. I had 12% health left when returning to base. 

It takes a TON of gas and it's slow as hell! 

No thanks! 😖


Yea, it seems to have gotten a bit slower over the years as well.

Another good combo no one has mentioned yet is the Motorcycle and the Drone (with Cargo expansion).

This is pretty good as the Drone will follow you around so you don't have to shuttle back and forth to the 4x4.

 
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If your telling me you have never seen either one of these wrns bugs go off I find that hard to believe... anytime you ride any vehicle ite well trigger.

Setting angular velocity of a kinematic body is not supported.
Setting linear velocity of a kinematic body is not supported.


the problem is when people start stacking the bug in multiplayer  x amount of players on the server it freezes the main thread....
If you don't play multiplayer, then you would not see the message. Being that it is a warning, you would never see the message unless you look at the console or log for them.

Unity used to not care about you setting velocities on a kinematic RigidBody and then in 2022 they added a warning to tell you the velocity does not do anything because kinematic objects are not moved by velocities. Warnings don't break the game. I log plenty or these every day for all manner of testing. They are the same as a normal log message except they say "warning". Now, if there is a lot of spam of any type of message then it may cause a small performance hit, but it should not crash.

I found two places in vehicle code where it happens and fixed them. One seems to be an actual bug where the vehicle would not have its velocity transferred when the server resumes ownership of the vehicle.

 
If you don't play multiplayer, then you would not see the message. Being that it is a warning, you would never see the message unless you look at the console or log for them.

Unity used to not care about you setting velocities on a kinematic RigidBody and then in 2022 they added a warning to tell you the velocity does not do anything because kinematic objects are not moved by velocities. Warnings don't break the game. I log plenty or these every day for all manner of testing. They are the same as a normal log message except they say "warning". Now, if there is a lot of spam of any type of message then it may cause a small performance hit, but it should not crash.

I found two places in vehicle code where it happens and fixed them. One seems to be an actual bug where the vehicle would not have its velocity transferred when the server resumes ownership of the vehicle.
Thank you so much for looking and fixn it. Is there a timeframe the hotfix well be pushed on the stable branch? i need to let our players know when we will be adding back vehicles..thanks!

 
@faatal Can we get an official update on recommended location for mod installations?  It seems some people are now being told that mods are supposed to be installed in the game directory because that's where the TFP Harmony mod was placed.  Considering the reason why the recommended location was changed to %appdata% in the past, I doubt that has changed.  My belief is that because that mod is made by TFP, it is part of the game and so belongs in the game folder, but all user mods should still not be placed in that folder.  But maybe I'm wrong and I'd like to know if I am so I don't give people incorrect information.  Thanks.

 
@faatal Can we get an official update on recommended location for mod installations?  It seems some people are now being told that mods are supposed to be installed in the game directory because that's where the TFP Harmony mod was placed.  Considering the reason why the recommended location was changed to %appdata% in the past, I doubt that has changed.  My belief is that because that mod is made by TFP, it is part of the game and so belongs in the game folder, but all user mods should still not be placed in that folder.  But maybe I'm wrong and I'd like to know if I am so I don't give people incorrect information.  Thanks.


I've asked that here and in the mod forum. Maybe this time we'll get an answer.

 
If you don't play multiplayer, then you would not see the message. [...]
Oh, I'm not playing multi.

But after reading this discussion here I've checked my singleplayer log from yesterday. Got these messages 246 times within 7 seconds:
 

2024-08-01T21:34:08 2096.070 INF VehicleManager saving 2 (2 + 0)
2024-08-01T21:34:08 2096.070 INF 123014 VehicleManager write #0, id 1630, vehicleBicycle, (-1168.9, 39.0, -14.2), chunk -74, -1
2024-08-01T21:34:08 2096.070 INF 123014 VehicleManager write #1, id 2106, vehicleMinibike, (-1238.4, 35.0, -37.9), chunk -78, -3
2024-08-01T21:34:08 2096.072 INF VehicleManager saved 916 bytes
2024-08-01T21:34:08 2096.821 INF 2078.869 SleeperVolume -1242, 30, -56: Restoring -1242, 35, -56 (-78, -4) 'zombieUtilityWorker', count 1
2024-08-01T21:34:09 2097.820 INF Time: 34.54m FPS: 58.35 Heap: 2298.3MB Max: 2470.6MB Chunks: 278 CGO: 191 Ply: 1 Zom: 1 Ent: 4 (25) Items: 0 CO: 1 RSS: 4738.3MB
Setting linear velocity of a kinematic body is not supported.
Setting angular velocity of a kinematic body is not supported.

[...]   // 246 velocity lines in total (about a 7 seconds break in the timestamps)
 

Setting linear velocity of a kinematic body is not supported.
Setting angular velocity of a kinematic body is not supported.
2024-08-01T21:34:16 2104.383 WRN Occlusion: RemoveEntity [type=EntityBicycle, name=vehicleBicycle, id=1630] missing
2024-08-01T21:34:16 2104.384 INF 123511 VehicleManager RemoveTrackedVehicle [type=EntityBicycle, name=vehicleBicycle, id=1630], Unloaded
2024-08-01T21:34:25 2113.747 INF 124067+1 Origin Reposition (-1184.0, 32.0, -16.0) to (-1392.0, 32.0, -192.0)
2024-08-01T21:34:26 2114.387 INF VehicleManager saving 2 (1 + 1)
2024-08-01T21:34:26 2114.387 INF 124105 VehicleManager write #0, id 2106, vehicleMinibike, (-1386.3, 34.9, -189.0), chunk -87, -12
2024-08-01T21:34:26 2114.388 INF 124105 VehicleManager write #1, id 1630, vehicleBicycle, (-1168.9, 39.0, -14.2), chunk -74, -1
2024-08-01T21:34:26 2114.389 INF VehicleManager saved 916 bytes
looks like it got triggered when VehicleManager saved and my bicycle was missing.

(I was riding my minibike at this time - the bicycle was still at the base when I came home, nothing lost, everything fine 🙂)

 
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Yea, it seems to have gotten a bit slower over the years as well.

Another good combo no one has mentioned yet is the Motorcycle and the Drone (with Cargo expansion).

This is pretty good as the Drone will follow you around so you don't have to shuttle back and forth to the 4x4.
i love the drone, (well since they seemed to have fixed the issues where it would get trapped forever in limbo) but didn't mention it as i never spec points into it as those points are needed elsewhere/never get a drone until late game where i'm at a point where i'm about to start a new playthrough anyways

 
@faatal Can we get an official update on recommended location for mod installations?  It seems some people are now being told that mods are supposed to be installed in the game directory because that's where the TFP Harmony mod was placed.  Considering the reason why the recommended location was changed to %appdata% in the past, I doubt that has changed.  My belief is that because that mod is made by TFP, it is part of the game and so belongs in the game folder, but all user mods should still not be placed in that folder.  But maybe I'm wrong and I'd like to know if I am so I don't give people incorrect information.  Thanks.
Seeing as if this game goes on Gamepass, Gamepass players will not be able to access the directory by default so they will have to use the appdata folder. The Mods folder in the directory might go away, or it might not. If it doesn't then you can put mods there too. But you might as well just use the appdata folder, because that will not be going away.

 
Seeing as if this game goes on Gamepass, Gamepass players will not be able to access the directory by default so they will have to use the appdata folder. The Mods folder in the directory might go away, or it might not. If it doesn't then you can put mods there too. But you might as well just use the appdata folder, because that will not be going away.
Yes, I know that was what was said before.  However, some people are now telling players that they should be putting mods only in the game folder.  I'm pretty sure that's incorrect, but I don't want to give wrong advice myself, which is why I asked.  A current statement from TFP that %appdata% is still the recommended location (or not) would help.  As I said, I am pretty sure it is still the recommended location because the issue with GamePass isn't likely to change, but I'd rather know for sure.

 
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i maintain game various folders for different combo's of overhauls/versions of the games and combo's of mods; i do all this on my F: drive ~

F:\games\7 Days to Die\7.Days.to.Die.a21.2.(b37).Hotfix
F:\games\7 Days to Die\7.Days.to.Die.a21.2.(b37).Hotfix.with.Joke.Mod
F:\games\7 Days to Die\7.Days.to.Die.a21.2.(b37).Hotfix.with.Outback.Roadies.Mod
F:\games\7 Days to Die\7.Days.to.Die.a21.2.(b37).Hotfix.with.Preppocalypse.Mod
F:\games\7 Days to Die\7.Days.to.Die.a21.2.(b37).Hotfix.with.Random.Wandering.Hordes.Mod
F:\games\7 Days to Die\7.Days.to.Die.a21.2.(b37).Hotfix.with.Wild.West.Mod
F:\games\7 Days to Die\7.Days.to.Die.v1.0.(b316).EXP.b317.Hotfix.with.Guppy.Zombies
F:\games\7 Days to Die\7.Days.to.Die.v1.0.(b333).Stable

..i only ever play the game thru %appdata% ie thru Steam when i'm playing online with friends, and as Steam itself obviously uses %appdata% i don't mess with those files/don't add mods to that folder structure anyway, my point is that i don't believe my method of keeping separate game instances outside of %appdata% should be affected by whether or not the location of the mods folder changes

 
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Yes, I know that was what was said before.  However, some people are now telling players that they should be putting mods only in the game folder.  I'm pretty sure that's incorrect, but I don't want to give wrong advice myself, which is why I asked.  A current statement from TFP that %appdata% is still the recommended location (or not) would help.  As I said, I am pretty sure it is still the recommended location because the issue with GamePass isn't likely to change, but I'd rather know for sure.
Putting them in the appdata folder will never be a problem or wrong. If somebody says, "well so and so said to put them in the directory so I'm gonna put them there", then that's their problem. If one day the game updates and removes the Mods folder in the directory and they lose their mods....then they will have learned a valuable lesson.

 
this was done intentionally (I know the difference between warnings and errors)   ;)
Wait, so you're saying that you had 246 errors in 7 seconds?  :suspicious:

Then you should file a bug report for sure!

Because the whole point of the discussion was that it is just a warning with no real consequences (it doesn't pop-up the console).

 
On ps5 getting could not initialise epic online services: not logged into eos or running in off-line mode.... get past that and won't resolve privileges..... this has carried over from the old ps4 version...please fix this..alot of us invested into this game and now we can't even play wtf.... ontop of no discount... when cam we expect a hot fix?

 
Wait, so you're saying that you had 246 errors in 7 seconds?  :suspicious:

Then you should file a bug report for sure!

Because the whole point of the discussion was that it is just a warning with no real consequences (it doesn't pop-up the console).
nooo - 246 warnings within 7 seconds. 🙂

Only visible in the logfile (no poping console, no bugs, no crashes...) - just like warnings always do.

At last, there where no obvious consequences for me. I didn't even noticed those warnings - until I've read here in the forums about and had checked my logs manually.

The whole point why I made a post here was because the discussion was about multiplayer only. Those warnings apear in singleplayer too - but nothing critical here (for me).

 
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