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(1.0/A21) bdubyah's modlets

We're also running into another issue that we're not sure though is with the mod itself or the game itself beginning to break. But now on many occasions with POIs and missions to clear them out (namely tier V's), the POI will not fully regenerate, entire chunks of it will be missing, and it seems to be primarily with I myself the host not being able to see them and even being able to fall through the world itself.
Hmm. When this happens, if you can go into dm mode, hit F3, and then check the PLY box that shows player buffs and cvars and screenshot that it may show me what's going on.

We're also running into another issue that we're not sure though is with the mod itself or the game itself beginning to break. But now on many occasions with POIs and missions to clear them out (namely tier V's), the POI will not fully regenerate, entire chunks of it will be missing, and it seems to be primarily with I myself the host not being able to see them and even being able to fall through the world itself.
Yeah, this has been an issue for a while, and I just recently discovered the root cause is the corpse blocks. I think what happens is if you leave corpse blocks behind and try and reset a POI, if a corpse block blocks a sleeper or maybe a loot container from respawning, it breaks everything. I reported it and it was confirmed, but no idea if it has been fixed in 1.0 yet. For A21, it just kinda is what it is. If I had known the cause earlier I may have tried to work around it, but hoping 1.0 solves it for me. If not, then I'll figure something out. All I can say is try and clean up as you go.

 
I LOVE your BUGGY and MD500 Copter, Will you be updating these for 1.0  anytime soon, Me and my Friends I play with always use it, the Golf Cart is also pretty cool.  

 
My current plan is to get the vehicles updated first, since I now get to add visual mod stuff to all of them. Wasteland will come after since I have to wait on the other mods to get going anyway. Vehicles will come out hopefully as soon as 1.0 goes stable, assuming I get all of them done. I expect to since we have a month.

For Wasteland, I am currently planning to move back to something closer to A20 with perks unlocking things, schematics being a thing still, etc. The crafting mags is just something I don't like after looking at it for an entire alpha. Plus tons of other things I have to figure out. So don't expect Wasteland 1.0 to be coming when stable hits, it will likely be a decent bit after. Have some patience. :)

 
Alrighty, got my vehicle pack ready to go(I think) for 1.0! Haven't had time to separate it all out for the individual mods, will be starting on that here in a bit. Git and Nexus are ready, will hopefully be on the launcher soon.

Git

Nexus
 

image.png

 
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Alright, I swapped the vehicle pack back to GitLab, so links are updated. Also, all the individual vehicle mods are now updated, but the ones linked in the OP are waiting on the edit to be approved, so they won't show yet. All separate posts here for them should have their links updated, but you can grab them here, or on Nexus.

 
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First of all, I just want to extend my thanks for your continuing support of this very enjoyable mod.  It's easily one of my top favorites.  With that being said, some of my preferred modes of transportation are the MD500, Pickup truck, dirt bike and the Jeep.  Particularly the topless version.  But I noticed in the latest release, the topless Jeep and topless Humvee are both missing.  Are there any plans to bring them back?  Or maybe have a mod that adds or removes a hard top for them?

Also, I noticed the golfclub is missing this time around as well.  Some of my fondest times is cruising around the neighborhood in a golf cart looking for loot, when in a moment of road rage, run over a jay walking zed, get out and bludgeon them with a golfclub.  lol.

 
First of all, I just want to extend my thanks for your continuing support of this very enjoyable mod.  It's easily one of my top favorites.  With that being said, some of my preferred modes of transportation are the MD500, Pickup truck, dirt bike and the Jeep.  Particularly the topless version.  But I noticed in the latest release, the topless Jeep and topless Humvee are both missing.  Are there any plans to bring them back?  Or maybe have a mod that adds or removes a hard top for them?

Also, I noticed the golfclub is missing this time around as well.  Some of my fondest times is cruising around the neighborhood in a golf cart looking for loot, when in a moment of road rage, run over a jay walking zed, get out and bludgeon them with a golfclub.  lol.
Already answered you on Nexus about the Jeep and Humvee...

I did remove the golf club as it wasn't really updated in a long time and perks and whatnot had changed. It also never really fit in as it is a vehicle pack so I wanted it to be only vehicles. I'd bet most people never even used it. Haha.

 
First Love your MOD, specially the Buggy and MD-500, I would LOVE to see a Trailer for the Semi or even a Large Box truck that you could Upgrade /MOD with Campfires, Sleeping bag, Workbenchs and Storage Boxes.  for a Roaming Base playthrough. (Give it Workstation Mod Slots on Trailer and ability to craft a Workstation MOD if we have the skill for a normal workstation of that kind, Give it a Huge storage Box or like the Drobe Upgradable storage to increase the limit with Storage modules. ... maybe a side door or back open with ladder beside it, 2 blocks from ground we can jump on to and enter 

 
First Love your MOD, specially the Buggy and MD-500, I would LOVE to see a Trailer for the Semi or even a Large Box truck that you could Upgrade /MOD with Campfires, Sleeping bag, Workbenchs and Storage Boxes.  for a Roaming Base playthrough. (Give it Workstation Mod Slots on Trailer and ability to craft a Workstation MOD if we have the skill for a normal workstation of that kind, Give it a Huge storage Box or like the Drobe Upgradable storage to increase the limit with Storage modules. ... maybe a side door or back open with ladder beside it, 2 blocks from ground we can jump on to and enter 
Should look up IDC's Nomad mod on Nexus. 

 
hey man! got to crafting, or soon to craft the UAZ 452, but the bundle included the accesories. turns out the vehicle does not have the accesories in its ingredients. ;-; spings instead. 

 
I have a question about some of the custom POI Ive been exploring

Running A21.2(b37).  if we are no longer entertaining discussion about this version I understand.  you gotta move on sometime.  I just wanted to squeeze more blood from the turnip.  spoilers ahead for anyone reading

Navtek:  I get to the room with a furnace for the vials that says is broken but repairable.  how do I repair it?  I click on it and it says I need electrical parts but I have them in inventory.  do I need special electrical parts?

Mutant Recycle Plant:  I got the the Mutant at the bottom and freed him, but if I click on him the only dialog option is "nevermind".  Am I meant to do something else?

I will get these weird aftermath effects of custom POI like the cathedral or the mausoleum where rock is literally filling the entire POI even if I try to refresh it with a new quest.  you activate quest and it clears the exclamation point and then says you are x meters from rally point lke you havent been there yet.  can these POI be reset at all or are they borked for the server map now?

looking forward to replies but understand if that version is not a concern.

 
hey man! got to crafting, or soon to craft the UAZ 452, but the bundle included the accesories. turns out the vehicle does not have the accesories in its ingredients. ;-; spings instead. 
Derp. Yeah, I added those accessories kind of last second and missed that bit. Will get it fixed and push an update here soon. Waiting on permission to include a dll in the vehicle pack that will fix not being able to sell items to the Mechanic trader.

Navtek:  I get to the room with a furnace for the vials that says is broken but repairable.  how do I repair it?  I click on it and it says I need electrical parts but I have them in inventory.  do I need special electrical parts?
Takes 5 parts to repair. Can just use a stone axe or whatever.

Mutant Recycle Plant:  I got the the Mutant at the bottom and freed him, but if I click on him the only dialog option is "nevermind".  Am I meant to do something else?
He takes Master's head to hire. If hiring isn't an option I'm not sure what's up. Maybe there was an enemy around? Don't know of any issues with him.

I will get these weird aftermath effects of custom POI like the cathedral or the mausoleum where rock is literally filling the entire POI even if I try to refresh it with a new quest.  you activate quest and it clears the exclamation point and then says you are x meters from rally point lke you havent been there yet.  can these POI be reset at all or are they borked for the server map now?
Got any pics? Is this happening when you try to reset it for a quest? Also which POIs specifically? I don't recall WL having a custom cathedral POI.

 
Bdub, figured id also ask, your planning to update the vehicles so that each one shows the relivent upgrade attached to it? say the armour mod and such? think i saw you say something like that a few comments ago. 

 
Bdub, figured id also ask, your planning to update the vehicles so that each one shows the relivent upgrade attached to it? say the armour mod and such? think i saw you say something like that a few comments ago. 
They do currently. Not every vehicle uses all the mods though. But most either have the plow or armor. But pretty much every vehicle shows its mods where possible. 

 
Morning bdubyah.

Hope this gets to you before your next update cycle for vehicles. Have a suggestion for Trader Mechanic, The trader protect area is to big, when you create a RWG it effects poi's next to it. Suggest you do what TFP have done and set the TraderAreaProtect value="0,0,0"

Hope this helps and enjoy your day.

 
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Morning bdubyah.

Hope this gets to you before your next update cycle for vehicles. Have a suggestion for Trader Mechanic, The trader protect area is to big, when you create a RWG it effects poi's next to it. Suggest you do what TFP have done and set the TraderAreaProtect value="0,0,0"

Hope this helps and enjoy your day.
Did that. Tested it, seems right. It now covers one block outside the mechanic's POI boundary. Which I think is how vanilla is now. Haha.

Updated Bdub's Vehicles and the UAZ mod.

 
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Already answered you on Nexus about the Jeep and Humvee...

I did remove the golf club as it wasn't really updated in a long time and perks and whatnot had changed. It also never really fit in as it is a vehicle pack so I wanted it to be only vehicles. I'd bet most people never even used it. Haha.


Ahh, I see it now. Thanks.  Using a seat mod to get the top-down works for me.  But mod slots are limited.  I'll just have to better manage what other mods I use on it. 

That's a shame about the golfclub.  I apologize if I was pressuring you on it.  But it was the perfect weapon to exit a golfcart with.  You can't deny that.  I can see your point though.  With no progression system or loot drops or trader sales, you were stuck with a tier 1 weapon.  You're not going to stick with that for long.

Oh, one other thing.  There seems to be a missing icon for the Stallion display model.  Swhite.png?  I can't find it anywhere.

 
Ahh, I see it now. Thanks.  Using a seat mod to get the top-down works for me.  But mod slots are limited.  I'll just have to better manage what other mods I use on it. 

That's a shame about the golfclub.  I apologize if I was pressuring you on it.  But it was the perfect weapon to exit a golfcart with.  You can't deny that.  I can see your point though.  With no progression system or loot drops or trader sales, you were stuck with a tier 1 weapon.  You're not going to stick with that for long.

Oh, one other thing.  There seems to be a missing icon for the Stallion display model.  Swhite.png?  I can't find it anywhere.
Yeah, it was just easier for me to do that as it meant less vehicles to maintain overall. With all the vehicles getting proper dye support I cut out like ~15 variants in total, maybe more. Makes it much easier to update them when needed.

That was the old icon. I didn't really pay much attention to the block version when updating things as they aren't really meant for users, I just use them for the Mechanic POI. I'll try and remember to sort it, but it isn't update worthy.

 
Trying to use a custom map someone made, and trying to make it so that "Bdub's Vehicles (1.0)" mod works with it. I apologize, I'm not a super-mod'er and haven't been able to figure out how to get your new mechanic trader POI into this custom map. Can you help?

I am hosting a server on 7d2d.net
Using this map: https://drive.google.com/file/d/1WWb5R-n2hkJY5-JLkgmh628elEgHj14k

I've gotten it so the vehicles load, but can't get the POI into the map. Thanks for any help. 

 
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