I have over 4500 hours put into this game and while I've tried and loved many mods I have always still thoroughly enjoyed playing vanilla servers on this game. However ever since they changed to the magazine system the vanilla experience gets so boring so quickly for players who know the ins and outs of how the game functions. It is now very easy to get to tier 5/6 of crafting whatever you want especially the new clothing items which can make you overpowered pretty easily. Besides the ease of this it also just makes the gameplay very boring now. I'll never go into a POI now if I know it doesn't have bookshelves since that's all that really matters as loot now. There's no point in clearing a tier 5 skyscraper when I can keep resetting crack a books with a trader quest. I hope they find a better balance for the magazine system instead of throwing every skill under it. I know they hated learn by doing but honestly some skills like mining should fall into that category. The idea is good but the execution needs adjusting imo. Same goes for the new clothing items. They visually all look great but functionally only a few pieces are actually worth using and none of the full sets are worth using over a mixture. Those set bonuses should feel legendary to have. Just my two cents on these newer vanilla features.
Only way to make the game actually fun/difficult is to impose your own restrictions, or mod it, the vanilla experience has been rather poor for years. I for example will not buy books or magazies off a trader, has to be loot, or quest reward only. This stretches out the early game a little bit more, takes longer before you get overpowered. There is actually only a very small selections of things I allow myself to buy off the trader. Cooking Pot, Mods, Food/water, and stuff like Adv bellows, Anvil, Crucible etc. Other than those, I don't really buy anything else the trader sells. Early game I am tempted to buy duct tape or glue if they have it, but by day 2-3 I usually have 4 dew collectors going and have more water than I need, depends how lucky I get with duct tape/glue drops. Day 9 now, and I have like 50 Duct tape I can craft at will, and have like 4 stacks of boiled water just sitting in storage.
I get bored in 1.0 usually before day 7, as the loot sucks, traders suck, both scale far to slowly. I don't even really notice a diff between burnt forest and desert loot wise either. This game on day 9 I have a tier 1 Pistol, Tier 3 Double Barrel shotgun, and like a tier 3 pipe machine gun. Shotgun is self crafted. I wish traders gave gear for quests again, I do admit in a21.2 it needed some balancing as you shouldn't be getting steel tools from tier 2-3 quests, from tier 4-5 quests would make more sense though. I'm swimming in ammo but why waste it when my baseball bat does more damage than a bullet from most of the guns I have? The guns as a whole need a damage upgrade, like a gun should do AT MINIMUM the damage listed on the ammo, with higher tier's and better models of the gun getting a bonus on top. Would make 7.62 the defato best early game ammo thou for non-close range, as it has 42-47 base damage. Honestly only gun that sort of feels like it does the damage it SHOULD be doing is the shotguns, everything else just feels bad to use. Until you get to the top tier guns anyway.
Doing a t3 infested quest on day 6 is not a fun time when you have radiated bikers showing up, and the best gun you have is a pipe machine gun and a tier 1 pistol with 0 in the stat/perks for it as the stat system blows in single player and is way to limiting especially weapon wise. Preacher gloves kinda help wit this though, would help better if the game didn't fail at math consistantly. 60+20% is 72, not 67. I've tested damage, and the preacher gloves do not seem to be added to the right part of the damage formula, they should be on the end increasing the final number. It never matches up to what the damage SHOULD have been. my guess it is works like mods, and just adds 20% of the base weapon damage on the end, and it doesn't get multiplied by perks etc. Still a damage increase but a very minor one, since it doesn't multiply the final damage, just adds some flat damage on the end.